Some further fixes to Prize Shuffle
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@@ -2696,6 +2696,8 @@ def calc_used_dungeon_items(builder, world, player):
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base += 1
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if not world.mapshuffle[player] and (builder.name != 'Agahnims Tower' or not basic_flag):
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base += 1
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if world.prizeshuffle[player] == 'dungeon' and builder.name not in ['Hyrule Castle', 'Agahnims Tower', 'Ganons Tower']:
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base += 1
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return base
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