Fix oversight with some modes

This commit is contained in:
Catobat
2024-05-11 03:10:17 +02:00
parent d792560c9a
commit 71ab2b96fd
3 changed files with 11 additions and 4 deletions

View File

@@ -88,6 +88,7 @@ class World(object):
self.owwhirlpools = {} self.owwhirlpools = {}
self.owflutespots = {} self.owflutespots = {}
self.owsectors = {} self.owsectors = {}
self.allow_flip_sanc = {}
self.doors = [] self.doors = []
self._door_cache = {} self._door_cache = {}
self.paired_doors = {} self.paired_doors = {}
@@ -118,6 +119,7 @@ class World(object):
set_player_attr('owcrossededges', []) set_player_attr('owcrossededges', [])
set_player_attr('owwhirlpools', []) set_player_attr('owwhirlpools', [])
set_player_attr('owsectors', None) set_player_attr('owsectors', None)
set_player_attr('allow_flip_sanc', False)
set_player_attr('remote_items', False) set_player_attr('remote_items', False)
set_player_attr('required_medallions', ['Ether', 'Quake']) set_player_attr('required_medallions', ['Ether', 'Quake'])
set_player_attr('bottle_refills', ['Bottle (Green Potion)', 'Bottle (Green Potion)']) set_player_attr('bottle_refills', ['Bottle (Green Potion)', 'Bottle (Green Potion)'])
@@ -319,7 +321,9 @@ class World(object):
return self.is_tile_swapped(0x2c, player) return self.is_tile_swapped(0x2c, player)
def is_dark_chapel_start(self, player): def is_dark_chapel_start(self, player):
if self.allow_flip_sanc[player]:
return self.is_tile_swapped(0x13, player) return self.is_tile_swapped(0x13, player)
return self.mode[player] == 'inverted'
def is_pyramid_open(self, player): def is_pyramid_open(self, player):
if self.open_pyramid[player] == 'yes': if self.open_pyramid[player] == 'yes':

View File

@@ -593,6 +593,7 @@ def copy_world(world):
ret.standardize_palettes = world.standardize_palettes.copy() ret.standardize_palettes = world.standardize_palettes.copy()
ret.owswaps = world.owswaps.copy() ret.owswaps = world.owswaps.copy()
ret.owflutespots = world.owflutespots.copy() ret.owflutespots = world.owflutespots.copy()
ret.allow_flip_sanc = world.allow_flip_sanc.copy()
ret.prizes = world.prizes.copy() ret.prizes = world.prizes.copy()
ret.restrict_boss_items = world.restrict_boss_items.copy() ret.restrict_boss_items = world.restrict_boss_items.copy()
ret.inaccessible_regions = world.inaccessible_regions.copy() ret.inaccessible_regions = world.inaccessible_regions.copy()
@@ -788,6 +789,7 @@ def copy_world_premature(world, player):
ret.standardize_palettes = world.standardize_palettes.copy() ret.standardize_palettes = world.standardize_palettes.copy()
ret.owswaps = world.owswaps.copy() ret.owswaps = world.owswaps.copy()
ret.owflutespots = world.owflutespots.copy() ret.owflutespots = world.owflutespots.copy()
ret.allow_flip_sanc = world.allow_flip_sanc.copy()
ret.prizes = world.prizes.copy() ret.prizes = world.prizes.copy()
ret.restrict_boss_items = world.restrict_boss_items.copy() ret.restrict_boss_items = world.restrict_boss_items.copy()
ret.inaccessible_regions = world.inaccessible_regions.copy() ret.inaccessible_regions = world.inaccessible_regions.copy()

View File

@@ -151,7 +151,8 @@ def link_overworld(world, player):
# tile shuffle # tile shuffle
logging.getLogger('').debug('Flipping overworld tiles') logging.getLogger('').debug('Flipping overworld tiles')
if world.owMixed[player]: if world.owMixed[player]:
tile_groups, force_flipped, force_nonflipped, undefined_chance = define_tile_groups(world, False, player) tile_groups, force_flipped, force_nonflipped, undefined_chance, allow_flip_sanc = define_tile_groups(world, False, player)
world.allow_flip_sanc[player] = allow_flip_sanc
swapped_edges = shuffle_tiles(world, tile_groups, world.owswaps[player], False, (force_flipped, force_nonflipped, undefined_chance), player) swapped_edges = shuffle_tiles(world, tile_groups, world.owswaps[player], False, (force_flipped, force_nonflipped, undefined_chance), player)
update_world_regions(world, player) update_world_regions(world, player)
@@ -241,7 +242,7 @@ def link_overworld(world, player):
# the idea is to XOR the new flips with the ones from Mixed so that non-parallel edges still work # the idea is to XOR the new flips with the ones from Mixed so that non-parallel edges still work
# Polar corresponds to Grouped with no flips in ow_crossed_tiles_mask # Polar corresponds to Grouped with no flips in ow_crossed_tiles_mask
ow_crossed_tiles_mask = [[],[],[]] ow_crossed_tiles_mask = [[],[],[]]
tile_groups, force_flipped, force_nonflipped, undefined_chance = define_tile_groups(world, True, player) tile_groups, force_flipped, force_nonflipped, undefined_chance, _ = define_tile_groups(world, True, player)
world.owcrossededges[player] = shuffle_tiles(world, tile_groups, ow_crossed_tiles_mask, True, (force_flipped, force_nonflipped, undefined_chance), player) world.owcrossededges[player] = shuffle_tiles(world, tile_groups, ow_crossed_tiles_mask, True, (force_flipped, force_nonflipped, undefined_chance), player)
ow_crossed_tiles = [i for i in range(0x82) if (i in world.owswaps[player][0]) != (i in ow_crossed_tiles_mask[0])] ow_crossed_tiles = [i for i in range(0x82) if (i in world.owswaps[player][0]) != (i in ow_crossed_tiles_mask[0])]
@@ -1184,7 +1185,7 @@ def define_tile_groups(world, do_grouped, player):
tile_groups.append((group, lw_regions, dw_regions)) tile_groups.append((group, lw_regions, dw_regions))
random.shuffle(tile_groups) random.shuffle(tile_groups)
return tile_groups, flipped_groups, nonflipped_groups, undefined_chance return tile_groups, flipped_groups, nonflipped_groups, undefined_chance, allow_flip_sanc
def remove_reserved(world, groupedlist, connected_edges, player): def remove_reserved(world, groupedlist, connected_edges, player):
new_grouping = {} new_grouping = {}