Move GUI to Source folder to avoid conflicts
This commit is contained in:
347
source/classes/SpriteSelector.py
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347
source/classes/SpriteSelector.py
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from tkinter import filedialog, messagebox, Button, Canvas, Label, LabelFrame, Frame, PhotoImage, Scrollbar, Toplevel, ALL, NSEW, LEFT, BOTTOM, X, RIGHT, TOP, HORIZONTAL, EW, NS
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from glob import glob
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import json
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import os
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import random
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import shutil
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from urllib.parse import urlparse
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from urllib.request import urlopen
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import webbrowser
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from GuiUtils import ToolTips, set_icon, BackgroundTaskProgress
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from Rom import Sprite
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from Utils import is_bundled, local_path, output_path, open_file
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class SpriteSelector(object):
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def __init__(self, parent, callback, adjuster=False):
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if is_bundled():
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self.deploy_icons()
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self.parent = parent
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self.window = Toplevel(parent)
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self.window.geometry("800x650")
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self.sections = []
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self.callback = callback
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self.adjuster = adjuster
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self.window.wm_title("TAKE ANY ONE YOU WANT")
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self.window['padx'] = 5
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self.window['pady'] = 5
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self.all_sprites = []
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def open_official_sprite_listing(_evt):
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webbrowser.open("http://alttpr.com/sprite_preview")
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def open_unofficial_sprite_dir(_evt):
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open_file(self.unofficial_sprite_dir)
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def open_spritesomething_listing(_evt):
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webbrowser.open("https://artheau.github.io/SpriteSomething/?mode=zelda3/link")
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official_frametitle = Frame(self.window)
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official_title_text = Label(official_frametitle, text="Official Sprites")
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official_title_link = Label(official_frametitle, text="(open)", fg="blue", cursor="hand2")
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official_title_text.pack(side=LEFT)
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official_title_link.pack(side=LEFT)
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official_title_link.bind("<Button-1>", open_official_sprite_listing)
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unofficial_frametitle = Frame(self.window)
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unofficial_title_text = Label(unofficial_frametitle, text="Unofficial Sprites")
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unofficial_title_link = Label(unofficial_frametitle, text="(open)", fg="blue", cursor="hand2")
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unofficial_title_text.pack(side=LEFT)
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unofficial_title_link.pack(side=LEFT)
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unofficial_title_link.bind("<Button-1>", open_unofficial_sprite_dir)
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spritesomething_title_link = Label(unofficial_frametitle, text="(SpriteSomething)", fg="blue", cursor="hand2")
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spritesomething_title_link.pack(side=LEFT)
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spritesomething_title_link.bind("<Button-1>", open_spritesomething_listing)
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self.icon_section(official_frametitle, self.official_sprite_dir+'/*', 'Official sprites not found. Click "Update official sprites" to download them.')
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self.icon_section(unofficial_frametitle, self.unofficial_sprite_dir+'/*', 'Put sprites in the unofficial sprites folder (see open link above) to have them appear here.')
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frame = Frame(self.window)
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frame.pack(side=BOTTOM, fill=X, pady=5)
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button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
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button.pack(side=RIGHT, padx=(5, 0))
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button = Button(frame, text="Update official sprites", command=self.update_official_sprites)
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button.pack(side=RIGHT, padx=(5, 0))
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button = Button(frame, text="Default Link sprite", command=self.use_default_link_sprite)
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button.pack(side=LEFT, padx=(0, 5))
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button = Button(frame, text="Random sprite", command=self.use_random_sprite)
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button.pack(side=LEFT, padx=(0, 5))
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if adjuster:
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button = Button(frame, text="Current sprite from rom", command=self.use_default_sprite)
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button.pack(side=LEFT, padx=(0, 5))
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set_icon(self.window)
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self.window.focus()
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def icon_section(self, frame_label, path, no_results_label):
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frame = LabelFrame(self.window, labelwidget=frame_label, padx=5, pady=5)
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canvas = Canvas(frame, borderwidth=0)
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y_scrollbar = Scrollbar(frame, orient="vertical", command=canvas.yview)
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y_scrollbar.pack(side="right", fill="y")
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content_frame = Frame(canvas)
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canvas.pack(side="left", fill="both", expand=True)
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canvas.create_window((4, 4), window=content_frame, anchor="nw")
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canvas.configure(yscrollcommand=y_scrollbar.set)
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def onFrameConfigure(canvas):
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"""Reset the scroll region to encompass the inner frame"""
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canvas.configure(scrollregion=canvas.bbox("all"))
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content_frame.bind("<Configure>", lambda event, canvas=canvas: onFrameConfigure(canvas))
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frame.pack(side=TOP, fill=X)
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sprites = []
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for file in glob(output_path(path)):
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sprites.append(Sprite(file))
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sprites.sort(key=lambda s: str.lower(s.name or "").strip())
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i = 0
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for sprite in sprites:
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image = get_image_for_sprite(sprite)
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if image is None:
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continue
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self.all_sprites.append(sprite)
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button = Button(content_frame, image=image, command=lambda spr=sprite: self.select_sprite(spr))
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ToolTips.register(button, sprite.name + ("\nBy: %s" % sprite.author_name if sprite.author_name else ""))
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button.image = image
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button.grid(row=i // 16, column=i % 16)
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i += 1
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if i == 0:
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label = Label(content_frame, text=no_results_label)
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label.pack()
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def update_official_sprites(self):
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# need to wrap in try catch. We don't want errors getting the json or downloading the files to break us.
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self.window.destroy()
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self.parent.update()
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def work(task):
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resultmessage = ""
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successful = True
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def finished():
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task.close_window()
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if successful:
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messagebox.showinfo("Sprite Updater", resultmessage)
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else:
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messagebox.showerror("Sprite Updater", resultmessage)
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SpriteSelector(self.parent, self.callback, self.adjuster)
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try:
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task.update_status("Downloading official sprites list")
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with urlopen('https://alttpr.com/sprites') as response:
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sprites_arr = json.loads(response.read().decode("utf-8"))
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except Exception as e:
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resultmessage = "Error getting list of official sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
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successful = False
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task.queue_event(finished)
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return
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try:
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task.update_status("Determining needed sprites")
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current_sprites = [os.path.basename(file) for file in glob(self.official_sprite_dir+'/*')]
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official_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path)) for sprite in sprites_arr]
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needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in official_sprites if filename not in current_sprites]
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bundled_sprites = [os.path.basename(file) for file in glob(self.local_official_sprite_dir+'/*')]
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# todo: eventually use the above list to avoid downloading any sprites that we already have cached in the bundle.
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official_filenames = [filename for (_, filename) in official_sprites]
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obsolete_sprites = [sprite for sprite in current_sprites if sprite not in official_filenames]
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except Exception as e:
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resultmessage = "Error Determining which sprites to update. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
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successful = False
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task.queue_event(finished)
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return
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updated = 0
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for (sprite_url, filename) in needed_sprites:
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try:
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task.update_status("Downloading needed sprite %g/%g" % (updated + 1, len(needed_sprites)))
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target = os.path.join(self.official_sprite_dir, filename)
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with urlopen(sprite_url) as response, open(target, 'wb') as out:
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shutil.copyfileobj(response, out)
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except Exception as e:
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resultmessage = "Error downloading sprite. Not all sprites updated.\n\n%s: %s" % (type(e).__name__, e)
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successful = False
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updated += 1
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deleted = 0
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for sprite in obsolete_sprites:
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try:
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task.update_status("Removing obsolete sprite %g/%g" % (deleted + 1, len(obsolete_sprites)))
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os.remove(os.path.join(self.official_sprite_dir, sprite))
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except Exception as e:
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resultmessage = "Error removing obsolete sprite. Not all sprites updated.\n\n%s: %s" % (type(e).__name__, e)
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successful = False
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deleted += 1
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if successful:
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resultmessage = "official sprites updated successfully"
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task.queue_event(finished)
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BackgroundTaskProgress(self.parent, work, "Updating Sprites")
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def browse_for_sprite(self):
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sprite = filedialog.askopenfilename(
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filetypes=[("All Sprite Sources", (".zspr", ".spr", ".sfc", ".smc")),
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("ZSprite files", ".zspr"),
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("Sprite files", ".spr"),
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("Rom Files", (".sfc", ".smc")),
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("All Files", "*")])
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try:
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self.callback(Sprite(sprite))
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except Exception:
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self.callback(None)
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self.window.destroy()
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def use_default_sprite(self):
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self.callback(None, False)
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self.window.destroy()
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def use_default_link_sprite(self):
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self.callback(Sprite.default_link_sprite(), False)
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self.window.destroy()
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def use_random_sprite(self):
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self.callback(random.choice(self.all_sprites) if self.all_sprites else None, True)
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self.window.destroy()
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def select_sprite(self, spritename):
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self.callback(spritename, False)
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self.window.destroy()
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def deploy_icons(self):
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if not os.path.exists(self.unofficial_sprite_dir):
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os.makedirs(self.unofficial_sprite_dir)
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if not os.path.exists(self.official_sprite_dir):
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shutil.copytree(self.local_official_sprite_dir, self.official_sprite_dir)
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@property
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def official_sprite_dir(self):
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if is_bundled():
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return output_path("sprites/official")
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return self.local_official_sprite_dir
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@property
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def local_official_sprite_dir(self):
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return local_path("data/sprites/official")
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@property
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def unofficial_sprite_dir(self):
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if is_bundled():
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return output_path("sprites/unofficial")
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return self.local_unofficial_sprite_dir
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@property
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def local_unofficial_sprite_dir(self):
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return local_path("data/sprites/unofficial")
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def get_image_for_sprite(sprite):
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if not sprite.valid:
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return None
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height = 24
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width = 16
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def draw_sprite_into_gif(add_palette_color, set_pixel_color_index):
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def drawsprite(spr, pal_as_colors, offset):
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for y, row in enumerate(spr):
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for x, pal_index in enumerate(row):
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if pal_index:
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color = pal_as_colors[pal_index - 1]
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set_pixel_color_index(x + offset[0], y + offset[1], color)
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add_palette_color(16, (40, 40, 40))
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shadow = [
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[0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0],
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]
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drawsprite(shadow, [16], (2, 17))
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palettes = sprite.decode_palette()
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for i in range(15):
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add_palette_color(i + 1, palettes[0][i])
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body = sprite.decode16(0x4C0)
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drawsprite(body, list(range(1, 16)), (0, 8))
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head = sprite.decode16(0x40)
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drawsprite(head, list(range(1, 16)), (0, 0))
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def make_gif(callback):
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gif_header = b'GIF89a'
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gif_lsd = bytearray(7)
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gif_lsd[0] = width
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gif_lsd[2] = height
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gif_lsd[4] = 0xF4 # 32 color palette follows. transparant + 15 for sprite + 1 for shadow=17 which rounds up to 32 as nearest power of 2
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gif_lsd[5] = 0 # background color is zero
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gif_lsd[6] = 0 # aspect raio not specified
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gif_gct = bytearray(3 * 32)
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gif_gce = bytearray(8)
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gif_gce[0] = 0x21 # start of extention blocked
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gif_gce[1] = 0xF9 # identifies this as the Graphics Control extension
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gif_gce[2] = 4 # we are suppling only the 4 four bytes
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gif_gce[3] = 0x01 # this gif includes transparency
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gif_gce[4] = gif_gce[5] = 0 # animation frrame delay (unused)
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gif_gce[6] = 0 # transparent color is index 0
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gif_gce[7] = 0 # end of gif_gce
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gif_id = bytearray(10)
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gif_id[0] = 0x2c
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# byte 1,2 are image left. 3,4 are image top both are left as zerosuitsamus
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gif_id[5] = width
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gif_id[7] = height
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gif_id[9] = 0 # no local color table
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gif_img_minimum_code_size = bytes([7]) # we choose 7 bits, so that each pixel is represented by a byte, for conviennce.
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clear = 0x80
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stop = 0x81
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unchunked_image_data = bytearray(height * (width + 1) + 1)
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# we technically need a Clear code once every 125 bytes, but we do it at the start of every row for simplicity
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for row in range(height):
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unchunked_image_data[row * (width + 1)] = clear
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unchunked_image_data[-1] = stop
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def add_palette_color(index, color):
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gif_gct[3 * index] = color[0]
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gif_gct[3 * index + 1] = color[1]
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gif_gct[3 * index + 2] = color[2]
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def set_pixel_color_index(x, y, color):
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unchunked_image_data[y * (width + 1) + x + 1] = color
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callback(add_palette_color, set_pixel_color_index)
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def chunk_image(img):
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for i in range(0, len(img), 255):
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chunk = img[i:i + 255]
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yield bytes([len(chunk)])
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yield chunk
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gif_img = b''.join([gif_img_minimum_code_size] + list(chunk_image(unchunked_image_data)) + [b'\x00'])
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gif = b''.join([gif_header, gif_lsd, gif_gct, gif_gce, gif_id, gif_img, b'\x3b'])
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return gif
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gif_data = make_gif(draw_sprite_into_gif)
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image = PhotoImage(data=gif_data)
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return image.zoom(2)
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Reference in New Issue
Block a user