Added Flute Spots to spoiler log
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@@ -3053,6 +3053,18 @@ class Spoiler(object):
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if self.overworlds:
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if self.overworlds:
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outfile.write('\n\nOverworld:\n\n')
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outfile.write('\n\nOverworld:\n\n')
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# flute shuffle
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for player in range(1, self.world.players + 1):
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if ('flute', player) in self.maps:
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outfile.write('Flute Spots:\n')
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break
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for player in range(1, self.world.players + 1):
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if ('flute', player) in self.maps:
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if self.world.players > 1:
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outfile.write(str('(Player ' + str(player) + ')\n')) # player name
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outfile.write(self.maps[('flute', player)]['text'] + '\n\n')
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# overworld tile swaps
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# overworld tile swaps
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for player in range(1, self.world.players + 1):
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for player in range(1, self.world.players + 1):
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if ('swaps', player) in self.maps:
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if ('swaps', player) in self.maps:
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@@ -420,6 +420,24 @@ def link_overworld(world, player):
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world.owflutespots[player] = new_spots
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world.owflutespots[player] = new_spots
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connect_flutes(new_spots)
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connect_flutes(new_spots)
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# update spoiler
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s = list(map(lambda x: ' ' if x not in new_spots else 'F', [i for i in range(0x40)]))
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text_output = tile_swap_spoiler_table.replace('s', '%s') % ( s[0x02], s[0x07],
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s[0x00], s[0x03], s[0x05],
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s[0x00], s[0x02],s[0x03], s[0x05], s[0x07], s[0x0a], s[0x0f],
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s[0x0a], s[0x0f],
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s[0x10],s[0x11],s[0x12],s[0x13],s[0x14],s[0x15],s[0x16],s[0x17], s[0x10],s[0x11],s[0x12],s[0x13],s[0x14],s[0x15],s[0x16],s[0x17],
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s[0x18], s[0x1a],s[0x1b], s[0x1d],s[0x1e],
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s[0x22], s[0x25], s[0x1a], s[0x1d],
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s[0x28],s[0x29],s[0x2a],s[0x2b],s[0x2c],s[0x2d],s[0x2e],s[0x2f], s[0x18], s[0x1b], s[0x1e],
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s[0x30], s[0x32],s[0x33],s[0x34],s[0x35], s[0x37], s[0x22], s[0x25],
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s[0x3a],s[0x3b],s[0x3c], s[0x3f],
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s[0x28],s[0x29],s[0x2a],s[0x2b],s[0x2c],s[0x2d],s[0x2e],s[0x2f],
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s[0x32],s[0x33],s[0x34], s[0x37],
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s[0x30], s[0x35],
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s[0x3a],s[0x3b],s[0x3c], s[0x3f])
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world.spoiler.set_map('flute', text_output, new_spots, player)
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def connect_custom(world, connected_edges, player):
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def connect_custom(world, connected_edges, player):
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if hasattr(world, 'custom_overworld') and world.custom_overworld[player]:
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if hasattr(world, 'custom_overworld') and world.custom_overworld[player]:
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for edgename1, edgename2 in world.custom_overworld[player]:
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for edgename1, edgename2 in world.custom_overworld[player]:
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