Main structure for various biased fills
Lots of help around correctly reserving locations
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@@ -177,6 +177,8 @@ class PlacementRule(object):
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return True
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available_keys = outside_keys
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empty_chests = 0
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# todo: sometimes we need an extra empty chest to accomodate the big key too
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# dungeon bias seed 563518200 for example
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threshold = self.needed_keys_wo_bk if bk_blocked else self.needed_keys_w_bk
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for loc in check_locations:
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if not loc.item:
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