Standard + Crossed bug with Hyrule Castle
Big Key logic for standard Some generation issues with ER Redesigned Map/Compass section of Keysanity menu
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@@ -1620,6 +1620,15 @@ class Location(object):
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return True
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return False
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def forced_big_key(self):
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if self.forced_item and self.forced_item.bigkey and self.player == self.forced_item.player:
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item_dungeon = self.forced_item.name.split('(')[1][:-1]
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if item_dungeon == 'Escape':
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item_dungeon = 'Hyrule Castle'
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if self.parent_region.dungeon.name == item_dungeon:
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return True
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return False
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def __str__(self):
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return str(self.__unicode__())
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