Fix oversight with some modes
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@@ -88,6 +88,7 @@ class World(object):
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self.owwhirlpools = {}
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self.owflutespots = {}
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self.owsectors = {}
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self.allow_flip_sanc = {}
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self.doors = []
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self._door_cache = {}
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self.paired_doors = {}
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@@ -118,6 +119,7 @@ class World(object):
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set_player_attr('owcrossededges', [])
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set_player_attr('owwhirlpools', [])
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set_player_attr('owsectors', None)
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set_player_attr('allow_flip_sanc', False)
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set_player_attr('remote_items', False)
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set_player_attr('required_medallions', ['Ether', 'Quake'])
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set_player_attr('bottle_refills', ['Bottle (Green Potion)', 'Bottle (Green Potion)'])
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@@ -319,7 +321,9 @@ class World(object):
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return self.is_tile_swapped(0x2c, player)
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def is_dark_chapel_start(self, player):
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if self.allow_flip_sanc[player]:
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return self.is_tile_swapped(0x13, player)
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return self.mode[player] == 'inverted'
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def is_pyramid_open(self, player):
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if self.open_pyramid[player] == 'yes':
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2
Main.py
2
Main.py
@@ -593,6 +593,7 @@ def copy_world(world):
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ret.standardize_palettes = world.standardize_palettes.copy()
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ret.owswaps = world.owswaps.copy()
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ret.owflutespots = world.owflutespots.copy()
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ret.allow_flip_sanc = world.allow_flip_sanc.copy()
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ret.prizes = world.prizes.copy()
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ret.restrict_boss_items = world.restrict_boss_items.copy()
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ret.inaccessible_regions = world.inaccessible_regions.copy()
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@@ -788,6 +789,7 @@ def copy_world_premature(world, player):
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ret.standardize_palettes = world.standardize_palettes.copy()
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ret.owswaps = world.owswaps.copy()
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ret.owflutespots = world.owflutespots.copy()
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ret.allow_flip_sanc = world.allow_flip_sanc.copy()
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ret.prizes = world.prizes.copy()
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ret.restrict_boss_items = world.restrict_boss_items.copy()
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ret.inaccessible_regions = world.inaccessible_regions.copy()
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@@ -151,7 +151,8 @@ def link_overworld(world, player):
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# tile shuffle
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logging.getLogger('').debug('Flipping overworld tiles')
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if world.owMixed[player]:
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tile_groups, force_flipped, force_nonflipped, undefined_chance = define_tile_groups(world, False, player)
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tile_groups, force_flipped, force_nonflipped, undefined_chance, allow_flip_sanc = define_tile_groups(world, False, player)
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world.allow_flip_sanc[player] = allow_flip_sanc
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swapped_edges = shuffle_tiles(world, tile_groups, world.owswaps[player], False, (force_flipped, force_nonflipped, undefined_chance), player)
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update_world_regions(world, player)
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@@ -241,7 +242,7 @@ def link_overworld(world, player):
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# the idea is to XOR the new flips with the ones from Mixed so that non-parallel edges still work
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# Polar corresponds to Grouped with no flips in ow_crossed_tiles_mask
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ow_crossed_tiles_mask = [[],[],[]]
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tile_groups, force_flipped, force_nonflipped, undefined_chance = define_tile_groups(world, True, player)
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tile_groups, force_flipped, force_nonflipped, undefined_chance, _ = define_tile_groups(world, True, player)
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world.owcrossededges[player] = shuffle_tiles(world, tile_groups, ow_crossed_tiles_mask, True, (force_flipped, force_nonflipped, undefined_chance), player)
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ow_crossed_tiles = [i for i in range(0x82) if (i in world.owswaps[player][0]) != (i in ow_crossed_tiles_mask[0])]
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@@ -1184,7 +1185,7 @@ def define_tile_groups(world, do_grouped, player):
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tile_groups.append((group, lw_regions, dw_regions))
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random.shuffle(tile_groups)
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return tile_groups, flipped_groups, nonflipped_groups, undefined_chance
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return tile_groups, flipped_groups, nonflipped_groups, undefined_chance, allow_flip_sanc
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def remove_reserved(world, groupedlist, connected_edges, player):
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new_grouping = {}
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