Update Rules.py

This commit is contained in:
StructuralMike
2021-03-22 21:15:58 +01:00
parent 3f9b6234c2
commit 76a106da06

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@@ -454,7 +454,7 @@ def global_rules(world, player):
set_rule(world.get_entrance('Mire Conveyor to Crystal', player), lambda state: state.can_hit_crystal(player)) set_rule(world.get_entrance('Mire Conveyor to Crystal', player), lambda state: state.can_hit_crystal(player))
set_rule(world.get_entrance('Mire Tall Dark and Roomy to Ranged Crystal', player), lambda state: True) # Can always throw pots set_rule(world.get_entrance('Mire Tall Dark and Roomy to Ranged Crystal', player), lambda state: True) # Can always throw pots
set_rule(world.get_entrance('Mire Fishbone Blue Barrier Bypass', player), lambda state: False) # state.can_use_bombs(player) // Easy to do but obscure. Should it be in logic? set_rule(world.get_entrance('Mire Fishbone Blue Barrier Bypass', player), lambda state: False) # (state.world.can_take_damage or state.has('Cape', player) or state.has('Cane of Byrna', player)) and state.can_tastate.can_use_bombs(player) // Easy to do but obscure. Should it be in logic?
set_rule(world.get_location('Turtle Rock - Chain Chomps', player), lambda state: state.can_reach('TR Chain Chomps Top', 'Region', player) and state.can_hit_crystal_through_barrier(player)) set_rule(world.get_location('Turtle Rock - Chain Chomps', player), lambda state: state.can_reach('TR Chain Chomps Top', 'Region', player) and state.can_hit_crystal_through_barrier(player))
set_rule(world.get_entrance('TR Chain Chomps Top to Bottom Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Chain Chomps Top', player), player)) set_rule(world.get_entrance('TR Chain Chomps Top to Bottom Barrier - Orange', player), lambda state: state.can_reach_orange(world.get_region('TR Chain Chomps Top', player), player))