Merged in DR v1.2.0.14 (2nd)
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@@ -351,7 +351,7 @@ class World(object):
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return True
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else:
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return False
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def check_for_door(self, doorname, player):
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if isinstance(doorname, Door):
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return doorname
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@@ -3092,7 +3092,7 @@ class Spoiler(object):
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outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player])
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if self.metadata['shuffle'][player] != 'vanilla':
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outfile.write('Shuffle GT/Ganon:'.ljust(line_width) + '%s\n' % yn(self.metadata['shuffleganon'][player]))
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outfile.write('Shuffle Links:'.ljust(line_width) + '%s\n' % yn(self.metadata['shufflelinks'][player]))
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outfile.write('Shuffle Link\'s House:'.ljust(line_width) + '%s\n' % yn(self.metadata['shufflelinks'][player]))
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outfile.write('Shuffle Tavern:'.ljust(line_width) + '%s\n' % yn(self.metadata['shuffletavern'][player]))
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outfile.write('Pyramid Hole Pre-opened:'.ljust(line_width) + '%s\n' % self.metadata['open_pyramid'][player])
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if self.metadata['shuffle'][player] != 'vanilla' or self.metadata['ow_mixed'][player]:
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@@ -3380,6 +3380,9 @@ class Pot(object):
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item = self.item if not self.indicator else self.standing_item_code
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return [self.x, high_byte, item]
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def get_region(self, world, player):
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return world.get_region(self.room, 1)
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def __eq__(self, other):
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return self.x == other.x and self.y == other.y and self.room == other.room
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@@ -3485,7 +3488,7 @@ class Settings(object):
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| (counter_mode[w.dungeon_counters[p]] << 1) | (1 if w.experimental[p] else 0),
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((8 if w.crystals_ganon_orig[p] == "random" else int(w.crystals_ganon_orig[p])) << 3)
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| (0x4 if w.open_pyramid[p] else 0) | access_mode[w.accessibility[p]],
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| (0x4 if w.is_pyramid_open(p) else 0) | access_mode[w.accessibility[p]],
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(0x80 if w.bigkeyshuffle[p] else 0)
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| (0x20 if w.mapshuffle[p] else 0) | (0x10 if w.compassshuffle[p] else 0)
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