diff --git a/BaseClasses.py b/BaseClasses.py index 5073d6cd..2a214716 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -1110,7 +1110,7 @@ class CollectionState(object): for region in tree_pulls: if can_reach_non_bunny(region): return True - if not self.has('Beat Agahnim 1', player): + if not self.has_beaten_aga(player): for region in pre_aga_tree_pulls: if can_reach_non_bunny(region): return True @@ -1125,7 +1125,7 @@ class CollectionState(object): for region in bush_crabs: if can_reach_non_bunny(region): return True - if not self.has('Beat Agahnim 1', player): + if not self.has_beaten_aga(player): for region in pre_aga_bush_crabs: if can_reach_non_bunny(region): return True @@ -1202,7 +1202,7 @@ class CollectionState(object): for region in tree_pulls: if can_reach_non_bunny(region): return True - if not self.has('Beat Agahnim 1', player): + if not self.has_beaten_aga(player): for region in pre_aga_tree_pulls: if can_reach_non_bunny(region): return True @@ -1217,7 +1217,7 @@ class CollectionState(object): for region in bush_crabs: if can_reach_non_bunny(region): return True - if not self.has('Beat Agahnim 1', player): + if not self.has_beaten_aga(player): for region in pre_aga_bush_crabs: if can_reach_non_bunny(region): return True @@ -1343,6 +1343,9 @@ class CollectionState(object): self.is_not_bunny(cave, player) ) + def has_beaten_aga(self, player): + return self.has_beaten_aga(player) and (self.world.mode[player] != 'standard' or self.has('Zelda Delivered', player)) + def has_sword(self, player): return self.has('Fighter Sword', player) or self.has('Master Sword', player) or self.has('Tempered Sword', player) or self.has('Golden Sword', player) diff --git a/Rules.py b/Rules.py index 35572ec5..933951f6 100644 --- a/Rules.py +++ b/Rules.py @@ -54,7 +54,7 @@ def set_rules(world, player): if world.goal[player] == 'dungeons': # require all dungeons to beat ganon - add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has('Beat Agahnim 1', player) and state.has('Beat Agahnim 2', player) and state.has_crystals(7, player)) + add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has_beaten_aga(player) and state.has('Beat Agahnim 2', player) and state.has_crystals(7, player)) elif world.goal[player] == 'ganon': # require aga2 to beat ganon add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player)) @@ -807,7 +807,7 @@ def pot_rules(world, player): def default_rules(world, player): - set_rule(world.get_entrance('Other World S&Q', player), lambda state: state.has_Mirror(player) and state.has('Beat Agahnim 1', player)) + set_rule(world.get_entrance('Other World S&Q', player), lambda state: state.has_Mirror(player) and state.has_beaten_aga(player)) # Underworld Logic set_rule(world.get_entrance('Old Man Cave Exit (West)', player), lambda state: False) # drop cannot be climbed up @@ -950,7 +950,7 @@ def ow_rules(world, player): if world.is_atgt_swapped(player): set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player)) else: - set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle + set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has_beaten_aga(player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle set_rule(world.get_entrance('GT Entry Approach', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player)) set_rule(world.get_entrance('GT Entry Leave', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player) or state.world.shuffle[player] in ('restricted', 'full', 'lite', 'lean', 'crossed', 'insanity')) @@ -1117,8 +1117,8 @@ def ow_rules(world, player): set_rule(world.get_entrance('HC East Entry Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('HC Courtyard Left Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('HC Area South Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('Top of Pyramid', player), lambda state: state.has('Beat Agahnim 1', player)) - set_rule(world.get_entrance('Top of Pyramid (Inner)', player), lambda state: state.has('Beat Agahnim 1', player)) + set_rule(world.get_entrance('Top of Pyramid', player), lambda state: state.has_beaten_aga(player)) + set_rule(world.get_entrance('Top of Pyramid (Inner)', player), lambda state: state.has_beaten_aga(player)) else: set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: world.is_pyramid_open(player) or state.has('Beat Agahnim 2', player)) set_rule(world.get_entrance('Pyramid Hole', player), lambda state: False) @@ -1130,7 +1130,7 @@ def ow_rules(world, player): set_rule(world.get_entrance('Pyramid Uncle Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Pyramid From Ledge Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Pyramid Entry Mirror Spot', player), lambda state: state.has_Mirror(player)) - set_rule(world.get_entrance('Post Aga Inverted Teleporter', player), lambda state: state.has('Beat Agahnim 1', player)) + set_rule(world.get_entrance('Post Aga Inverted Teleporter', player), lambda state: state.has_beaten_aga(player)) if not world.is_tile_swapped(0x1d, player): set_rule(world.get_entrance('Wooden Bridge Mirror Spot', player), lambda state: state.has_Mirror(player)) @@ -1620,7 +1620,7 @@ def swordless_rules(world, player): set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop if not world.is_atgt_swapped(player): - set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has('Hammer', player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle + set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has('Hammer', player) or state.has_beaten_aga(player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has_misery_mire_medallion(player)) # sword not required to use medallion for opening in swordless (!) set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock Ledge', 'Region', player)) # sword not required to use medallion for opening in swordless (!)