Main structure for various biased fills
Lots of help around correctly reserving locations
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@@ -999,6 +999,14 @@ def adjust_locations(world, player):
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world.get_location(location, player).address = 0x400000 + index
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# player address? it is in the shop table
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index += 1
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# unreal events:
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for l in ['Ganon', 'Agahnim 1', 'Agahnim 2', 'Dark Blacksmith Ruins', 'Frog', 'Missing Smith', 'Floodgate',
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'Trench 1 Switch', 'Trench 2 Switch', 'Swamp Drain', 'Attic Cracked Floor', 'Suspicious Maiden',
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'Revealing Light', 'Ice Block Drop', 'Zelda Pickup', 'Zelda Drop Off']:
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location = world.get_location_unsafe(l, player)
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if location:
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location.real = False
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# (type, room_id, shopkeeper, custom, locked, [items])
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