feat: More strict requirment for some bosses on ice

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aerinon
2024-01-04 12:56:34 -07:00
parent 4201d5d067
commit 744fcd5255
2 changed files with 105 additions and 20 deletions

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@@ -142,8 +142,22 @@ These are now independent of retro mode and have three options: None, Random, an
# Bug Fixes and Notes
* 1.4.1.0v
* Glitched modes: Aga 1 should be vulnerable in rain state for glitched modes
* Logic: New logic for some bosses on ice
* Helmasaur on Ice: Bombs for mask, sword or arrows for 2nd phase
* Blind on Ice: Beam sword, Somaria, or Byrna plus magic extension for damage. Red shield or Byrna for protection.
* Kholdstare on Ice: Three options (after cracking the shell)
* Beam sword
* Fire Rod with 1.5 magic extensions
* Fire Rod & Bombos & any Sword & 1 Magic Extension
* Vitreous on Ice: Arrows and Bombs or a Beam Sword
* Trinexx on Ice: Boots always required for dodging. Damage options:
* Gold sword
* Tempered with magic extension
* Hammer or Master Sword with 3 magic extensions (Rod spam for elemental heads, non ideal for last phase)
* Trinexx on Ice forbidden in doors seeds until we can model some health requirements. Low health Trinexx still isn't realistically feasible (bascially playing OHKO)
* Logic: Added silver arrows as Arrghus damage option when item functionality is not set to hard or expert
* Logic: Byrna not in logic for laser bridge when item functionality is set to hard or expert
* Glitched modes: Aga 1 should be vulnerable in rain state for glitched modes
* Enemy AI: Terrorpin AI code removed. May help with unusual enemy behavior?
* 1.4.0.1v
* Key logic: Vanilla key logic fixes. Statically set some HC logic and PoD front door