From 5210bbe4e0c2be6f4c7c3f4591215cac031598fe Mon Sep 17 00:00:00 2001 From: krelbel Date: Tue, 9 Mar 2021 22:10:30 -0800 Subject: [PATCH] Fix chaos boss/enemy shuffle Update BaseClasses.py to make make_code()'s byte 6 handle "chaos" boss/enemy shuffle the same as "random". --- BaseClasses.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/BaseClasses.py b/BaseClasses.py index aafe03a8..be77fd71 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -2194,8 +2194,8 @@ counter_mode = {"default": 0, "off": 1, "on": 2, "pickup": 3} access_mode = {"items": 0, "locations": 1, "none": 2} # byte 6: BSMC BBEE (big, small, maps, compass, bosses, enemies) -boss_mode = {"none": 0, "simple": 1, "full": 2, "random": 3} -enemy_mode = {"none": 0, "shuffled": 1, "random": 2} +boss_mode = {"none": 0, "simple": 1, "full": 2, "random": 3, "chaos": 3} +enemy_mode = {"none": 0, "shuffled": 1, "random": 2, "chaos": 2} # byte 7: HHHD DP?? (enemy_health, enemy_dmg, potshuffle, ?) e_health = {"default": 0, "easy": 1, "normal": 2, "hard": 3, "expert": 4}