Main structure for various biased fills
Lots of help around correctly reserving locations
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@@ -279,13 +279,12 @@
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"randomizer.item.accessibility.none": "Beatable",
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"randomizer.item.sortingalgo": "Item Sorting",
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"randomizer.item.sortingalgo.freshness": "Freshness",
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"randomizer.item.sortingalgo.flood": "Flood",
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"randomizer.item.sortingalgo.vt21": "VT8.21",
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"randomizer.item.sortingalgo.vt22": "VT8.22",
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"randomizer.item.sortingalgo.vt25": "VT8.25",
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"randomizer.item.sortingalgo.vt26": "VT8.26",
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"randomizer.item.sortingalgo.balanced": "Balanced",
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"randomizer.item.sortingalgo.equitable": "Equitable",
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"randomizer.item.sortingalgo.vanilla_bias": "Biased: Vanilla",
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"randomizer.item.sortingalgo.major_bias": "Biased: Major Items",
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"randomizer.item.sortingalgo.dungeon_bias": "Biased: Dungeons",
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"randomizer.item.sortingalgo.cluster_bias": "Biased: Clustered",
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"randomizer.item.restrict_boss_items": "Forbidden Boss Items",
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"randomizer.item.restrict_boss_items.none": "None",
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