Added data tables, began initial ASM structure
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6
Rom.py
6
Rom.py
@@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'd987a81ba4db37ba9a50730a08616eb1'
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RANDOMIZERBASEHASH = '38cca21e806916ddc09c251a1da899ad'
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class JsonRom(object):
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@@ -589,6 +589,10 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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if world.pot_contents[player]:
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write_pots_to_rom(rom, world.pot_contents[player])
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# patch overworld edges
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if world.owShuffle[player] == 'full':
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rom.write_byte(0x150002, 2)
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# patch entrance/exits/holes
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for region in world.regions:
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for exit in region.exits:
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