Merge branch 'OverworldShuffleDev' into OverworldShuffle

This commit is contained in:
codemann8
2025-01-05 07:48:33 -06:00
14 changed files with 134 additions and 79 deletions

View File

@@ -1384,11 +1384,10 @@ def can_reach_smith(world, player):
region = world.get_region(region_name, player)
for exit in region.exits:
if not found and exit.connected_region is not None:
if exit.spot_type == 'Flute':
if any(map(lambda i: i.name == 'Ocarina (Activated)' and i.player == player, world.precollected_items)):
for flutespot in exit.connected_region.exits:
if flutespot.connected_region and flutespot.connected_region.name not in explored_regions:
explore_region(flutespot.connected_region.name, flutespot.connected_region)
if starting_flute and exit.spot_type == 'Flute':
for flutespot in exit.connected_region.exits:
if flutespot.connected_region and flutespot.connected_region.name not in explored_regions:
explore_region(flutespot.connected_region.name, flutespot.connected_region)
elif exit.connected_region.name == 'Blacksmiths Hut' and exit.access_rule(blank_state):
found = True
return
@@ -1410,6 +1409,7 @@ def can_reach_smith(world, player):
found = False
explored_regions = list()
starting_flute = any(map(lambda i: i.name == 'Ocarina (Activated)' and i.player == player, world.precollected_items))
if not world.is_bombshop_start(player):
start_region = 'Links House'
else:
@@ -1479,7 +1479,7 @@ def build_sectors(world, player):
return sectors
def build_accessible_region_list(world, start_region, player, build_copy_world=False, cross_world=False, region_rules=True, ignore_ledges = False):
def build_accessible_region_list(world, start_region, player, build_copy_world=False, cross_world=False, region_rules=True, ignore_ledges=False, restrictive_follower=False):
from BaseClasses import CollectionState
from Main import copy_world_premature
from Items import ItemFactory
@@ -1494,15 +1494,17 @@ def build_accessible_region_list(world, start_region, player, build_copy_world=F
region = base_world.get_region(region_name, player)
for exit in region.exits:
if exit.connected_region is not None:
if any(map(lambda i: i.name == 'Ocarina (Activated)' and i.player == player, base_world.precollected_items)) and exit.spot_type == 'Flute':
if starting_flute and exit.spot_type == 'Flute':
fluteregion = exit.connected_region
for flutespot in fluteregion.exits:
if flutespot.connected_region and flutespot.connected_region.name not in explored_regions:
explore_region(flutespot.connected_region.name, flutespot.connected_region)
elif exit.connected_region.name not in explored_regions \
and (exit.connected_region.type == region.type
or exit.name in OWExitTypes['OWEdge'] or (cross_world and exit.name in (OWExitTypes['Portal'] + OWExitTypes['Mirror']))) \
and (not region_rules or exit.access_rule(blank_state)) and (not ignore_ledges or exit.name not in (OWExitTypes['Ledge'] + OWExitTypes['OWG'])):
and (exit.connected_region.type == region.type or exit.name in OWExitTypes['OWEdge']
or (cross_world and exit.name in (OWExitTypes['Portal'] + OWExitTypes['Mirror']))) \
and (not region_rules or exit.access_rule(blank_state)) \
and (not restrictive_follower or exit.spot_type != 'OWG') \
and (not ignore_ledges or not (exit.spot_type == 'OWG' or exit.name in OWExitTypes['Ledge'])):
explore_region(exit.connected_region.name, exit.connected_region)
if build_copy_world:
@@ -1518,6 +1520,7 @@ def build_accessible_region_list(world, start_region, player, build_copy_world=F
if base_world.mode[player] == 'standard':
blank_state.collect(ItemFactory('Zelda Delivered', player), True)
explored_regions = list()
starting_flute = any(map(lambda i: i.name == 'Ocarina (Activated)' and i.player == player, base_world.precollected_items))
explore_region(start_region)
return explored_regions