Change direction of green mimics
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@@ -1,3 +1,6 @@
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import RaceRandom as random
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from Utils import snes_to_pc
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from source.dungeon.EnemyList import EnemySprite, SpriteType, sprite_translation, enemy_names
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def can_combine_req(req1, req2):
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@@ -28,7 +31,10 @@ def get_enemy_map(mode, reqs, vanilla_map):
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break
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continue
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if req.killable:
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data[room_id][idx] = 'GreenMimic'
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if random.random() > 0.1:
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data[room_id][idx] = 'GreenMimic'
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else:
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data[room_id][idx] = 'RedMimic'
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else:
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data[room_id][idx] = enemy_names[sprite.kind]
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if len(data[room_id]) == 0:
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@@ -44,3 +50,9 @@ def get_enemy_map_uw(mode, data_tables):
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reqs = data_tables.sprite_requirements
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return get_enemy_map(mode, reqs, data_tables.uw_enemy_table.room_map)
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def write_mimic_changes(rom):
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rom.write_bytes(snes_to_pc(0x1EC71B),
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[0x00, 0xF0, 0x10, 0x00, 0x00, 0xF3, 0x0D, 0x00,
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0x00, 0xF3, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00])
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rom.write_bytes(snes_to_pc(0x1EC75C), [0x01, 0x00])
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