Standard + Crossed bug with Hyrule Castle
Big Key logic for standard Some generation issues with ER Redesigned Map/Compass section of Keysanity menu
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2
Main.py
2
Main.py
@@ -24,7 +24,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
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from ItemList import generate_itempool, difficulties, fill_prizes
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from Utils import output_path, parse_player_names
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__version__ = '0.2.0.0-u'
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__version__ = '0.2.0.1-u'
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class EnemizerError(RuntimeError):
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pass
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