Merge branch 'DoorDevVolatile' into Customizer
# Conflicts: # DoorShuffle.py
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@@ -168,6 +168,7 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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* Logic refinements
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* Skull X Room requires Boots or access to Skull Back Drop
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* GT Falling Torches requires Boots to get over the falling tile gap (this is a stop-gap measure until more sophisticated crystal switch traversal is possible)
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* Fixed a couple rain state issues
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* 1.0.1.11
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* Separated Collection Rate counter from experimental
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* Added MSU Resume option
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