Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.
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Rom.py
1
Rom.py
@@ -282,6 +282,7 @@ def patch_rom(world, rom, hashtable, quickswap=False, beep='normal', sprite=None
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rom.write_byte(0x180030, 0x00) # Disable SRAM trace
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rom.write_byte(0x180036, 0x0A) # Rupoor negative value
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rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00) # Lock or unlock aga tower door during escape sequence.
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rom.write_byte(0x180170, 0x01 if world.ganon_at_pyramid else 0x00) # Enable respawning on pyramid after ganon death
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rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness
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rom.write_byte(0x1800A1, 0x01) # enable overworld screen transition draining for water level inside swamp
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if world.goal in ['ganon']:
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