feat: More strict requirment for some bosses on ice
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@@ -142,8 +142,22 @@ These are now independent of retro mode and have three options: None, Random, an
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# Bug Fixes and Notes
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* 1.4.1.0v
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* Glitched modes: Aga 1 should be vulnerable in rain state for glitched modes
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* Logic: New logic for some bosses on ice
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* Helmasaur on Ice: Bombs for mask, sword or arrows for 2nd phase
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* Blind on Ice: Beam sword, Somaria, or Byrna plus magic extension for damage. Red shield or Byrna for protection.
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* Kholdstare on Ice: Three options (after cracking the shell)
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* Beam sword
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* Fire Rod with 1.5 magic extensions
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* Fire Rod & Bombos & any Sword & 1 Magic Extension
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* Vitreous on Ice: Arrows and Bombs or a Beam Sword
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* Trinexx on Ice: Boots always required for dodging. Damage options:
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* Gold sword
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* Tempered with magic extension
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* Hammer or Master Sword with 3 magic extensions (Rod spam for elemental heads, non ideal for last phase)
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* Trinexx on Ice forbidden in doors seeds until we can model some health requirements. Low health Trinexx still isn't realistically feasible (bascially playing OHKO)
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* Logic: Added silver arrows as Arrghus damage option when item functionality is not set to hard or expert
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* Logic: Byrna not in logic for laser bridge when item functionality is set to hard or expert
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* Glitched modes: Aga 1 should be vulnerable in rain state for glitched modes
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* Enemy AI: Terrorpin AI code removed. May help with unusual enemy behavior?
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* 1.4.0.1v
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* Key logic: Vanilla key logic fixes. Statically set some HC logic and PoD front door
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