Rom update and added dungeon events
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2
Main.py
2
Main.py
@@ -23,7 +23,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
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from ItemList import generate_itempool, difficulties, fill_prizes
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from Utils import output_path, parse_player_names
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__version__ = '0.0.1-pre'
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__version__ = '0.0.2-pre'
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def main(args, seed=None):
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if args.outputpath:
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@@ -847,7 +847,8 @@ dungeon_events = [
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'Suspicious Maiden',
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'Revealing Light',
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'Ice Block Drop',
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'Zelda Pickup'
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'Zelda Pickup',
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'Zelda Drop Off'
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]
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flooded_keys_reverse = {
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10
Rom.py
10
Rom.py
@@ -22,7 +22,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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#RANDOMIZERBASEHASH = '4e291b6f6227de32db2735423889a780'
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RANDOMIZERBASEHASH = 'c1361fcf13239f8677bacc6f9bc5e9dd'
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class JsonRom(object):
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@@ -124,8 +124,8 @@ class LocalRom(object):
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# verify md5
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patchedmd5 = hashlib.md5()
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patchedmd5.update(self.buffer)
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# if RANDOMIZERBASEHASH != patchedmd5.hexdigest():
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# raise RuntimeError('Provided Base Rom unsuitable for patching. Please provide a JAP(1.0) "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc" rom to use as a base.')
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if RANDOMIZERBASEHASH != patchedmd5.hexdigest():
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raise RuntimeError('Provided Base Rom unsuitable for patching. Please provide a JAP(1.0) "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc" rom to use as a base.')
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def write_crc(self):
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crc = (sum(self.buffer[:0x7FDC] + self.buffer[0x7FE0:]) + 0x01FE) & 0xFFFF
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@@ -2081,9 +2081,9 @@ def patch_shuffled_dark_sanc(world, rom, player):
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rom.write_bytes(0x180262, [unknown_1, unknown_2, 0x00])
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# 24B116 and 20BA72
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# 24B116 and 20BAD8
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compass_r_addr = 0x123116 # a9 90 24 8f 9a c7 7e
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compass_w_addr = 0x103a72 # e2 20 ad 0c 04 c9 00 d0
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compass_w_addr = 0x103ad8 # e2 20 ad 0c 04 c9 00 d0
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def compass_code_good(rom):
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