Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
This commit is contained in:
9
Rom.py
9
Rom.py
@@ -15,6 +15,7 @@ from BaseClasses import CollectionState, ShopType, Region, Location, DoorType, R
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from DoorShuffle import compass_data, DROptions, boss_indicator
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from Dungeons import dungeon_music_addresses
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from Regions import location_table
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from RoomData import DoorKind
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from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
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from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
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from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
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@@ -1391,13 +1392,11 @@ def patch_rom(world, rom, player, team, enemized):
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# fix trock doors for reverse entrances
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if world.fix_trock_doors[player]:
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# do this unconditionally
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world.get_room(0x23, player).change(0, DoorKind.CaveEntrance)
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world.get_room(0xd5, player).change(0, DoorKind.CaveEntrance)
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rom.write_byte(0xFED31, 0x0E) # preopen bombable exit
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rom.write_byte(0xFEE41, 0x0E) # preopen bombable exit
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# included unconditionally in base2current
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#rom.write_byte(0xFE465, 0x1E) # remove small key door on backside of big key door
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else:
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rom.write_byte(0xFED31, 0x2A) # preopen bombable exit
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rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
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if world.doorShuffle[player] != 'vanilla' or world.keydropshuffle[player]:
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for room in world.rooms:
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