Fixed issue in multiworld where some players dont have a custom item pool
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@@ -343,7 +343,7 @@ def generate_itempool(world, player):
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if world.treasure_hunt_total[player] == 0:
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if world.treasure_hunt_total[player] == 0:
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world.treasure_hunt_total[player] = 30
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world.treasure_hunt_total[player] = 30
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world.treasure_hunt_icon[player] = 'Triforce Piece'
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world.treasure_hunt_icon[player] = 'Triforce Piece'
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if world.custom:
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if world.custom and player in world.customitemarray:
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world.treasure_hunt_count[player] = treasure_hunt_count
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world.treasure_hunt_count[player] = treasure_hunt_count
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world.treasure_hunt_total[player] = treasure_hunt_total
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world.treasure_hunt_total[player] = treasure_hunt_total
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