Merge branch 'OverworldShuffleDev' into OverworldShuffle

This commit is contained in:
codemann8
2023-04-03 08:33:55 -05:00
31 changed files with 681 additions and 388 deletions

View File

@@ -1299,11 +1299,7 @@ class CollectionState(object):
def can_flute(self, player):
if self.world.mode[player] == 'standard' and not self.has('Zelda Delivered', player):
return False # can't flute in rain state
if any(map(lambda i: i.name in ['Ocarina', 'Ocarina (Activated)'], self.world.precollected_items)):
return True
lw = self.world.get_region('Kakariko Area', player)
return self.has('Ocarina (Activated)', player) or (self.has('Ocarina', player) and lw.can_reach(self)
and self.is_not_bunny(lw, player))
return self.has('Ocarina (Activated)', player)
def can_melt_things(self, player):
return self.has('Fire Rod', player) or (self.has('Bombos', player) and self.has_sword(player))
@@ -2876,6 +2872,7 @@ class Spoiler(object):
'dungeon_counters': self.world.dungeon_counters,
'item_pool': self.world.difficulty,
'item_functionality': self.world.difficulty_adjustments,
'beemizer': self.world.beemizer,
'gt_crystals': self.world.crystals_needed_for_gt,
'ganon_crystals': self.world.crystals_needed_for_ganon,
'open_pyramid': self.world.open_pyramid,
@@ -3055,25 +3052,33 @@ class Spoiler(object):
if self.world.players > 1:
outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_names(player)))
outfile.write('Settings Code:'.ljust(line_width) + '%s\n' % self.metadata["code"][player])
outfile.write('Logic:'.ljust(line_width) + '%s\n' % self.metadata['logic'][player])
outfile.write('\n')
outfile.write('Mode:'.ljust(line_width) + '%s\n' % self.metadata['mode'][player])
outfile.write('Swords:'.ljust(line_width) + '%s\n' % self.metadata['weapons'][player])
outfile.write('Logic:'.ljust(line_width) + '%s\n' % self.metadata['logic'][player])
outfile.write('Goal:'.ljust(line_width) + '%s\n' % self.metadata['goal'][player])
if self.metadata['goal'][player] in ['triforcehunt', 'trinity', 'ganonhunt']:
outfile.write('Triforce Pieces Required:'.ljust(line_width) + '%s\n' % self.metadata['triforcegoal'][player])
outfile.write('Triforce Pieces Total:'.ljust(line_width) + '%s\n' % self.metadata['triforcepool'][player])
outfile.write('Crystals Required for GT:'.ljust(line_width) + '%s\n' % str(self.world.crystals_gt_orig[player]))
outfile.write('Crystals Required for Ganon:'.ljust(line_width) + '%s\n' % str(self.world.crystals_ganon_orig[player]))
outfile.write('Swords:'.ljust(line_width) + '%s\n' % self.metadata['weapons'][player])
outfile.write('\n')
outfile.write('Accessibility:'.ljust(line_width) + '%s\n' % self.metadata['accessibility'][player])
outfile.write('Restricted Boss Items:'.ljust(line_width) + '%s\n' % self.metadata['restricted_boss_items'][player])
outfile.write('Difficulty:'.ljust(line_width) + '%s\n' % self.metadata['item_pool'][player])
outfile.write('Item Functionality:'.ljust(line_width) + '%s\n' % self.metadata['item_functionality'][player])
outfile.write('Difficulty:'.ljust(line_width) + '%s\n' % self.metadata['item_pool'][player])
outfile.write('Flute Mode:'.ljust(line_width) + '%s\n' % self.metadata['flute_mode'][player])
outfile.write('Bow Mode:'.ljust(line_width) + '%s\n' % self.metadata['bow_mode'][player])
outfile.write('Take Any Caves:'.ljust(line_width) + '%s\n' % self.metadata['take_any'][player])
outfile.write('Shopsanity:'.ljust(line_width) + '%s\n' % yn(self.metadata['shopsanity'][player]))
outfile.write('Beemizer:'.ljust(line_width) + '%s\n' % self.metadata['beemizer'][player])
outfile.write('Bombbag:'.ljust(line_width) + '%s\n' % yn(self.metadata['bombbag'][player]))
outfile.write('Pseudoboots:'.ljust(line_width) + '%s\n' % yn(self.metadata['pseudoboots'][player]))
outfile.write('\n')
outfile.write('Shopsanity:'.ljust(line_width) + '%s\n' % yn(self.metadata['shopsanity'][player]))
outfile.write('Bonk Drops:'.ljust(line_width) + '%s\n' % yn(self.metadata['bonk_drops'][player]))
outfile.write('Pottery Mode:'.ljust(line_width) + '%s\n' % self.metadata['pottery'][player])
outfile.write('Pot Shuffle (Legacy):'.ljust(line_width) + '%s\n' % yn(self.metadata['potshuffle'][player]))
outfile.write('Enemy Drop Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['dropshuffle'][player]))
outfile.write('Take Any Caves:'.ljust(line_width) + '%s\n' % self.metadata['take_any'][player])
outfile.write('\n')
outfile.write('Overworld Layout Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_shuffle'][player])
if self.metadata['ow_shuffle'][player] != 'vanilla':
outfile.write('Free Terrain:'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_terrain'][player]))
@@ -3083,35 +3088,37 @@ class Spoiler(object):
outfile.write('OW Tile Flip (Mixed):'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_mixed'][player]))
outfile.write('Whirlpool Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_whirlpool'][player]))
outfile.write('Flute Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_fluteshuffle'][player])
outfile.write('Bonk Drops:'.ljust(line_width) + '%s\n' % yn(self.metadata['bonk_drops'][player]))
outfile.write('\n')
outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player])
if self.metadata['shuffle'][player] != 'vanilla':
outfile.write('Shuffle GT/Ganon:'.ljust(line_width) + '%s\n' % yn(self.metadata['shuffleganon'][player]))
outfile.write('Shuffle Links:'.ljust(line_width) + '%s\n' % yn(self.metadata['shufflelinks'][player]))
outfile.write('Shuffle Tavern:'.ljust(line_width) + '%s\n' % yn(self.metadata['shuffletavern'][player]))
outfile.write('Pyramid Hole Pre-opened:'.ljust(line_width) + '%s\n' % self.metadata['open_pyramid'][player])
if self.metadata['shuffle'][player] != 'vanilla' or self.metadata['ow_mixed'][player]:
outfile.write('Overworld Map:'.ljust(line_width) + '%s\n' % self.metadata['overworld_map'][player])
outfile.write('Pyramid Hole Pre-opened:'.ljust(line_width) + '%s\n' % self.metadata['open_pyramid'][player])
outfile.write('\n')
outfile.write('Map Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['mapshuffle'][player]))
outfile.write('Compass Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['compassshuffle'][player]))
outfile.write('Small Key Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['keyshuffle'][player])
outfile.write('Big Key Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['bigkeyshuffle'][player]))
outfile.write('Key Logic Algorithm:'.ljust(line_width) + '%s\n' % self.metadata['key_logic'][player])
outfile.write('\n')
outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
if self.metadata['door_shuffle'][player] != 'vanilla':
outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])
outfile.write('Door Type Mode:'.ljust(line_width) + '%s\n' % self.metadata['door_type_mode'][player])
outfile.write('Trap Door Mode:'.ljust(line_width) + '%s\n' % self.metadata['trap_door_mode'][player])
outfile.write('Key Logic Algorithm:'.ljust(line_width) + '%s\n' % self.metadata['key_logic'][player])
outfile.write('Decouple Doors:'.ljust(line_width) + '%s\n' % yn(self.metadata['decoupledoors'][player]))
outfile.write('Experimental:'.ljust(line_width) + '%s\n' % yn(self.metadata['experimental'][player]))
outfile.write('Dungeon Counters:'.ljust(line_width) + '%s\n' % self.metadata['dungeon_counters'][player])
outfile.write('Enemy Drop Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['dropshuffle'][player]))
outfile.write('Pottery Mode:'.ljust(line_width) + '%s\n' % self.metadata['pottery'][player])
outfile.write('Pot Shuffle (Legacy):'.ljust(line_width) + '%s\n' % yn(self.metadata['potshuffle'][player]))
outfile.write('Map Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['mapshuffle'][player]))
outfile.write('Compass Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['compassshuffle'][player]))
outfile.write('Small Key Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['keyshuffle'][player])
outfile.write('Big Key Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['bigkeyshuffle'][player]))
outfile.write('\n')
outfile.write('Boss Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['boss_shuffle'][player])
outfile.write('Enemy Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['enemy_shuffle'][player])
outfile.write('Enemy Health:'.ljust(line_width) + '%s\n' % self.metadata['enemy_health'][player])
outfile.write('Enemy Damage:'.ljust(line_width) + '%s\n' % self.metadata['enemy_damage'][player])
outfile.write('\n')
outfile.write('Pseudoboots:'.ljust(line_width) + '%s\n' % yn(self.metadata['pseudoboots'][player]))
outfile.write('Hints:'.ljust(line_width) + '%s\n' % yn(self.metadata['hints'][player]))
outfile.write('Race:'.ljust(line_width) + '%s\n' % yn(self.world.settings.world_rep['meta']['race']))

View File

@@ -1,5 +1,11 @@
# Changelog
## 0.3.0.5
- Major reorganization to GUI Options
- Corrected various fake world behavior in glitched modes
- Fixed various issues with glitched mode logic
- Various minor logic fixes
## 0.3.0.4
- \~Merged in DR v1.2.0.14~
- Fixed issue with enemy drops on OW enemies

8
Gui.py
View File

@@ -144,14 +144,14 @@ def guiMain(args=None):
self.pages["randomizer"].pages["entrance"] = entrando_page(self.pages["randomizer"].notebook)
self.pages["randomizer"].notebook.add(self.pages["randomizer"].pages["entrance"], text="Entrances")
# Dungeons
self.pages["randomizer"].pages["dungeon"] = dungeon_page(self.pages["randomizer"].notebook)
self.pages["randomizer"].notebook.add(self.pages["randomizer"].pages["dungeon"], text="Dungeons")
# Enemizer
self.pages["randomizer"].pages["enemizer"],self.settings = enemizer_page(self.pages["randomizer"].notebook,self.settings)
self.pages["randomizer"].notebook.add(self.pages["randomizer"].pages["enemizer"], text="Enemizer")
# Dungeon Shuffle
self.pages["randomizer"].pages["dungeon"] = dungeon_page(self.pages["randomizer"].notebook)
self.pages["randomizer"].notebook.add(self.pages["randomizer"].pages["dungeon"], text="Dungeon Shuffle")
# Multiworld
# self.pages["randomizer"].pages["multiworld"],self.settings = multiworld_page(self.pages["randomizer"].notebook,self.settings)
# self.pages["randomizer"].notebook.add(self.pages["randomizer"].pages["multiworld"], text="Multiworld")

View File

@@ -212,6 +212,20 @@ def generate_itempool(world, player):
loc.locked = True
loc.forced_item = loc.item
if not world.is_tile_swapped(0x18, player):
region = world.get_region('Kakariko Area',player)
loc = Location(player, "Flute Activation", parent=region)
region.locations.append(loc)
world.dynamic_locations.append(loc)
world.clear_location_cache()
world.push_item(loc, ItemFactory('Ocarina (Activated)', player), False)
loc.event = True
loc.locked = True
loc.forced_item = loc.item
world.get_location('Ganon', player).event = True
world.get_location('Ganon', player).locked = True
world.push_item(world.get_location('Agahnim 1', player), ItemFactory('Beat Agahnim 1', player), False)
@@ -1433,6 +1447,9 @@ def make_customizer_pool(world, player):
place_item('Master Sword Pedestal', 'Triforce')
guaranteed_items = alwaysitems + ['Magic Mirror', 'Moon Pearl']
if world.is_tile_swapped(0x18, player) or world.flute_mode[player] == 'active':
guaranteed_items.remove('Ocarina')
guaranteed_items.append('Ocarina (Activated)')
missing_items = []
if world.shopsanity[player]:
guaranteed_items.extend(['Blue Potion', 'Green Potion', 'Red Potion'])

View File

@@ -785,7 +785,7 @@ def create_playthrough(world):
# get locations containing progress items
prog_locations = [location for location in world.get_filled_locations() if location.item.advancement
or world.goal[location.player] == 'completionist']
optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop', 'Skull Star Tile']
optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop', 'Skull Star Tile', 'Flute Activation']
optional_locations.extend(['Hyrule Castle Courtyard Tree Pull', 'Mountain Entry Area Tree Pull']) # adding pre-aga tree pulls
optional_locations.extend(['Lumberjack Area Crab Drop', 'South Pass Area Crab Drop']) # adding pre-aga bush crabs
state_cache = [None]

View File

@@ -1182,6 +1182,7 @@ OWTileRegions = bidict({
'East Dark Death Mountain (Top)': 0x45,
'East Dark Death Mountain (Bottom Left)': 0x45,
'East Dark Death Mountain (Bottom)': 0x45,
'East Dark Death Mountain (Bushes)': 0x45,
'Dark Death Mountain Ledge': 0x45,
'Dark Death Mountain Isolated Ledge': 0x45,
'Dark Death Mountain Floating Island': 0x45,

View File

@@ -512,5 +512,5 @@ mirror_clips = [
mirror_offsets = [
(['DM Offset Mirror', 'DDM Offset Mirror'], ['West Death Mountain (Bottom)', 'West Dark Death Mountain (Bottom)'], ['Hyrule Castle Courtyard Northeast', 'Pyramid Crack'], ['Pyramid Area', 'Hyrule Castle Courtyard']),
(['DM To HC Ledge Offset Mirror', 'DDM To HC Ledge Offset Mirror'], ['West Death Mountain (Bottom)', 'West Dark Death Mountain (Bottom)'], ['Hyrule Castle Ledge', None], ['Pyramid Area', None])
(['DM To HC Ledge Offset Mirror', 'DDM To Pyramid Offset Mirror'], ['West Death Mountain (Bottom)', 'West Dark Death Mountain (Bottom)'], ['Hyrule Castle Ledge', 'Pyramid Area'], ['Pyramid Area', 'Hyrule Castle Area'])
]

View File

@@ -7,7 +7,7 @@ from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitType
from OverworldGlitchRules import create_owg_connections
from Utils import bidict
version_number = '0.3.0.4'
version_number = '0.3.0.5'
# branch indicator is intentionally different across branches
version_branch = ''
@@ -973,27 +973,26 @@ def can_reach_smith(world, player):
region = world.get_region(region_name, player)
for exit in region.exits:
if not found and exit.connected_region is not None:
if any(map(lambda i: i.name in ['Ocarina', 'Ocarina (Activated)'], world.precollected_items)) and exit.spot_type == 'Flute':
fluteregion = exit.connected_region
for flutespot in fluteregion.exits:
if exit.spot_type == 'Flute':
if any(map(lambda i: i.name == 'Ocarina (Activated)', world.precollected_items)):
for flutespot in exit.connected_region.exits:
if flutespot.connected_region and flutespot.connected_region.name not in explored_regions:
explore_region(flutespot.connected_region.name, flutespot.connected_region)
elif exit.connected_region.name not in explored_regions \
and exit.connected_region.type in [RegionType.LightWorld, RegionType.DarkWorld] \
and exit.access_rule(blank_state):
explore_region(exit.connected_region.name, exit.connected_region)
elif exit.name == 'Sanctuary S':
sanc_region = exit.connected_region
if len(sanc_region.exits) and sanc_region.exits[0].name == 'Sanctuary Exit':
explore_region(sanc_region.exits[0].connected_region.name, sanc_region.exits[0].connected_region)
elif exit.connected_region.name == 'Blacksmiths Hut' and exit.access_rule(blank_state):
found = True
return
elif exit.connected_region.name not in explored_regions:
if (region.type == RegionType.Dungeon and exit.connected_region.name.endswith(' Portal')) \
or (exit.connected_region.type in [RegionType.LightWorld, RegionType.DarkWorld] \
and exit.access_rule(blank_state)):
explore_region(exit.connected_region.name, exit.connected_region)
blank_state = CollectionState(world)
if world.mode[player] == 'standard':
blank_state.collect(ItemFactory('Zelda Delivered', player), True)
if world.logic[player] in ['noglitches', 'minorglitches'] and world.get_region('Frog Prison', player).type == (RegionType.DarkWorld if not invFlag else RegionType.LightWorld):
if world.logic[player] in ['noglitches', 'minorglitches'] and not world.is_tile_swapped(0x29, player):
blank_state.collect(ItemFactory('Titans Mitts', player), True)
blank_state.collect(ItemFactory('Moon Pearl', player), True)
found = False
explored_regions = list()
@@ -1004,6 +1003,10 @@ def can_reach_smith(world, player):
explore_region(start_region)
if not found:
if not invFlag:
if world.intensity[player] >= 3 and world.doorShuffle[player] != 'vanilla':
sanc_mirror = world.get_entrance('Sanctuary Mirror Route', player)
explore_region(sanc_mirror.connected_region.name, sanc_mirror.connected_region)
else:
explore_region('Sanctuary')
else:
explore_region('Dark Sanctuary Hint')
@@ -1089,7 +1092,7 @@ def build_accessible_region_list(world, start_region, player, build_copy_world=F
region = base_world.get_region(region_name, player)
for exit in region.exits:
if exit.connected_region is not None:
if any(map(lambda i: i.name in ['Ocarina', 'Ocarina (Activated)'], base_world.precollected_items)) and exit.spot_type == 'Flute':
if any(map(lambda i: i.name == 'Ocarina (Activated)', base_world.precollected_items)) and exit.spot_type == 'Flute':
fluteregion = exit.connected_region
for flutespot in fluteregion.exits:
if flutespot.connected_region and flutespot.connected_region.name not in explored_regions:
@@ -1448,11 +1451,6 @@ mandatory_connections = [('Old Man S&Q', 'Old Man House'),
('Bomber Corner Pier', 'Bomber Corner Area'),
# OWG In-Bounds Connections
('Stone Bridge EC Cliff Water Drop', 'Stone Bridge Water'), #fake flipper
('Tree Line WC Cliff Water Drop', 'Tree Line Water'), #fake flipper,
('Hammer Bridge EC Cliff Water Drop', 'Hammer Bridge Water'), #fake flipper
('Dark Tree Line WC Cliff Water Drop', 'Dark Tree Line Water'), #fake flipper
('Ice Lake Northeast Pier Hop', 'Ice Lake Northeast Bank'),
('Ice Lake Moat Bomb Jump', 'Ice Lake Moat')
]
@@ -1552,12 +1550,20 @@ ow_connections = {
('Stone Bridge East Ledge Drop', 'Stone Bridge North Area'), # OWG
('Hammer Bridge North Ledge Drop', 'Hammer Bridge North Area'), # OWG
('Stone Bridge Cliff Ledge Drop', 'Stone Bridge South Area'), # OWG
('Hammer Bridge South Cliff Ledge Drop', 'Hammer Bridge South Area') # OWG
('Hammer Bridge South Cliff Ledge Drop', 'Hammer Bridge South Area'), # OWG
('Stone Bridge EC Cliff Water Drop', 'Stone Bridge Water'), # fake flipper
('Hammer Bridge EC Cliff Water Drop', 'Hammer Bridge Water'), # fake flipper
('Tree Line WC Cliff Water Drop', 'Tree Line Water'), # fake flipper
('Dark Tree Line WC Cliff Water Drop', 'Dark Tree Line Water') # fake flipper
], [
('Stone Bridge East Ledge Drop', 'Hammer Bridge North Area'), # OWG
('Hammer Bridge North Ledge Drop', 'Stone Bridge North Area'), # OWG
('Stone Bridge Cliff Ledge Drop', 'Hammer Bridge South Area'), # OWG
('Hammer Bridge South Cliff Ledge Drop', 'Stone Bridge South Area') # OWG
('Hammer Bridge South Cliff Ledge Drop', 'Stone Bridge South Area'), # OWG
('Stone Bridge EC Cliff Water Drop', 'Hammer Bridge Water'), # fake flipper
('Hammer Bridge EC Cliff Water Drop', 'Stone Bridge Water'), # fake flipper
('Tree Line WC Cliff Water Drop', 'Dark Tree Line Water'), # fake flipper
('Dark Tree Line WC Cliff Water Drop', 'Tree Line Water') # fake flipper
]),
0x2e: ([
('Tree Line Ledge Drop', 'Tree Line Area'), # OWG

11
Rom.py
View File

@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '0a3d1d4bbec659013be5ed876c2658bd'
RANDOMIZERBASEHASH = '92c16c60f26218c9aec838ce204c0b1e'
class JsonRom(object):
@@ -936,6 +936,10 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
if should_be_bunny(old_man_house, world.mode[player]):
rom.write_bytes(0x13fff4, [0xe4, 0x00])
old_man_cave = world.get_entrance('Old Man Cave Exit (East)', player)
if old_man_cave.connected_region.type == RegionType.DarkWorld:
rom.write_byte(0x13fff6, 0x40)
# patch doors
if world.doorShuffle[player] not in ['vanilla', 'basic']:
rom.write_byte(0x138002, 2)
@@ -1364,7 +1368,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
rom.write_byte(0x180212, warningflags) # Warning flags
# assorted fixes
rom.write_byte(0x1800A2, 0x01 if world.fix_fake_world else 0x00) # remain in real dark world when dying in dark world dungeon before killing aga1
rom.write_byte(0x1800A2, 0x01 if world.fix_fake_world[player] else 0x00) # remain in real dark world when dying in dark world dungeon before killing aga1
rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00) # Lock or unlock aga tower door during escape sequence.
if world.is_atgt_swapped(player):
rom.write_byte(0x180169, 0x02) # lock aga/ganon tower door with crystals in inverted
@@ -2308,10 +2312,9 @@ def write_strings(rom, world, player, team):
# of how many exist. This supports many settings well.
items_to_hint = RelevantItems.copy()
flute_item = 'Ocarina'
if world.is_tile_swapped(0x18, player):
if world.is_tile_swapped(0x18, player) or world.flute_mode[player] == 'active':
items_to_hint.remove(flute_item)
flute_item = 'Ocarina (Activated)'
items_to_hint.append(flute_item)
if world.owShuffle[player] != 'vanilla' or world.owMixed[player]:
# Adding a guaranteed hint for the Flute in overworld shuffle.
this_location = world.find_items_not_key_only(flute_item, player)

View File

@@ -70,6 +70,13 @@ def set_rules(world, player):
elif world.goal[player] == 'completionist':
add_rule(world.get_location('Ganon', player), lambda state: state.everything(player))
if not world.is_tile_swapped(0x18, player):
if not world.is_copied_world:
# Commented out below, this would be needed for rando implementations where Inverted requires flute activation in bunny territory
# kak_region = self.world.get_region('Kakariko Area', player)
# add_rule(world.get_location('Flute Activation', player), lambda state: state.has('Ocarina', player) and state.is_not_bunny(kak_region, player))
add_rule(world.get_location('Flute Activation', player), lambda state: state.has('Ocarina', player))
# if swamp and dam have not been moved we require mirror for swamp palace
if not world.swamp_patch_required[player]:
add_rule(world.get_entrance('Swamp Lobby Moat', player), lambda state: state.has_Mirror(player))
@@ -1214,6 +1221,7 @@ def ow_bunny_rules(world, player):
add_bunny_rule(world.get_entrance('Lake Hylia Northeast Water Drop', player), player)
add_bunny_rule(world.get_entrance('Lake Hylia Central Water Drop', player), player)
add_bunny_rule(world.get_entrance('Lake Hylia Island Water Drop', player), player)
add_bunny_rule(world.get_entrance('Lake Hylia Water D Leave', player), player)
add_bunny_rule(world.get_entrance('Ice Cave SW', player), player)
add_bunny_rule(world.get_entrance('Octoballoon Water Drop', player), player)
add_bunny_rule(world.get_entrance('Octoballoon Waterfall Water Drop', player), player)
@@ -1368,9 +1376,9 @@ def add_conditional_lamps(world, player):
is_dark = False
if not world.sewer_light_cone[player]:
is_dark = True
elif world.doorShuffle[player] != 'crossed' and not info['sewer']:
elif world.doorShuffle[player] not in ['partitioned', 'crossed'] and not info['sewer']:
is_dark = True
elif world.doorShuffle[player] == 'crossed':
elif world.doorShuffle[player] in ['partitioned', 'crossed']:
sewer_builder = world.dungeon_layouts[player]['Hyrule Castle']
is_dark = region not in sewer_builder.master_sector.region_set()
if is_dark:

View File

@@ -860,16 +860,17 @@ OWNewDestination:
{
tya : sta $4202 : lda #16 : sta $4203 ;wait 8 cycles
rep #$20 : txa : nop : !add $4216 : tax ;a = offset to dest record
lda.w $0006,x : sta $06 ;set coord
lda.w $0008,x : sta $04 ;save dest OW slot/ID
lda.w $000a,x : sta $84 ;VRAM
ldy $20 : lda $418 : dec #2 : bpl + : ldy $22 : + sty $06
;;22 e0 e2 61c 61e - X
;;20 e6 e8 618 61a - Y
;keep current position if within incoming gap
lda.w $0000,x : and #$01ff : pha : lda.w $0002,x : and #$01ff : pha
ldy $20 : lda $418 : dec #2 : bpl + : ldy $22
+ tya : and #$01ff : cmp 3,s : !blt .adjustMainAxis
LDA.l OWMode : AND.w #$0007 : BEQ .noLayoutShuffle ;temporary fix until VRAM issues are solved
lda.w $0006,x : sta $06 ;set coord
lda.w $000a,x : sta $84 ;VRAM
tya : and #$01ff : cmp 3,s : !blt .adjustMainAxis
dec : cmp 1,s : !bge .adjustMainAxis
inc : pha : lda $06 : and #$fe00 : !add 1,s : sta $06 : pla
@@ -885,6 +886,7 @@ OWNewDestination:
LDA $84 : SEC : SBC #$0400 : AND #$0F00 : ASL : XBA : STA $88 ; vram
LDA $84 : SEC : SBC #$0010 : AND #$003E : LSR : STA $86
.noLayoutShuffle
LDA.w $000F,X : AND.w #$00FF : STA.w $06FC ; position to walk to after transition (if non-zero)
LDY.w #$0000

Binary file not shown.

View File

@@ -1,4 +1,22 @@
{
"startHeader": {
"usestartinventory": {
"type": "checkbox",
"config": {
"padx": [10,0],
"pady": [10,10]
}
}
},
"customHeader": {
"usecustompool": {
"type": "checkbox",
"config": {
"padx": [10,0],
"pady": [10,10]
}
}
},
"itemList1": {
"bow": {
"type": "textbox",

View File

@@ -57,21 +57,7 @@
"randomizer.dungeon.smallkeyshuffle.wild": "Randomized",
"randomizer.dungeon.smallkeyshuffle.universal": "Universal",
"randomizer.dungeon.bigkeyshuffle": "Big Keys",
"randomizer.dungeon.keydropshuffle": "Key Drop Shuffle (Legacy)",
"randomizer.dungeon.decoupledoors": "Decouple Doors",
"randomizer.dungeon.dropshuffle": "Shuffle Enemy Key Drops",
"randomizer.dungeon.potshuffle": "Pot Shuffle (Legacy)",
"randomizer.dungeon.pottery": "Pottery",
"randomizer.dungeon.pottery.none": "None",
"randomizer.dungeon.pottery.keys": "Key Pots",
"randomizer.dungeon.pottery.cave": "Cave Pots",
"randomizer.dungeon.pottery.cavekeys": "Cave+Key Pots",
"randomizer.dungeon.pottery.reduced": "Reduced Dungeon Pots (Dynamic)",
"randomizer.dungeon.pottery.clustered": "Clustered Dungeon Pots (Dynamic)",
"randomizer.dungeon.pottery.nonempty": "Excludes Empty Pots",
"randomizer.dungeon.pottery.dungeon": "Dungeon Pots",
"randomizer.dungeon.pottery.lottery": "Lottery (All Pots and Large Blocks)",
"randomizer.dungeon.colorizepots": "Colorize Randomized Pots",
"randomizer.dungeon.dungeondoorshuffle": "Dungeon Door Shuffle",
"randomizer.dungeon.dungeondoorshuffle.vanilla": "Vanilla",
@@ -123,7 +109,7 @@
"randomizer.enemizer.enemyshuffle.none": "None",
"randomizer.enemizer.enemyshuffle.shuffled": "Shuffled",
"randomizer.enemizer.enemyshuffle.random": "Random",
"randomizer.enemizer.enemyshuffle.legacy": "Random (including Thieves)",
"randomizer.enemizer.enemyshuffle.legacy": "Random (50/50 Thieves)",
"randomizer.enemizer.bossshuffle": "Boss Shuffle",
"randomizer.enemizer.bossshuffle.none": "None",
@@ -168,8 +154,6 @@
"randomizer.overworld.whirlpool": "Whirlpool Shuffle",
"randomizer.overworld.bonk_drops": "Bonk Drops",
"randomizer.overworld.overworldflute": "Flute Shuffle",
"randomizer.overworld.overworldflute.vanilla": "Vanilla",
"randomizer.overworld.overworldflute.balanced": "Balanced",
@@ -200,11 +184,6 @@
"randomizer.entrance.entranceshuffle.dungeonsfull": "Dungeons + Full",
"randomizer.entrance.entranceshuffle.dungeonssimple": "Dungeons + Simple",
"randomizer.entrance.take_any": "Take Any Caves",
"randomizer.entrance.take_any.none": "None",
"randomizer.entrance.take_any.random": "Random",
"randomizer.entrance.take_any.fixed": "Fixed",
"randomizer.gameoptions.nobgm": "Disable Music & MSU-1",
"randomizer.gameoptions.quickswap": "L/R Quickswapping",
"randomizer.gameoptions.reduce_flashing": "Reduce Flashing",
@@ -253,9 +232,6 @@
"randomizer.generation.createrom": "Create Patched ROM",
"randomizer.generation.calcplaythrough": "Calculate Playthrough",
"randomizer.generation.print_custom_yaml": "Print Customizer File",
"randomizer.generation.usestartinventory": "Use Starting Inventory",
"randomizer.generation.usecustompool": "Use Custom Item Pool",
"randomizer.generation.race": "Generate \"Race\" ROM",
"randomizer.generation.saveonexit": "Save Settings on Exit",
"randomizer.generation.saveonexit.ask": "Ask Me",
@@ -267,10 +243,10 @@
"randomizer.generation.rom.dialog.romfiles": "Rom Files",
"randomizer.generation.rom.dialog.allfiles": "All Files",
"randomizer.item.hints": "Include Helpful Hints",
"randomizer.item.hints": "Hints",
"randomizer.item.race": "Generate \"Race\" ROM",
"randomizer.item.retro": "Retro mode",
"randomizer.item.pseudoboots": "Start with Pseudo Boots",
"randomizer.item.bombbag": "Bombbag",
"randomizer.item.pseudoboots": "Pseudoboots",
"randomizer.item.worldstate": "World State",
"randomizer.item.worldstate.standard": "Standard",
@@ -322,25 +298,67 @@
"randomizer.item.weapons.swordless": "Swordless",
"randomizer.item.weapons.vanilla": "Vanilla",
"randomizer.item.beemizer": "Beemizer",
"randomizer.item.beemizer.0": "No Bee Traps",
"randomizer.item.beemizer.1": "25% Bee Traps",
"randomizer.item.beemizer.2": "40% Traps, 20% Refills",
"randomizer.item.beemizer.3": "50% Traps, 50% Refills",
"randomizer.item.beemizer.4": "100% Bee Traps",
"randomizer.item.sortingalgo": "Item Fill",
"randomizer.item.sortingalgo.balanced": "Balanced",
"randomizer.item.sortingalgo.vanilla_fill": "Vanilla Fill",
"randomizer.item.sortingalgo.major_only": "Major Location Restriction",
"randomizer.item.sortingalgo.dungeon_only": "Dungeon Restriction",
"randomizer.item.sortingalgo.district": "District Restriction",
"randomizer.item.itempool": "Item Pool",
"randomizer.item.itempool.normal": "Normal",
"randomizer.item.itempool.hard": "Hard",
"randomizer.item.itempool.expert": "Expert",
"randomizer.item.accessibility": "Accessibility",
"randomizer.item.accessibility.items": "100% Inventory",
"randomizer.item.accessibility.locations": "100% Locations",
"randomizer.item.accessibility.none": "Beatable",
"randomizer.item.shopsanity": "Shopsanity",
"randomizer.item.restrict_boss_items": "Forbidden Boss Items",
"randomizer.item.restrict_boss_items.none": "None",
"randomizer.item.restrict_boss_items.mapcompass": "Map & Compass",
"randomizer.item.restrict_boss_items.dungeon": "Map & Compass & Keys",
"randomizer.item.itemfunction": "Item Functionality",
"randomizer.item.itemfunction.normal": "Normal",
"randomizer.item.itemfunction.hard": "Hard",
"randomizer.item.itemfunction.expert": "Expert",
"randomizer.item.timer": "Timer Setting",
"randomizer.item.timer.none": "No Timer",
"randomizer.item.timer.display": "Stopwatch",
"randomizer.item.timer.timed": "Timed",
"randomizer.item.timer.timed-ohko": "Timed OHKO",
"randomizer.item.timer.ohko": "OHKO",
"randomizer.item.timer.timed-countdown": "Timed Countdown",
"randomizer.item.shopsanity": "Shopsanity",
"randomizer.item.bonk_drops": "Bonk Drops",
"randomizer.item.pottery": "Pottery",
"randomizer.item.pottery.none": "None",
"randomizer.item.pottery.keys": "Key Pots",
"randomizer.item.pottery.cave": "Cave Pots",
"randomizer.item.pottery.cavekeys": "Cave+Key Pots",
"randomizer.item.pottery.reduced": "Reduced Dungeon Pots (Dynamic)",
"randomizer.item.pottery.clustered": "Clustered Dungeon Pots (Dynamic)",
"randomizer.item.pottery.nonempty": "Excludes Empty Pots",
"randomizer.item.pottery.dungeon": "Dungeon Pots",
"randomizer.item.pottery.lottery": "Lottery (All Pots and Large Blocks)",
"randomizer.item.colorizepots": "Colorize Randomized Pots",
"randomizer.item.potshuffle": "Pot Shuffle (Legacy)",
"randomizer.item.dropshuffle": "Shuffle Enemy Key Drops",
"randomizer.item.keydropshuffle": "Key Drop Shuffle (Legacy)",
"randomizer.item.take_any": "Take Any Caves",
"randomizer.item.take_any.none": "None",
"randomizer.item.take_any.random": "Random",
"randomizer.item.take_any.fixed": "Fixed",
"randomizer.item.itempool": "Item Pool",
"randomizer.item.itempool.normal": "Normal",
"randomizer.item.itempool.hard": "Hard",
"randomizer.item.itempool.expert": "Expert",
"randomizer.item.flute_mode": "Flute Mode",
"randomizer.item.flute_mode.normal": "Normal",
"randomizer.item.flute_mode.active": "Pre-Activated",
@@ -351,30 +369,17 @@
"randomizer.item.bow_mode.retro": "Retro (Progressive)",
"randomizer.item.bow_mode.retro_silvers": "Retro + Silvers",
"randomizer.item.timer": "Timer Setting",
"randomizer.item.timer.none": "No Timer",
"randomizer.item.timer.display": "Stopwatch",
"randomizer.item.timer.timed": "Timed",
"randomizer.item.timer.timed-ohko": "Timed OHKO",
"randomizer.item.timer.ohko": "OHKO",
"randomizer.item.timer.timed-countdown": "Timed Countdown",
"randomizer.item.beemizer": "Beemizer",
"randomizer.item.beemizer.0": "No Bee Traps",
"randomizer.item.beemizer.1": "25% Bee Traps",
"randomizer.item.beemizer.2": "40% Traps, 20% Refills",
"randomizer.item.beemizer.3": "50% Traps, 50% Refills",
"randomizer.item.beemizer.4": "100% Bee Traps",
"randomizer.item.accessibility": "Accessibility",
"randomizer.item.accessibility.items": "100% Inventory",
"randomizer.item.accessibility.locations": "100% Locations",
"randomizer.item.accessibility.none": "Beatable",
"randomizer.item.bombbag": "Bombbag",
"randomizer.item.sortingalgo": "Item Sorting",
"randomizer.item.sortingalgo.balanced": "Balanced",
"randomizer.item.sortingalgo.vanilla_fill": "Vanilla Fill",
"randomizer.item.sortingalgo.major_only": "Major Location Restriction",
"randomizer.item.sortingalgo.dungeon_only": "Dungeon Restriction",
"randomizer.item.sortingalgo.district": "District Restriction",
"randomizer.item.restrict_boss_items": "Forbidden Boss Items",
"randomizer.item.restrict_boss_items.none": "None",
"randomizer.item.restrict_boss_items.mapcompass": "Map & Compass",
"randomizer.item.restrict_boss_items.dungeon": "Map & Compass & Keys",
"startinventory.usestartinventory": "Use Starting Inventory",
"custom.usecustompool": "Use Custom Item Pool",
"bottom.content.worlds": "Worlds",
"bottom.content.names": "Player names",

View File

@@ -1,5 +1,13 @@
{
"keysanity": {
"smallkeyshuffle": {
"type": "selectbox",
"options": [
"none",
"wild",
"universal"
]
},
"mapshuffle": { "type": "checkbox" },
"compassshuffle": { "type": "checkbox" },
"bigkeyshuffle": { "type": "checkbox" }

View File

@@ -1,12 +1,17 @@
{
"widgets": {
"smallkeyshuffle": {
"key_logic_algorithm": {
"type": "selectbox",
"default": "default",
"options": [
"none",
"wild",
"universal"
]
"default",
"partial",
"strict"
],
"config": {
"padx": [20,0],
"pady": [0,20]
}
},
"dungeondoorshuffle": {
"type": "selectbox",
@@ -28,7 +33,8 @@
"random"
],
"config": {
"width": 45
"width": 45,
"padx": [20,0]
}
},
"door_type_mode": {
@@ -41,7 +47,8 @@
"chaos"
],
"config": {
"width": 45
"width": 45,
"padx": [20,0]
}
},
"trap_door_mode": {
@@ -54,41 +61,17 @@
"oneway"
],
"config": {
"width": 30
"width": 30,
"padx": [20,0]
}
},
"key_logic_algorithm": {
"type": "selectbox",
"default": "default",
"options": [
"default",
"partial",
"strict"
]
},
"decoupledoors": { "type": "checkbox" },
"keydropshuffle": { "type": "checkbox" },
"pottery": {
"type": "selectbox",
"default": "none",
"options": [
"none",
"keys",
"cave",
"cavekeys",
"reduced",
"clustered",
"nonempty",
"dungeon",
"lottery"
],
"decoupledoors": {
"type": "checkbox",
"config": {
"width": 35
"padx": [20,0],
"pady": [0,20]
}
},
"colorizepots": { "type": "checkbox" },
"dropshuffle": { "type": "checkbox" },
"potshuffle": { "type": "checkbox" },
"experimental": { "type": "checkbox" },
"dungeon_counters": {
"type": "selectbox",

View File

@@ -1,38 +1,5 @@
{
"widgets": {
"openpyramid": {
"type": "selectbox",
"options": [
"auto",
"yes",
"no"
],
"config": {
"width": 10
}
},
"take_any": {
"type": "selectbox",
"options": [
"none",
"random",
"fixed"
]
},
"shuffleganon": { "type": "checkbox" },
"shufflelinks": { "type": "checkbox" },
"shuffletavern": { "type": "checkbox" },
"overworld_map": {
"type": "selectbox",
"options": [
"default",
"compass",
"map"
],
"config": {
"width": 45
}
},
"entranceshuffle": {
"type": "selectbox",
"options": [
@@ -47,6 +14,47 @@
"dungeonsfull",
"dungeonssimple"
]
},
"shuffleganon": {
"type": "checkbox",
"config": {
"padx": [20,0]
}
},
"shufflelinks": {
"type": "checkbox",
"config": {
"padx": [20,0]
}
},
"shuffletavern": {
"type": "checkbox",
"config": {
"padx": [20,0]
}
},
"openpyramid": {
"type": "selectbox",
"options": [
"auto",
"yes",
"no"
],
"config": {
"width": 6,
"pady": [20,0]
}
},
"overworld_map": {
"type": "selectbox",
"options": [
"default",
"compass",
"map"
],
"config": {
"width": 45
}
}
}
}

View File

@@ -4,9 +4,6 @@
"bps": { "type": "checkbox" },
"createspoiler": { "type": "checkbox" },
"calcplaythrough": { "type": "checkbox" },
"print_custom_yaml": { "type": "checkbox" },
"usestartinventory": { "type": "checkbox" },
"usecustompool": { "type": "checkbox" },
"race": { "type": "checkbox" }
"print_custom_yaml": { "type": "checkbox" }
}
}

View File

@@ -1,12 +1,8 @@
{
"checkboxes": {
"retro": { "type": "checkbox" },
"bombbag": { "type": "checkbox" },
"shopsanity": { "type": "checkbox" },
"hints": {
"type": "checkbox"
},
"pseudoboots": { "type": "checkbox" }
"hints": { "type": "checkbox" },
"pseudoboots": { "type": "checkbox" },
"race": { "type": "checkbox" }
},
"leftItemFrame": {
"worldstate": {
@@ -17,7 +13,10 @@
"open",
"inverted",
"retro"
]
],
"config": {
"command": "worldstate"
}
},
"logiclevel": {
"type": "selectbox",
@@ -63,16 +62,38 @@
"swordless",
"vanilla"
]
},
"beemizer": {
"type": "selectbox",
"options": [
"0", "1", "2", "3", "4"
]
}
},
"rightItemFrame": {
"itempool": {
"sortingalgo": {
"type": "selectbox",
"default": "balanced",
"options": [
"balanced",
"vanilla_fill",
"major_only",
"dungeon_only",
"district"
]
},
"accessibility": {
"type": "selectbox",
"options": [
"items",
"locations",
"none"
]
},
"restrict_boss_items": {
"type": "selectbox",
"default": "none",
"options": [
"none",
"mapcompass",
"dungeon"
]
},
"itemfunction": {
"type": "selectbox",
"options": [
"normal",
@@ -80,7 +101,78 @@
"expert"
]
},
"itemfunction": {
"timer": {
"type": "selectbox",
"options": [
"none",
"display",
"timed",
"timed-ohko",
"ohko",
"timed-countdown"
]
}
},
"leftPoolHeader": {
"shopsanity": {
"type": "checkbox"
},
"bonk_drops": {
"type": "checkbox",
"default": false
}
},
"leftPoolFrame": {
"pottery": {
"type": "selectbox",
"default": "none",
"options": [
"none",
"keys",
"cave",
"cavekeys",
"reduced",
"clustered",
"nonempty",
"dungeon",
"lottery"
],
"config": {
"width": 35
}
},
"colorizepots": {
"type": "checkbox",
"config": {
"padx": [50,0]
}
},
"potshuffle": {
"type": "checkbox",
"config": {
"padx": [50,0]
}
},
"dropshuffle": {
"type": "checkbox"
},
"keydropshuffle": {
"type": "checkbox",
"config": {
"command": "keydropshuffle"
}
},
"take_any": {
"type": "selectbox",
"options": [
"none",
"random",
"fixed"
]
}
},
"rightPoolFrame": {
"itempool": {
"type": "selectbox",
"options": [
"normal",
@@ -104,44 +196,17 @@
"retro_silvers"
]
},
"timer": {
"beemizer": {
"type": "selectbox",
"options": [
"none",
"display",
"timed",
"timed-ohko",
"ohko",
"timed-countdown"
"0", "1", "2", "3", "4"
]
},
"accessibility": {
"type": "selectbox",
"options": [
"items",
"locations",
"none"
]
},
"sortingalgo": {
"type": "selectbox",
"default": "balanced",
"options": [
"balanced",
"vanilla_fill",
"major_only",
"dungeon_only",
"district"
]
},
"restrict_boss_items": {
"type": "selectbox",
"default": "none",
"options": [
"none",
"mapcompass",
"dungeon"
]
"bombbag": {
"type": "checkbox",
"config": {
"padx": [64,0]
}
}
}
}

View File

@@ -1,10 +1,5 @@
{
"topOverworldFrame": {
"bonk_drops": {
"type": "checkbox",
"default": false
}
},
"topOverworldFrame": {},
"leftOverworldFrame": {
"overworldshuffle": {
"type": "selectbox",
@@ -28,11 +23,17 @@
},
"mixed": {
"type": "checkbox",
"default": false
"default": false,
"config": {
"padx": [79,0]
}
},
"whirlpool": {
"type": "checkbox",
"default": false
"default": false,
"config": {
"padx": [79,0]
}
},
"overworldflute": {
"type": "selectbox",
@@ -41,17 +42,26 @@
"vanilla",
"balanced",
"random"
]
],
"config": {
"pady": [20,0]
}
}
},
"rightOverworldFrame": {
"terrain": {
"type": "checkbox",
"default": false
"default": false,
"config": {
"pady": [3,0]
}
},
"keepsimilar": {
"type": "checkbox",
"default": false
"default": false,
"config": {
"pady": [6,0]
}
}
}
}

View File

@@ -56,25 +56,36 @@ SETTINGSTOPROCESS = {
"randomizer": {
"item": {
"hints": "hints",
"retro": "retro",
"bombbag": "bombbag",
"shopsanity": "shopsanity",
"pseudoboots": "pseudoboots",
"race": "race",
"worldstate": "mode",
"logiclevel": "logic",
"goal": "goal",
"crystals_gt": "crystals_gt",
"crystals_ganon": "crystals_ganon",
"weapons": "swords",
"itempool": "difficulty",
"sortingalgo": "algorithm",
"accessibility": "accessibility",
"restrict_boss_items": "restrict_boss_items",
"itemfunction": "item_functionality",
"timer": "timer",
"shopsanity": "shopsanity",
"bonk_drops": "bonk_drops",
"pottery": "pottery",
"colorizepots": "colorizepots",
"potshuffle": "shufflepots",
"dropshuffle": "dropshuffle",
"keydropshuffle": "keydropshuffle",
"take_any": "take_any",
"itempool": "difficulty",
"flute_mode": "flute_mode",
"bow_mode": "bow_mode",
"timer": "timer",
"accessibility": "accessibility",
"sortingalgo": "algorithm",
"beemizer": "beemizer",
"restrict_boss_items": "restrict_boss_items"
"bombbag": "bombbag"
},
"overworld": {
"overworldshuffle": "ow_shuffle",
@@ -83,17 +94,31 @@ SETTINGSTOPROCESS = {
"keepsimilar": "ow_keepsimilar",
"mixed": "ow_mixed",
"whirlpool": "ow_whirlpool",
"bonk_drops": "bonk_drops",
"overworldflute": "ow_fluteshuffle"
},
"entrance": {
"openpyramid": "openpyramid",
"entranceshuffle": "shuffle",
"shuffleganon": "shuffleganon",
"shufflelinks": "shufflelinks",
"shuffletavern": "shuffletavern",
"entranceshuffle": "shuffle",
"openpyramid": "openpyramid",
"overworld_map": "overworld_map",
"take_any": "take_any",
},
"dungeon": {
"smallkeyshuffle": "keyshuffle",
"mapshuffle": "mapshuffle",
"compassshuffle": "compassshuffle",
"bigkeyshuffle": "bigkeyshuffle",
"key_logic_algorithm": "key_logic_algorithm",
"dungeondoorshuffle": "door_shuffle",
"dungeonintensity": "intensity",
"door_type_mode": "door_type_mode",
"trap_door_mode": "trap_door_mode",
"decoupledoors": "decoupledoors",
"experimental": "experimental",
"dungeon_counters": "dungeon_counters",
"mixed_travel": "mixed_travel",
"standardize_palettes": "standardize_palettes"
},
"enemizer": {
"enemyshuffle": "shuffleenemies",
@@ -101,27 +126,6 @@ SETTINGSTOPROCESS = {
"enemydamage": "enemy_damage",
"enemyhealth": "enemy_health"
},
"dungeon": {
"mapshuffle": "mapshuffle",
"compassshuffle": "compassshuffle",
"smallkeyshuffle": "keyshuffle",
"bigkeyshuffle": "bigkeyshuffle",
"dungeondoorshuffle": "door_shuffle",
"dungeonintensity": "intensity",
"door_type_mode": "door_type_mode",
"trap_door_mode": "trap_door_mode",
"key_logic_algorithm": "key_logic_algorithm",
"decoupledoors": "decoupledoors",
"keydropshuffle": "keydropshuffle",
"dropshuffle": "dropshuffle",
"pottery": "pottery",
"colorizepots": "colorizepots",
"potshuffle": "shufflepots",
"experimental": "experimental",
"dungeon_counters": "dungeon_counters",
"mixed_travel": "mixed_travel",
"standardize_palettes": "standardize_palettes"
},
"gameoptions": {
"nobgm": "disablemusic",
"quickswap": "quickswap",
@@ -141,12 +145,15 @@ SETTINGSTOPROCESS = {
"createrom": "create_rom",
"calcplaythrough": "calc_playthrough",
"print_custom_yaml": "print_custom_yaml",
"usestartinventory": "usestartinventory",
"usecustompool": "custom",
"race": "race",
"saveonexit": "saveonexit"
}
},
"startinventory": {
"usestartinventory": "usestartinventory"
},
"custom": {
"usecustompool": "custom"
},
"bottom": {
"content": {
"names": "names",

View File

@@ -203,13 +203,19 @@ def create_guiargs(parent):
# Cycle through each page
for mainpage in options:
subpage = None
_, v = next(iter(options[mainpage].items()))
if isinstance(v, str):
subpage = ""
# Cycle through each subpage (in case of Item Randomizer)
for subpage in options[mainpage]:
for subpage in (options[mainpage] if subpage is None else [subpage]):
# Cycle through each widget
for widget in options[mainpage][subpage]:
for widget in (options[mainpage][subpage] if subpage != "" else options[mainpage]):
# Get the value and set it
arg = options[mainpage][subpage][widget]
setattr(guiargs, arg, parent.pages[mainpage].pages[subpage].widgets[widget].storageVar.get())
arg = options[mainpage][subpage][widget] if subpage != "" else options[mainpage][widget]
page = parent.pages[mainpage].pages[subpage] if subpage != "" else parent.pages[mainpage]
pagewidgets = page.content.customWidgets if mainpage == "custom" else page.content.startingWidgets if mainpage == "startinventory" else page.widgets
setattr(guiargs, arg, pagewidgets[widget].storageVar.get())
# Get EnemizerCLI setting
guiargs.enemizercli = parent.pages["randomizer"].pages["enemizer"].widgets["enemizercli"].storageVar.get()
@@ -226,7 +232,7 @@ def create_guiargs(parent):
guiargs.customizer = customizer_value
# Get if we're using the Custom Item Pool
guiargs.custom = bool(parent.pages["randomizer"].pages["generation"].widgets["usecustompool"].storageVar.get())
guiargs.custom = bool(parent.pages["custom"].content.customWidgets["usecustompool"].storageVar.get())
# Get Seed ID
guiargs.seed = None
@@ -285,7 +291,7 @@ def create_guiargs(parent):
guiargs.dropshuffle = 1
guiargs.pottery = 'keys' if guiargs.pottery == 'none' else guiargs.pottery
if guiargs.retro or guiargs.mode == 'retro':
if (hasattr(guiargs, 'retro') and guiargs.retro) or guiargs.mode == 'retro':
if guiargs.bow_mode == 'progressive':
guiargs.bow_mode = 'retro'
elif guiargs.bow_mode == 'silvers':

View File

@@ -1,4 +1,4 @@
from tkinter import ttk, Frame, N, E, W, LEFT, X, VERTICAL, Y
from tkinter import ttk, Frame, N, E, W, LEFT, TOP, X, VERTICAL, Y
import source.gui.widgets as widgets
import json
import os
@@ -11,10 +11,10 @@ def custom_page(top,parent):
# Create uniform list columns
def create_list_frame(parent, framename):
parent.frames[framename] = Frame(parent)
parent.frames[framename].pack(side=LEFT, padx=(0,0), anchor=N)
parent.frames[framename].thisRow = 0
parent.frames[framename].thisCol = 0
self.frames[framename] = Frame(parent)
self.frames[framename].pack(side=LEFT, padx=(0,0), anchor=N)
self.frames[framename].thisRow = 0
self.frames[framename].thisCol = 0
# Create a vertical rule to help with splitting columns visually
def create_vertical_rule(num=1):
@@ -34,6 +34,8 @@ def custom_page(top,parent):
# Custom Item Pool option sections
self.frames = {}
self.frames["customHeader"] = Frame(self)
self.frames["customHeader"].pack(side=TOP, anchor=W)
# Create 5 columns with 2 vertical rules in between each
create_list_frame(self, "itemList1")
create_vertical_rule(2)
@@ -50,9 +52,14 @@ def custom_page(top,parent):
with open(os.path.join("resources", "app", "gui", "custom", "overview", "widgets.json")) as widgetDefns:
myDict = json.load(widgetDefns)
for framename,theseWidgets in myDict.items():
if framename in self.frames:
dictWidgets = widgets.make_widgets_from_dict(self, theseWidgets, self.frames[framename])
for key in dictWidgets:
self.customWidgets[key] = dictWidgets[key]
if framename == "customHeader":
packAttrs = {"anchor":W}
packAttrs = widgets.add_padding_from_config(packAttrs, theseWidgets[key])
self.customWidgets[key].pack(packAttrs)
# Load Custom Item Pool settings from settings file
for key in CONST.CUSTOMITEMS:

View File

@@ -23,34 +23,41 @@ def loadcliargs(gui, args, settings=None):
# Cycle through each page
for mainpage in options:
subpage = None
_, v = next(iter(options[mainpage].items()))
if isinstance(v, str):
subpage = ""
# Cycle through each subpage (in case of Item Randomizer)
for subpage in options[mainpage]:
for subpage in (options[mainpage] if subpage is None else [subpage]):
# Cycle through each widget
for widget in options[mainpage][subpage]:
if widget in gui.pages[mainpage].pages[subpage].widgets:
for widget in (options[mainpage][subpage] if subpage != "" else options[mainpage]):
page = gui.pages[mainpage].pages[subpage] if subpage != "" else gui.pages[mainpage]
pagewidgets = page.content.customWidgets if mainpage == "custom" else page.content.startingWidgets if mainpage == "startinventory" else page.widgets
if widget in pagewidgets:
thisType = ""
# Get the value and set it
arg = options[mainpage][subpage][widget]
arg = options[mainpage][subpage][widget] if subpage != "" else options[mainpage][widget]
if args[arg] == None:
args[arg] = ""
label = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget)
if hasattr(gui.pages[mainpage].pages[subpage].widgets[widget],"type"):
thisType = gui.pages[mainpage].pages[subpage].widgets[widget].type
label_ref = mainpage + ('.' + subpage if subpage != "" else '') + '.' + widget
label = fish.translate("gui","gui", label_ref)
if hasattr(pagewidgets[widget],"type"):
thisType = pagewidgets[widget].type
if thisType == "checkbox":
gui.pages[mainpage].pages[subpage].widgets[widget].checkbox.configure(text=label)
pagewidgets[widget].checkbox.configure(text=label)
elif thisType == "selectbox":
theseOptions = gui.pages[mainpage].pages[subpage].widgets[widget].selectbox.options
gui.pages[mainpage].pages[subpage].widgets[widget].label.configure(text=label)
theseOptions = pagewidgets[widget].selectbox.options
pagewidgets[widget].label.configure(text=label)
i = 0
for value in theseOptions["values"]:
gui.pages[mainpage].pages[subpage].widgets[widget].selectbox.options["labels"][i] = fish.translate("gui","gui",mainpage + '.' + subpage + '.' + widget + '.' + str(value))
pagewidgets[widget].selectbox.options["labels"][i] = fish.translate("gui","gui", label_ref + '.' + str(value))
i += 1
for i in range(0, len(theseOptions["values"])):
gui.pages[mainpage].pages[subpage].widgets[widget].selectbox["menu"].entryconfigure(i, label=theseOptions["labels"][i])
gui.pages[mainpage].pages[subpage].widgets[widget].selectbox.options = theseOptions
pagewidgets[widget].selectbox["menu"].entryconfigure(i, label=theseOptions["labels"][i])
pagewidgets[widget].selectbox.options = theseOptions
elif thisType == "spinbox":
gui.pages[mainpage].pages[subpage].widgets[widget].label.configure(text=label)
gui.pages[mainpage].pages[subpage].widgets[widget].storageVar.set(args[arg])
pagewidgets[widget].label.configure(text=label)
pagewidgets[widget].storageVar.set(args[arg])
# If we're on the Game Options page and it's not about Hints
if subpage == "gameoptions" and widget not in ["hints", "collection_rate"]:
# Check if we've got settings

View File

@@ -1,4 +1,4 @@
from tkinter import ttk, Frame, Label, E, W, LEFT, RIGHT
from tkinter import ttk, Frame, Label, E, W, LEFT, RIGHT, TOP
import source.gui.widgets as widgets
import json
import os
@@ -16,8 +16,8 @@ def dungeon_page(parent):
self.frames["keysanity"].pack(anchor=W)
## Dungeon Item Shuffle
mscbLabel = Label(self.frames["keysanity"], text="Shuffle: ")
mscbLabel.pack(side=LEFT)
mscbLabel = Label(self.frames["keysanity"], text="Dungeon Items: ")
mscbLabel.pack(side=TOP, anchor=W)
# Load Dungeon Shuffle option widgets as defined by JSON file
# Defns include frame name, widget type, widget options, widget placement attributes
@@ -28,7 +28,9 @@ def dungeon_page(parent):
dictWidgets = widgets.make_widgets_from_dict(self, myDict, self.frames["keysanity"])
for key in dictWidgets:
self.widgets[key] = dictWidgets[key]
self.widgets[key].pack(side=LEFT)
packAttrs = {"side":LEFT}
packAttrs = widgets.add_padding_from_config(packAttrs, myDict[key])
self.widgets[key].pack(packAttrs)
# These get split left & right
self.frames["widgets"] = Frame(self)
@@ -39,6 +41,8 @@ def dungeon_page(parent):
dictWidgets = widgets.make_widgets_from_dict(self, myDict, self.frames["widgets"])
for key in dictWidgets:
self.widgets[key] = dictWidgets[key]
self.widgets[key].pack(anchor=W)
packAttrs = {"anchor":W}
packAttrs = widgets.add_padding_from_config(packAttrs, myDict[key])
self.widgets[key].pack(packAttrs)
return self

View File

@@ -26,9 +26,8 @@ def entrando_page(parent):
dictWidgets = widgets.make_widgets_from_dict(self, theseWidgets, self.frames[framename])
for key in dictWidgets:
self.widgets[key] = dictWidgets[key]
packAttrs = {"anchor":E}
if self.widgets[key].type == "checkbox" or key in ["openpyramid", "take_any"]:
packAttrs["anchor"] = W
packAttrs = {"anchor":W}
packAttrs = widgets.add_padding_from_config(packAttrs, theseWidgets[key])
self.widgets[key].pack(packAttrs)
return self

View File

@@ -1,4 +1,4 @@
from tkinter import ttk, Frame, E, W, LEFT, RIGHT, Label
from tkinter import ttk, font, Frame, E, W, NW, TOP, LEFT, RIGHT, Y, Label
import source.gui.widgets as widgets
import json
import os
@@ -17,14 +17,40 @@ def item_page(parent):
self.frames["checkboxes"] = Frame(self)
self.frames["checkboxes"].pack(anchor=W)
various_options = Label(self.frames["checkboxes"], text="")
various_options = Label(self.frames["checkboxes"], text="Options: ")
various_options.pack(side=LEFT)
self.frames["leftItemFrame"] = Frame(self)
self.frames["rightItemFrame"] = Frame(self)
self.frames["mainFrame"] = Frame(self)
self.frames["mainFrame"].pack(side=TOP, pady=(20,0))
self.frames["poolFrame"] = Frame(self)
self.frames["poolFrame"].pack(fill=Y)
self.frames["leftItemFrame"] = Frame(self.frames["mainFrame"])
self.frames["leftItemFrame"].pack(side=LEFT)
self.frames["rightItemFrame"] = Frame(self.frames["mainFrame"])
self.frames["rightItemFrame"].pack(side=RIGHT)
self.frames["leftPoolContainer"] = Frame(self.frames["poolFrame"])
self.frames["leftPoolContainer"].pack(side=LEFT, padx=(0,20))
base_font = font.nametofont('TkTextFont').actual()
underline_font = f'"{base_font["family"]}" {base_font["size"]} underline'
various_options = Label(self.frames["leftPoolContainer"], text="Pool Expansions", font=underline_font)
various_options.pack(side=TOP, pady=(20,0))
self.frames["leftPoolHeader"] = Frame(self.frames["leftPoolContainer"])
self.frames["leftPoolHeader"].pack(side=TOP, anchor=W)
self.frames["leftPoolFrame"] = Frame(self.frames["leftPoolContainer"])
self.frames["leftPoolFrame"].pack(side=LEFT, fill=Y)
self.frames["rightPoolFrame"] = Frame(self.frames["poolFrame"])
self.frames["rightPoolFrame"].pack(side=RIGHT)
various_options = Label(self.frames["rightPoolFrame"], text="Pool Modifications", font=underline_font)
various_options.pack(side=TOP, pady=(20,0))
# Load Item Randomizer option widgets as defined by JSON file
# Defns include frame name, widget type, widget options, widget placement attributes
# Checkboxes go West
@@ -36,8 +62,15 @@ def item_page(parent):
for key in dictWidgets:
self.widgets[key] = dictWidgets[key]
packAttrs = {"anchor":E}
if self.widgets[key].type == "checkbox":
if self.widgets[key].type == "checkbox" or framename == "leftPoolFrame":
packAttrs["anchor"] = W
if framename == "checkboxes":
packAttrs["side"] = LEFT
packAttrs["padx"] = (10,0)
elif framename == "leftPoolHeader":
packAttrs["side"] = LEFT
packAttrs["padx"] = (0,20)
packAttrs = widgets.add_padding_from_config(packAttrs, theseWidgets[key])
self.widgets[key].pack(packAttrs)
return self

View File

@@ -15,33 +15,24 @@ def overworld_page(parent):
# Load Overworld Shuffle option widgets as defined by JSON file
# Defns include frame name, widget type, widget options, widget placement attributes
self.frames["topOverworldFrame"] = Frame(self)
self.frames["leftOverworldFrame"] = Frame(self)
self.frames["rightOverworldFrame"] = Frame(self)
self.frames["topOverworldFrame"].pack(side=TOP, anchor=NW)
self.frames["leftOverworldFrame"].pack(side=LEFT, anchor=NW, fill=Y)
self.frames["rightOverworldFrame"].pack(anchor=NW, fill=Y)
shuffleLabel = Label(self.frames["topOverworldFrame"], text="Shuffle: ")
shuffleLabel.pack(side=LEFT)
with open(os.path.join("resources","app","gui","randomize","overworld","widgets.json")) as overworldWidgets:
myDict = json.load(overworldWidgets)
for framename,theseWidgets in myDict.items():
if not theseWidgets:
continue
dictWidgets = widgets.make_widgets_from_dict(self, theseWidgets, self.frames[framename])
for key in dictWidgets:
self.widgets[key] = dictWidgets[key]
packAttrs = {"anchor":E}
if key == "terrain":
packAttrs = {"anchor":W, "pady":(3,0)}
elif key == "keepsimilar":
packAttrs = {"anchor":W, "pady":(6,0)}
elif key == "overworldflute":
packAttrs["pady"] = (20,0)
elif key in ["mixed", "whirlpool"]:
packAttrs = {"anchor":W, "padx":(79,0)}
packAttrs = {"anchor":W}
if self.widgets[key].type != "checkbox":
packAttrs["anchor"] = E
packAttrs = widgets.add_padding_from_config(packAttrs, theseWidgets[key])
self.widgets[key].pack(packAttrs)
return self

View File

@@ -1,4 +1,4 @@
from tkinter import ttk, Frame, N, E, W, LEFT, X, VERTICAL, Y
from tkinter import ttk, Frame, N, E, W, LEFT, TOP, X, VERTICAL, Y
import source.gui.widgets as widgets
import json
import os
@@ -11,10 +11,10 @@ def startinventory_page(top,parent):
# Create uniform list columns
def create_list_frame(parent, framename):
parent.frames[framename] = Frame(parent)
parent.frames[framename].pack(side=LEFT, padx=(0,0), anchor=N)
parent.frames[framename].thisRow = 0
parent.frames[framename].thisCol = 0
self.frames[framename] = Frame(parent)
self.frames[framename].pack(side=LEFT, padx=(0,0), anchor=N)
self.frames[framename].thisRow = 0
self.frames[framename].thisCol = 0
# Create a vertical rule to help with splitting columns visually
def create_vertical_rule(num=1):
@@ -34,6 +34,8 @@ def startinventory_page(top,parent):
# Starting Inventory option sections
self.frames = {}
self.frames["startHeader"] = Frame(self)
self.frames["startHeader"].pack(side=TOP, anchor=W)
# Create 5 columns with 2 vertical rules in between each
create_list_frame(self,"itemList1")
create_vertical_rule(2)
@@ -55,9 +57,14 @@ def startinventory_page(top,parent):
if key in myDict[thisList]:
del myDict[thisList][key]
for framename,theseWidgets in myDict.items():
if framename in self.frames:
dictWidgets = widgets.make_widgets_from_dict(self, theseWidgets, self.frames[framename])
for key in dictWidgets:
self.startingWidgets[key] = dictWidgets[key]
if framename == "startHeader":
packAttrs = {"anchor":W}
packAttrs = widgets.add_padding_from_config(packAttrs, theseWidgets[key])
self.startingWidgets[key].pack(packAttrs)
# Load Custom Starting Inventory settings from settings file, ignoring ones to be excluded
for key in CONST.CUSTOMITEMS:

View File

@@ -1,4 +1,4 @@
from tkinter import Checkbutton, Entry, Frame, IntVar, Label, OptionMenu, Spinbox, StringVar, LEFT, RIGHT, X
from tkinter import messagebox, Checkbutton, Entry, Frame, IntVar, Label, OptionMenu, Spinbox, StringVar, LEFT, RIGHT, X
from source.classes.Empty import Empty
# Override Spinbox to include mousewheel support for changing value
@@ -16,7 +16,7 @@ class mySpinbox(Spinbox):
self.invoke('buttonup')
# Make a Checkbutton with a label
def make_checkbox(self, parent, label, storageVar, manager, managerAttrs):
def make_checkbox(self, parent, label, storageVar, manager, managerAttrs, config):
self = Frame(parent)
self.storageVar = storageVar
if managerAttrs is not None and "default" in managerAttrs:
@@ -25,7 +25,10 @@ def make_checkbox(self, parent, label, storageVar, manager, managerAttrs):
elif managerAttrs["default"] == "false" or managerAttrs["default"] == False:
self.storageVar.set(False)
del managerAttrs["default"]
self.checkbox = Checkbutton(self, text=label, variable=self.storageVar)
options = {"text":label, "variable":self.storageVar}
if config and "command" in config:
options.update({"command":lambda m=config["command"]: widget_command(self, m)})
self.checkbox = Checkbutton(self, options)
if managerAttrs is not None:
self.checkbox.pack(managerAttrs)
else:
@@ -43,6 +46,10 @@ def make_selectbox(self, parent, label, options, storageVar, manager, managerAtt
self.labelVar = StringVar()
self.storageVar = storageVar
if config and "command" in config:
self.command = config["command"]
self.selectbox = OptionMenu(self, self.labelVar, *labels, command=lambda m: widget_command(self, self.command))
else:
self.selectbox = OptionMenu(self, self.labelVar, *labels)
self.selectbox.options = {}
@@ -96,7 +103,7 @@ def make_selectbox(self, parent, label, options, storageVar, manager, managerAtt
else:
self.label.pack(side=LEFT)
self.selectbox.config(width=config['width'] if config and config['width'] else 20)
self.selectbox.config(width=config['width'] if config and 'width' in config else 20)
idx = 0
default = self.selectbox.options["values"][idx]
if managerAttrs is not None and "default" in managerAttrs:
@@ -181,7 +188,7 @@ def make_widget(self, type, parent, label, storageVar=None, manager=None, manage
if type == "checkbox":
if thisStorageVar is None:
thisStorageVar = IntVar()
widget = make_checkbox(self, parent, label, thisStorageVar, manager, managerAttrs)
widget = make_checkbox(self, parent, label, thisStorageVar, manager, managerAttrs, config)
elif type == "selectbox":
if thisStorageVar is None:
thisStorageVar = StringVar()
@@ -221,3 +228,51 @@ def make_widgets_from_dict(self, defns, parent):
for key,defn in defns.items():
widgets[key] = make_widget_from_dict(self, defn, parent)
return widgets
# Add padding to widget
def add_padding_from_config(packAttrs, defn):
if "config" in defn:
config = defn["config"]
if 'padx' in config:
packAttrs["padx"] = config['padx']
if 'pady' in config:
packAttrs["pady"] = config['pady']
return packAttrs
# Callback when a widget issues a command
def widget_command(widget, command=""):
root = widget.winfo_toplevel()
text_output = ""
if command == "worldstate":
if widget.storageVar.get() == 'retro':
temp_widget = root.pages["randomizer"].pages["dungeon"].widgets["smallkeyshuffle"]
text_output += f'\n {temp_widget.label.cget("text")}'
temp_widget.storageVar.set('universal')
temp_widget = root.pages["randomizer"].pages["item"].widgets["bow_mode"]
text_output += f'\n {temp_widget.label.cget("text")}'
if temp_widget.storageVar.get() == 'progressive':
temp_widget.storageVar.set('retro')
elif temp_widget.storageVar.get() == 'silvers':
temp_widget.storageVar.set('retro_silvers')
temp_widget = root.pages["randomizer"].pages["item"].widgets["take_any"]
text_output += f'\n {temp_widget.label.cget("text")}'
if temp_widget.storageVar.get() == 'none':
temp_widget.storageVar.set('random')
widget.storageVar.set('open')
messagebox.showinfo('', f'The following settings were changed:{text_output}')
elif command == "keydropshuffle":
if widget.storageVar.get() > 0:
temp_widget = root.pages["randomizer"].pages["item"].widgets["pottery"]
text_output += f'\n {temp_widget.label.cget("text")}'
if temp_widget.storageVar.get() == 'none':
temp_widget.storageVar.set('keys')
temp_widget = root.pages["randomizer"].pages["item"].widgets["dropshuffle"]
temp_widget.storageVar.set(1)
text_output += f'\n {temp_widget.checkbox.cget("text")}'
widget.storageVar.set(0)
messagebox.showinfo('', f'The following settings were changed:{text_output}')

View File

@@ -528,9 +528,14 @@ def do_links_house(entrances, exits, avail, cross_world):
# can't have links house on eddm in restricted because Inverted Aga Tower isn't available
# todo: inverted full may have the same problem if both links house and a mandatory connector is chosen
# from the 3 inverted options
if avail.world.shuffle[avail.player] in ['restricted'] and avail.world.is_tile_swapped(0x03, avail.player):
if avail.world.shuffle[avail.player] in ['restricted', 'lite', 'lean'] and avail.world.is_tile_swapped(0x03, avail.player):
avail.links_on_mountain = True
forbidden.extend(['Spike Cave', 'Dark Death Mountain Fairy'])
if avail.world.shuffle[avail.player] in ['lite', 'lean']:
if avail.world.is_tile_swapped(0x05, avail.player):
avail.links_on_mountain = True
forbidden.extend(['Cave Shop (Dark Death Mountain)'])
else:
avail.links_on_mountain = True
@@ -558,6 +563,17 @@ def do_links_house(entrances, exits, avail, cross_world):
if links_house in dm_spots and avail.world.owShuffle[avail.player] == 'vanilla':
if avail.links_on_mountain:
return # connector is fine
if avail.world.shuffle[avail.player] in ['lite', 'lean']:
rem_exits = [e for e in avail.exits if e in Connector_Exit_Set and e not in Dungeon_Exit_Set]
multi_exit_caves = figure_out_connectors(rem_exits)
if cross_world:
possible_dm_exits = [e for e in avail.entrances if e not in entrances and e in LH_DM_Connector_List]
possible_exits = [e for e in avail.entrances if e not in entrances and e not in dm_spots]
else:
world_list = LW_Entrances if not avail.inverted else DW_Entrances
possible_dm_exits = [e for e in avail.entrances if e not in entrances and e in LH_DM_Connector_List and e in world_list]
possible_exits = [e for e in avail.entrances if e not in entrances and e not in dm_spots and e in world_list]
else:
multi_exit_caves = figure_out_connectors(exits)
entrance_pool = entrances if avail.coupled else avail.decoupled_entrances
if cross_world:
@@ -2036,6 +2052,23 @@ Connector_Exit_Set = {
'Turtle Rock Isolated Ledge Exit', 'Turtle Rock Ledge Exit (West)'
}
Dungeon_Exit_Set = {
'Eastern Palace Exit',
'Tower of Hera Exit',
'Agahnims Tower Exit',
'Palace of Darkness Exit',
'Swamp Palace Exit',
'Skull Woods Final Section Exit',
'Thieves Town Exit',
'Ice Palace Exit',
'Misery Mire Exit',
'Ganons Tower Exit',
'Skull Woods First Section Exit', 'Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)',
'Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)',
'Desert Palace Exit (South)', 'Desert Palace Exit (East)', 'Desert Palace Exit (West)',
'Turtle Rock Exit (Front)', 'Turtle Rock Isolated Ledge Exit', 'Turtle Rock Ledge Exit (West)'
}
# Entrances that cannot be used to access a must_exit entrance - symmetrical to allow reverse lookups
Must_Exit_Invalid_Connections = defaultdict(set)