Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
some refinements too # Conflicts: # ItemList.py
This commit is contained in:
@@ -128,6 +128,7 @@ class World(object):
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set_player_attr('open_pyramid', False)
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set_player_attr('treasure_hunt_icon', 'Triforce Piece')
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set_player_attr('treasure_hunt_count', 0)
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set_player_attr('treasure_hunt_total', 0)
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set_player_attr('potshuffle', False)
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set_player_attr('pot_contents', None)
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@@ -1976,6 +1977,8 @@ class Spoiler(object):
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'experimental': self.world.experimental,
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'keydropshuffle': self.world.keydropshuffle,
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'shopsanity': self.world.shopsanity,
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'triforcegoal': self.world.treasure_hunt_count,
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'triforcepool': self.world.treasure_hunt_total,
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'code': {p: Settings.make_code(self.world, p) for p in range(1, self.world.players + 1)}
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}
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@@ -2019,6 +2022,9 @@ class Spoiler(object):
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outfile.write('Retro: %s\n' % ('Yes' if self.metadata['retro'][player] else 'No'))
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outfile.write('Swords: %s\n' % self.metadata['weapons'][player])
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outfile.write('Goal: %s\n' % self.metadata['goal'][player])
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if self.metadata['goal'][player] == 'triforcehunt':
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outfile.write('Triforce Pieces Required: %s\n' % self.metadata['triforcegoal'][player])
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outfile.write('Triforce Pieces Total: %s\n' % self.metadata['triforcepool'][player])
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outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player])
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outfile.write('Item Functionality: %s\n' % self.metadata['item_functionality'][player])
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outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'][player])
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10
CLI.py
10
CLI.py
@@ -97,6 +97,8 @@ def parse_cli(argv, no_defaults=False):
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for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
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'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'openpyramid',
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'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
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'triforce_pool_min', 'triforce_pool_max', 'triforce_goal_min', 'triforce_goal_max',
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'triforce_min_difference', 'triforce_goal', 'triforce_pool',
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'retro', 'accessibility', 'hints', 'beemizer', 'experimental', 'dungeon_counters',
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep',
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@@ -163,6 +165,14 @@ def parse_settings():
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"mixed_travel": "prevent",
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"standardize_palettes": "standardize",
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"triforce_pool": 30,
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"triforce_goal": 20,
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"triforce_pool_min": 0,
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"triforce_pool_max": 0,
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"triforce_goal_min": 0,
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"triforce_goal_max": 0,
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"triforce_min_difference": 10,
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"code": "",
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"multi": 1,
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"names": "",
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41
ItemList.py
41
ItemList.py
@@ -37,7 +37,7 @@ Difficulty = namedtuple('Difficulty',
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['baseitems', 'bottles', 'bottle_count', 'same_bottle', 'progressiveshield',
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'basicshield', 'progressivearmor', 'basicarmor', 'swordless',
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'progressivesword', 'basicsword', 'basicbow', 'timedohko', 'timedother',
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'triforcehunt', 'triforce_pieces_required', 'retro',
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'retro',
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'extras', 'progressive_sword_limit', 'progressive_shield_limit',
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'progressive_armor_limit', 'progressive_bottle_limit',
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'progressive_bow_limit', 'heart_piece_limit', 'boss_heart_container_limit'])
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@@ -60,8 +60,6 @@ difficulties = {
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basicbow = ['Bow', 'Silver Arrows'],
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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triforcehunt = ['Triforce Piece'] * 30,
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triforce_pieces_required = 20,
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retro = ['Small Key (Universal)'] * 18 + ['Rupees (20)'] * 10,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 4,
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@@ -87,8 +85,6 @@ difficulties = {
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basicbow = ['Bow'] * 2,
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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triforcehunt = ['Triforce Piece'] * 30,
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triforce_pieces_required = 20,
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retro = ['Small Key (Universal)'] * 13 + ['Rupees (5)'] * 15,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 3,
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@@ -114,8 +110,6 @@ difficulties = {
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basicbow = ['Bow'] * 2,
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timedohko = ['Green Clock'] * 20 + ['Red Clock'] * 5,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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triforcehunt = ['Triforce Piece'] * 30,
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triforce_pieces_required = 20,
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retro = ['Small Key (Universal)'] * 13 + ['Rupees (5)'] * 15,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 2,
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@@ -196,7 +190,6 @@ def generate_itempool(world, player):
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if world.goal[player] in ['triforcehunt']:
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region = world.get_region('Light World',player)
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loc = Location(player, "Murahdahla", parent=region)
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region.locations.append(loc)
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world.dynamic_locations.append(loc)
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@@ -261,7 +254,7 @@ def generate_itempool(world, player):
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.customitemarray)
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world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
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else:
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.doorShuffle[player])
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(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.doorShuffle[player])
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if player in world.pool_adjustment.keys():
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amt = world.pool_adjustment[player]
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@@ -319,10 +312,14 @@ def generate_itempool(world, player):
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if clock_mode is not None:
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world.clock_mode = clock_mode
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if treasure_hunt_count is not None:
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world.treasure_hunt_count[player] = treasure_hunt_count
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if treasure_hunt_icon is not None:
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world.treasure_hunt_icon[player] = treasure_hunt_icon
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if world.goal[player] == 'triforcehunt':
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if world.treasure_hunt_count[player] == 0:
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world.treasure_hunt_count[player] = 20
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if world.treasure_hunt_total[player] == 0:
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world.treasure_hunt_total[player] = 30
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world.treasure_hunt_icon[player] = 'Triforce Piece'
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if world.custom:
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world.treasure_hunt_count[player] = treasure_hunt_count
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world.itempool.extend([item for item in get_dungeon_item_pool(world) if item.player == player
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and ((item.smallkey and world.keyshuffle[player])
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@@ -639,13 +636,15 @@ shop_transfer = {'Red Potion': 'Rupees (100)', 'Bee': 'Rupees (5)', 'Blue Potion
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}
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def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, door_shuffle):
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def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, door_shuffle):
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pool = []
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placed_items = {}
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precollected_items = []
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clock_mode = None
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treasure_hunt_count = None
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treasure_hunt_icon = None
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if goal == 'triforcehunt':
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if treasure_hunt_total == 0:
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treasure_hunt_total = 30
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triforcepool = ['Triforce Piece'] * int(treasure_hunt_total)
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pool.extend(alwaysitems)
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@@ -739,13 +738,13 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
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extraitems -= len(diff.timedohko)
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clock_mode = 'countdown-ohko'
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if goal == 'triforcehunt':
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pool.extend(diff.triforcehunt)
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extraitems -= len(diff.triforcehunt)
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treasure_hunt_count = diff.triforce_pieces_required
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treasure_hunt_icon = 'Triforce Piece'
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pool.extend(triforcepool)
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extraitems -= len(triforcepool)
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for extra in diff.extras:
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if extraitems > 0:
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if len(extra) > extraitems:
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extra = random.choices(extra, k=extraitems)
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pool.extend(extra)
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extraitems -= len(extra)
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@@ -770,7 +769,7 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
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pool.extend(['Small Key (Universal)'])
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else:
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pool.extend(['Small Key (Universal)'])
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return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms)
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return (pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms)
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def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, customitemarray):
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if isinstance(customitemarray,dict) and 1 in customitemarray:
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2
Main.py
2
Main.py
@@ -86,6 +86,8 @@ def main(args, seed=None, fish=None):
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world.keydropshuffle = args.keydropshuffle.copy()
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world.mixed_travel = args.mixed_travel.copy()
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world.standardize_palettes = args.standardize_palettes.copy()
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world.treasure_hunt_count = args.triforce_goal.copy()
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world.treasure_hunt_total = args.triforce_pool.copy()
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world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
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14
Mystery.py
14
Mystery.py
@@ -126,6 +126,12 @@ def roll_settings(weights):
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return None
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return random.choices(list(root[option].keys()), weights=list(map(int,root[option].values())))[0]
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def get_choice_default(option, root=weights, default=None):
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choice = get_choice(option, root)
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if choice is None and default is not None:
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return default
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return choice
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ret = argparse.Namespace()
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glitches_required = get_choice('glitches_required')
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@@ -174,6 +180,14 @@ def roll_settings(weights):
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ret.crystals_ganon = get_choice('ganon_open')
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if ret.goal == 'triforcehunt':
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goal_min = get_choice_default('triforce_goal_min', default=20)
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goal_max = get_choice_default('triforce_goal_max', default=20)
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pool_min = get_choice_default('triforce_pool_min', default=30)
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pool_max = get_choice_default('triforce_pool_max', default=30)
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ret.triforce_goal = random.randint(int(goal_min), int(goal_max))
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min_diff = get_choice_default('triforce_min_difference', default=10)
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ret.triforce_pool = random.randint(max(int(pool_min), ret.triforce_goal + int(min_diff)), int(pool_max))
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ret.mode = get_choice('world_state')
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if ret.mode == 'retro':
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ret.mode = 'open'
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4
Rom.py
4
Rom.py
@@ -1117,7 +1117,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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# set up goals for treasure hunt
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rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon[player] == 'Triforce Piece' else [0x0D, 0x28])
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rom.write_byte(0x180167, world.treasure_hunt_count[player] % 256)
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rom.write_byte(0x180167, int(world.treasure_hunt_count[player]) % 256)
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rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
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rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
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@@ -2064,7 +2064,7 @@ def write_strings(rom, world, player, team):
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tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
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tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
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tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\nhidden in a hollow tree. If you bring\n%d triforce pieces, I can reassemble it." % world.treasure_hunt_count[player]
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tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\nhidden in a hollow tree. If you bring\n%d triforce pieces, I can reassemble it." % int(world.treasure_hunt_count[player])
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elif world.goal[player] in ['pedestal']:
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tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
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tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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2
Rules.py
2
Rules.py
@@ -42,7 +42,7 @@ def set_rules(world, player):
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# require aga2 to beat ganon
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add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
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elif world.goal[player] == 'triforcehunt':
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add_rule(world.get_location('Murahdahla', player), lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= state.world.treasure_hunt_count[player])
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add_rule(world.get_location('Murahdahla', player), lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= int(state.world.treasure_hunt_count[player]))
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if world.mode[player] != 'inverted':
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set_big_bomb_rules(world, player)
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@@ -39,6 +39,11 @@
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dungeons: 1
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pedestal: 2
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triforce-hunt: 0
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triforce_goal_min: 10
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triforce_goal_max: 30
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triforce_pool_min: 20
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triforce_pool_max: 40
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triforce_min_difference: 10
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dungeon_items:
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standard: 10
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mc: 3
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@@ -218,6 +218,13 @@
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"usestartinventory": {
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"type": "bool"
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},
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"triforce_pool": {},
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"triforce_goal": {},
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"triforce_pool_min": {},
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"triforce_pool_max": {},
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"triforce_goal_min": {},
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"triforce_goal_max": {},
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"triforce_min_difference": {},
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"custom": {
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"type": "bool",
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"help": "suppress"
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Reference in New Issue
Block a user