-Disallowed Swamp Lobby in Hyrule Castle in Standard mode
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage) -Fix for Ice Jelly room when going backward and enemizer is on -Fix for inverted - don't start as a bunny in Dark Sanctuary -Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
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@@ -252,6 +252,7 @@ def create_rooms(world, player):
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world.get_room(0x77, player).swap(0, 1) # fixes Hera Lobby Key Stairs - entrance now at pos 0
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if world.enemy_shuffle[player] != 'none':
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world.get_room(0xc0, player).change(0, DoorKind.Normal) # fix this kill room if enemizer is on
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world.get_room(0x0e, player).change(1, DoorKind.TrapTriggerable) # fix this kill room if enemizer is on
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def reset_rooms(world, player):
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@@ -369,7 +370,7 @@ class DoorKind(Enum):
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IncognitoEntrance = 0x12
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DungeonChanger = 0x14
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ToggleFlag = 0x16
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Trap = 0x18
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Trap = 0x18 # both sides trapped
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UnknownD6 = 0x1A
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SmallKey = 0x1C
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BigKey = 0x1E
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@@ -382,8 +383,8 @@ class DoorKind(Enum):
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Bombable = 0x2E
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BlastWall = 0x30
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Hidden = 0x32
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TrapTriggerable = 0x36
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Trap2 = 0x38
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TrapTriggerable = 0x36 # right side trap or south side trap
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Trap2 = 0x38 # left side trap or north side trap
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NormalLow2 = 0x40
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TrapTriggerableLow = 0x44
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Warp = 0x46
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