Old Man House bunny spawn
Cutoff bounding box implemented Added a couple more lobby possibilities
This commit is contained in:
5
Rom.py
5
Rom.py
@@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids
|
||||
|
||||
|
||||
JAP10HASH = '03a63945398191337e896e5771f77173'
|
||||
RANDOMIZERBASEHASH = '56cf37536facb8e6b19d2ce516436f66'
|
||||
RANDOMIZERBASEHASH = 'fef56e6629ee9fe1de52b7842beb333d'
|
||||
|
||||
|
||||
class JsonRom(object):
|
||||
@@ -683,6 +683,9 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
|
||||
if should_be_bunny(links_house, world.mode[player]):
|
||||
rom.write_bytes(0x13fff0, [0x04, 0x01])
|
||||
|
||||
old_man_house = world.get_region('Old Man House', player)
|
||||
if should_be_bunny(old_man_house, world.mode[player]):
|
||||
rom.write_bytes(0x13fff4, [0xe4, 0x00])
|
||||
|
||||
# patch doors
|
||||
if world.doorShuffle[player] == 'crossed':
|
||||
|
||||
Reference in New Issue
Block a user