Added versioning for code
Fixed bug in standard where Links S&Q was usable before delivering Zelda
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4
Rules.py
4
Rules.py
@@ -1232,8 +1232,8 @@ def add_connection(parent_name, target_name, entrance_name, world, player):
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def standard_rules(world, player):
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add_connection('Menu', 'Hyrule Castle Secret Entrance', 'Uncle S&Q', world, player)
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world.get_entrance('Uncle S&Q', player).hide_path = True
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set_rule(world.get_entrance('Links House S&Q', player), lambda state: state.can_reach('Sanctuary', 'Region', player))
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set_rule(world.get_entrance('Sanctuary S&Q', player), lambda state: state.can_reach('Sanctuary', 'Region', player))
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set_rule(world.get_entrance('Links House S&Q', player), lambda state: state.has('Zelda Delivered', player))
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set_rule(world.get_entrance('Sanctuary S&Q', player), lambda state: state.has('Zelda Delivered', player))
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# these are because of rails
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if world.shuffle[player] != 'vanilla':
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# where ever these happen to be
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