Drop entrances not part of dungeon gen

This commit is contained in:
aerinon
2019-11-12 06:49:52 -07:00
parent d365ae5c36
commit 77667668c9
2 changed files with 10 additions and 0 deletions

View File

@@ -8,6 +8,7 @@ from functools import reduce
from BaseClasses import RegionType, Door, DoorType, Direction, Sector, Polarity, CrystalBarrier
from Dungeons import hyrule_castle_regions, eastern_regions, desert_regions, hera_regions, tower_regions, pod_regions
from Dungeons import dungeon_regions, region_starts, split_region_starts, dungeon_keys, dungeon_bigs, flexible_starts
from Dungeons import drop_entrances
from RoomData import DoorKind, PairedDoor
from DungeonGenerator import ExplorationState, convert_regions, generate_dungeon
@@ -254,6 +255,7 @@ def within_dungeon(world, player):
for key, sector_list, entrance_list in dungeon_sectors:
origin_list = list(entrance_list)
find_enabled_origins(sector_list, enabled_entrances, origin_list)
remove_drop_origins(origin_list)
ds = generate_dungeon(sector_list, origin_list, world, player)
find_new_entrances(ds, connections, potentials, enabled_entrances)
ds.name = key
@@ -307,6 +309,10 @@ def find_enabled_origins(sectors, enabled, entrance_list):
entrance_list.append(region.name)
def remove_drop_origins(entrance_list):
entrance_list[:] = [x for x in entrance_list if x not in drop_entrances]
def find_new_entrances(sector, connections, potentials, enabled):
for region in sector.regions:
if region.name in connections.keys() and connections[region.name] in potentials.keys():