Handle standard mode, vanilla door shuffle.
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@@ -1000,12 +1000,16 @@ def validate_vanilla_key_logic(world, player):
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def val_hyrule(key_logic, world, player):
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val_rule(key_logic.door_rules['Sewers Secret Room Key Door S'], 2)
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val_rule(key_logic.door_rules['Sewers Dark Cross Key Door N'], 2)
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val_rule(key_logic.door_rules['Hyrule Dungeon Map Room Key Door S'], 2)
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# why is allow_small actually false? - because chest key is forced elsewhere?
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# val_rule(key_logic.door_rules['Hyrule Dungeon Armory Interior Key Door N'], 3, True, 'Hyrule Castle - Zelda\'s Chest')
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val_rule(key_logic.door_rules['Hyrule Dungeon Armory Interior Key Door N'], 4)
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if world.mode[player] == 'standard':
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val_rule(key_logic.door_rules['Hyrule Dungeon Map Room Key Door S'], 1)
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val_rule(key_logic.door_rules['Hyrule Dungeon Armory Interior Key Door N'], 2)
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val_rule(key_logic.door_rules['Sewers Dark Cross Key Door N'], 3)
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val_rule(key_logic.door_rules['Sewers Key Rat Key Door N'], 4)
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else:
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val_rule(key_logic.door_rules['Sewers Secret Room Key Door S'], 2)
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val_rule(key_logic.door_rules['Sewers Dark Cross Key Door N'], 2)
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val_rule(key_logic.door_rules['Hyrule Dungeon Map Room Key Door S'], 2)
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val_rule(key_logic.door_rules['Hyrule Dungeon Armory Interior Key Door N'], 4)
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def val_eastern(key_logic, world, player):
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