Pot shuffle

This commit is contained in:
compiling
2020-08-09 14:19:20 +10:00
parent ce835aaee6
commit 7c9e02b182
12 changed files with 430 additions and 551 deletions

View File

@@ -121,6 +121,8 @@ class World(object):
set_player_attr('open_pyramid', False)
set_player_attr('treasure_hunt_icon', 'Triforce Piece')
set_player_attr('treasure_hunt_count', 0)
set_player_attr('potshuffle', False)
set_player_attr('pot_contents', None)
def get_name_string_for_object(self, obj):
return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
@@ -1853,3 +1855,48 @@ flooded_keys = {
'Trench 1 Switch': 'Swamp Palace - Trench 1 Pot Key',
'Trench 2 Switch': 'Swamp Palace - Trench 2 Pot Key'
}
class PotItem(FastEnum):
Nothing = 0x0
OneRupee = 0x1
RockCrab = 0x2
Bee = 0x3
Random = 0x4
Bomb_0 = 0x5
Heart_0 = 0x6
FiveRupees = 0x7
Key = 0x8
FiveArrows = 0x9
Bomb = 0xA
Heart = 0xB
SmallMagic = 0xC
BigMagic = 0xD
Chicken = 0xE
GreenSoldier = 0xF
AliveRock = 0x10
BlueSoldier = 0x11
GroundBomb = 0x12
Heart_2 = 0x13
Fairy = 0x14
Heart_3 = 0x15
Hole = 0x80
Warp = 0x82
Staircase = 0x84
Bombable = 0x86
Switch = 0x88
class PotFlags(FastEnum):
Normal = 0x0
NoSwitch = 0x1 # A switch should never go here
SwitchLogicChange = 0x2 # A switch can go here, but requires a logic change
class Pot(object):
def __init__(self, x, y, item, room, flags = PotFlags.Normal):
self.x = x
self.y = y
self.item = item
self.room = room
self.flags = flags