Minor fixes for a few lobbies
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2
Doors.py
2
Doors.py
@@ -388,7 +388,7 @@ def create_doors(world, player):
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create_door(player, 'PoD Dark Basement W Up Stairs', Sprl).dir(Up, 0x6a, 0, HTH).ss(S, 0x1b, 0x3c, True),
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create_door(player, 'PoD Dark Basement E Up Stairs', Sprl).dir(Up, 0x6a, 1, HTH).ss(S, 0x1b, 0x9c, True),
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create_door(player, 'PoD Dark Alley NE', Nrml).dir(No, 0x6a, Right, High).big_key().pos(0),
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create_door(player, 'PoD Mimics 2 SW', Nrml).dir(So, 0x1b, Left, High).pos(1).kill().portal(X, 0x00),
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create_door(player, 'PoD Mimics 2 SW', Nrml).dir(So, 0x1b, Left, High).pos(1).kill().portal(Z, 0x00),
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create_door(player, 'PoD Mimics 2 NW', Intr).dir(No, 0x1b, Left, High).pos(0),
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create_door(player, 'PoD Bow Statue SW', Intr).dir(So, 0x1b, Left, High).pos(0),
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create_door(player, 'PoD Bow Statue Down Ladder', Lddr).no_entrance(),
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2
Rom.py
2
Rom.py
@@ -22,7 +22,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '63d1141460fd237a6ce17ccc6e293985'
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RANDOMIZERBASEHASH = '150e8e5bdb52e565fa9e2172d98c31ab'
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class JsonRom(object):
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@@ -98,9 +98,9 @@ CutoffEntranceRug:
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cmp #$0014 : beq .check ; TR Pipe room
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cmp #$00C2 : bne + ; Mire Hub
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.check
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lda $0c : cmp #$0007 : !bge .skip
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lda $0e : cmp #$0009 : !bge .skip
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cmp #$0003 : !blt .skip
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lda $0c : cmp #$0006 : !bge .skip
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lda $0e : cmp #$0008 : !bge .skip
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cmp #$0004 : !blt .skip
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bra +
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.skip pla : rtl
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+ pla : lda $9B52, y : sta $7E2000, x ; what we wrote over
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