Main structure for various biased fills
Lots of help around correctly reserving locations
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@@ -101,12 +101,12 @@
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"algorithm": {
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"choices": [
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"balanced",
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"freshness",
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"flood",
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"vt21",
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"vt22",
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"vt25",
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"vt26"
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"equitable",
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"vanilla_bias",
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"major_bias",
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"dungeon_bias",
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"cluster_bias",
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"entangled"
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]
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},
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"shuffle": {
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@@ -7,6 +7,7 @@
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"seed": "Seed",
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"player": "Player",
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"shuffling.world": "Shuffling the World about",
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"shuffling.prep": "Dungeon and Item prep",
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"shuffling.dungeons": "Shuffling dungeons",
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"shuffling.pots": "Shuffling pots",
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"basic.traversal": "--Basic Traversal",
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@@ -153,22 +154,29 @@
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"balanced: vt26 derivative that aims to strike a balance between",
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" the overworld heavy vt25 and the dungeon heavy vt26",
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" algorithm.",
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"vt26: Shuffle items and place them in a random location",
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" that it is not impossible to be in. This includes",
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" dungeon keys and items.",
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"vt25: Shuffle items and place them in a random location",
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" that it is not impossible to be in.",
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"vt21: Unbiased in its selection, but has tendency to put",
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" Ice Rod in Turtle Rock.",
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"vt22: Drops off stale locations after 1/3 of progress",
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" items were placed to try to circumvent vt21\\'s",
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" shortcomings.",
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"Freshness: Keep track of stale locations (ones that cannot be",
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" reached yet) and decrease likeliness of selecting",
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" them the more often they were found unreachable.",
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"Flood: Push out items starting from Link\\'s House and",
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" slightly biased to placing progression items with",
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" less restrictions."
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"equitable: does not place dungeon items first allowing new potential",
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" but mixed with the normal advancement pool",
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"biased placements: these consider all major items to be special and attempts",
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"to place items from fixed to semi-random locations. For purposes of these shuffles, all",
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"Y items, A items, swords (unless vanilla swords), mails, shields, heart containers and",
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"1/2 magic are considered to be part of a major items pool. Big Keys are added to the pool",
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"if shuffled. Same for small keys, compasses, maps, keydrops (if small keys are also shuffled),",
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"1 of each capacity upgrade for shopsanity, the quiver item for retro+shopsanity, and",
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"triforce pieces for Triforce Hunt. Future modes will add to these as appropriate.",
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"vanilla_bias Same as above, but attempts to place items in their vanilla",
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" location first. Major items that cannot be placed that way",
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" will attempt to be placed in other failed locations first.",
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" Also attempts to place junk items in vanilla locations",
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"major_bias same as above, but uses the major items' location preferentially",
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" major item location are defined as the group of location where",
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" the items are found in the vanilla game. Backup locations for items",
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" not in the vanilla game will be in the documentation",
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"dungeon_bias same as above, but major items are preferentially placed",
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" in dungeons locations first",
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"cluster_bias same as above, but groups of locations are chosen randomly",
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" from a pool of fixed locations designed to be interesting",
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" and give major clues about the location of other",
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" advancement items. These fixed groups will be documented"
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],
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"shuffle": [
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"Select Entrance Shuffling Algorithm. (default: %(default)s)",
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@@ -279,13 +279,12 @@
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"randomizer.item.accessibility.none": "Beatable",
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"randomizer.item.sortingalgo": "Item Sorting",
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"randomizer.item.sortingalgo.freshness": "Freshness",
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"randomizer.item.sortingalgo.flood": "Flood",
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"randomizer.item.sortingalgo.vt21": "VT8.21",
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"randomizer.item.sortingalgo.vt22": "VT8.22",
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"randomizer.item.sortingalgo.vt25": "VT8.25",
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"randomizer.item.sortingalgo.vt26": "VT8.26",
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"randomizer.item.sortingalgo.balanced": "Balanced",
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"randomizer.item.sortingalgo.equitable": "Equitable",
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"randomizer.item.sortingalgo.vanilla_bias": "Biased: Vanilla",
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"randomizer.item.sortingalgo.major_bias": "Biased: Major Items",
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"randomizer.item.sortingalgo.dungeon_bias": "Biased: Dungeons",
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"randomizer.item.sortingalgo.cluster_bias": "Biased: Clustered",
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"randomizer.item.restrict_boss_items": "Forbidden Boss Items",
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"randomizer.item.restrict_boss_items.none": "None",
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@@ -116,13 +116,12 @@
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"type": "selectbox",
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"default": "balanced",
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"options": [
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"freshness",
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"flood",
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"vt21",
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"vt22",
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"vt25",
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"vt26",
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"balanced"
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"balanced",
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"equitable",
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"vanilla_bias",
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"major_bias",
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"dungeon_bias",
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"cluster_bias"
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]
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},
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"restrict_boss_items": {
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