diff --git a/BaseClasses.py b/BaseClasses.py index 1c057b1c..2b56d39f 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -16,6 +16,7 @@ from EntranceShuffle import door_addresses, indirect_connections from Utils import int16_as_bytes from Tables import normal_offset_table, spiral_offset_table, multiply_lookup, divisor_lookup from RoomData import Room +from source.dungeon.RoomObject import RoomObject class World(object): @@ -139,6 +140,8 @@ class World(object): set_player_attr('pot_contents', None) set_player_attr('pseudoboots', False) set_player_attr('collection_rate', False) + set_player_attr('colorizepots', False) + set_player_attr('pot_pool', {}) set_player_attr('shopsanity', False) set_player_attr('mixed_travel', 'prevent') @@ -2710,7 +2713,7 @@ class PotFlags(FastEnum): class Pot(object): - def __init__(self, x, y, item, room, flags = PotFlags.Normal): + def __init__(self, x, y, item, room, flags=PotFlags.Normal, obj=None): self.x = x self.y = y self.item = item @@ -2718,9 +2721,12 @@ class Pot(object): self.flags = flags self.indicator = None # 0x80 for standing item, 0xC0 multiworld item self.standing_item_code = None # standing item code if nay + self.obj_ref = obj + self.location = None # location back ref def copy(self): - return Pot(self.x, self.y, self.item, self.room, self.flags) + obj_ref = RoomObject(self.obj_ref.address, self.obj_ref.data) if self.obj_ref else None + return Pot(self.x, self.y, self.item, self.room, self.flags, obj_ref) def pot_data(self): high_byte = self.y @@ -2731,6 +2737,12 @@ class Pot(object): item = self.item if not self.indicator else self.standing_item_code return [self.x, high_byte, item] + def __eq__(self, other): + return self.x == other.x and self.y == other.y and self.room == other.room + + def __hash__(self): + return hash((self.x, self.y, self.room)) + # byte 0: DDDE EEEE (DR, ER) dr_mode = {"basic": 1, "crossed": 2, "vanilla": 0} @@ -2754,7 +2766,8 @@ mixed_travel_mode = {"prevent": 0, "allow": 1, "force": 2} # new byte 4: ?DDD PPPP (unused, drop, pottery) # dropshuffle reserves 2 bits, pottery needs 2 but reserves 2 for future modes) -pottery_mode = {"none": 0, "shuffle": 1, "keys": 2, 'lottery': 3, 'dungeon': 4, 'cave': 5} +pottery_mode = {'none': 0, 'keys': 2, 'lottery': 3, 'dungeon': 4, 'cave': 5, 'cavekeys': 6, 'reduced': 7, + 'clustered': 8, 'nonempty': 9} # byte 5: CCCC CTTX (crystals gt, ctr2, experimental) counter_mode = {"default": 0, "off": 1, "on": 2, "pickup": 3} diff --git a/CLI.py b/CLI.py index 6a04e4c9..c659d3b5 100644 --- a/CLI.py +++ b/CLI.py @@ -125,7 +125,7 @@ def parse_cli(argv, no_defaults=False): 'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep', 'remote_items', 'shopsanity', 'dropshuffle', 'pottery', 'keydropshuffle', 'mixed_travel', 'standardize_palettes', 'code', 'reduce_flashing', 'shuffle_sfx', - 'msu_resume', 'collection_rate']: + 'msu_resume', 'collection_rate', 'colorizepots']: value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name) if player == 1: setattr(ret, name, {1: value}) @@ -162,6 +162,7 @@ def parse_settings(): "progressive": "on", "accessibility": "items", "algorithm": "balanced", + 'mystery': False, "restrict_boss_items": "none", # Shuffle Ganon defaults to TRUE @@ -182,6 +183,7 @@ def parse_settings(): 'keydropshuffle': False, 'dropshuffle': False, 'pottery': 'none', + 'colorizepots': False, 'shufflepots': False, "mapshuffle": False, "compassshuffle": False, diff --git a/Fill.py b/Fill.py index 7199c1af..efc1ad82 100644 --- a/Fill.py +++ b/Fill.py @@ -491,6 +491,9 @@ def ensure_good_pots(world, write_skips=False): loc.item.player = loc.player else: loc.item = ItemFactory(invalid_location_replacement[loc.item.name], loc.player) + # do the arrow retro check + if world.retro[loc.item.player] and loc.item.name in {'Arrows (5)', 'Arrows (10)'}: + loc.item = ItemFactory('Rupees (5)', loc.item.player) # don't write out all pots to spoiler if write_skips: if loc.type == LocationType.Pot and loc.item.name in valid_pot_items: diff --git a/ItemList.py b/ItemList.py index f43a935d..2d647c5c 100644 --- a/ItemList.py +++ b/ItemList.py @@ -574,7 +574,7 @@ def set_up_shops(world, player): removals = [item for item in world.itempool if item.name == 'Bomb Upgrade (+5)' and item.player == player] for remove in removals: world.itempool.remove(remove) - world.itempool.append(ItemFactory('Rupees (50)', player)) # replace the bomb upgrade + world.itempool.append(ItemFactory('Rupees (50)', player)) # replace the bomb upgrade else: cap_shop = world.get_region('Capacity Upgrade', player).shop cap_shop.inventory[0] = cap_shop.inventory[1] # remove bomb capacity upgrades in bombbag @@ -781,8 +781,10 @@ def add_pot_contents(world, player): for super_tile, pot_list in vanilla_pots.items(): for pot in pot_list: if pot.item not in [PotItem.Hole, PotItem.Key, PotItem.Switch]: - if valid_pot_location(pot, world, player): - world.itempool.append(ItemFactory(pot_items[pot.item], player)) + if valid_pot_location(pot, world.pot_pool[player], world, player): + item = ('Rupees (5)' if world.retro[player] and pot_items[pot.item] == 'Arrows (5)' + else pot_items[pot.item]) + world.itempool.append(ItemFactory(item, player)) def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, bombbag, door_shuffle, logic): diff --git a/Main.py b/Main.py index a654cf42..af0b1c9e 100644 --- a/Main.py +++ b/Main.py @@ -33,7 +33,7 @@ from source.overworld.EntranceShuffle2 import link_entrances_new from source.tools.BPS import create_bps_from_data from source.classes.CustomSettings import CustomSettings -__version__ = '1.0.1.12w' +__version__ = '1.0.1.13w' from source.classes.BabelFish import BabelFish @@ -122,6 +122,7 @@ def main(args, seed=None, fish=None): world.overworld_map = args.overworld_map.copy() world.restrict_boss_items = args.restrict_boss_items.copy() world.collection_rate = args.collection_rate.copy() + world.colorizepots = args.colorizepots.copy() world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)} @@ -183,7 +184,7 @@ def main(args, seed=None, fish=None): logger.info(world.fish.translate("cli", "cli", "shuffling.pots")) for player in range(1, world.players + 1): if world.potshuffle[player]: - if world.pottery[player] not in ['lottery', 'dungeon']: + if world.pottery[player] in ['none', 'cave', 'keys', 'cavekeys']: shuffle_pots(world, player) else: shuffle_pot_switches(world, player) @@ -321,7 +322,7 @@ def main(args, seed=None, fish=None): logging.warning(enemizerMsg) raise EnemizerError(enemizerMsg) - patch_rom(world, rom, player, team, enemized, bool(args.outputname)) + patch_rom(world, rom, player, team, enemized, bool(args.mystery)) if args.race: patch_race_rom(rom) diff --git a/Mystery.py b/Mystery.py index bc6351af..7eb547aa 100644 --- a/Mystery.py +++ b/Mystery.py @@ -1,9 +1,6 @@ import argparse import logging import RaceRandom as random -import urllib.request -import urllib.parse -import yaml from DungeonRandomizer import parse_cli from Main import main as DRMain @@ -18,6 +15,7 @@ def add_bool(self, node): SafeConstructor.add_constructor(u'tag:yaml.org,2002:bool', add_bool) + def main(): parser = argparse.ArgumentParser(add_help=False) parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255)) @@ -72,6 +70,7 @@ def main(): erargs.outputname = seedname erargs.outputpath = args.outputpath erargs.loglevel = args.loglevel + erargs.mystery = True if args.rom: erargs.rom = args.rom @@ -103,182 +102,6 @@ def main(): DRMain(erargs, seed, BabelFish()) -def get_weights(path): - try: - if urllib.parse.urlparse(path).scheme: - return yaml.load(urllib.request.urlopen(path), Loader=yaml.FullLoader) - with open(path, 'r', encoding='utf-8') as f: - return yaml.load(f, Loader=yaml.SafeLoader) - except Exception as e: - raise Exception(f'Failed to read weights file: {e}') - -def roll_settings(weights): - def get_choice(option, root=None): - root = weights if root is None else root - if option not in root: - return None - if type(root[option]) is not dict: - return root[option] - if not root[option]: - return None - return random.choices(list(root[option].keys()), weights=list(map(int,root[option].values())))[0] - - def get_choice_default(option, root=weights, default=None): - choice = get_choice(option, root) - if choice is None and default is not None: - return default - return choice - - while True: - subweights = weights.get('subweights', {}) - if len(subweights) == 0: - break - chances = ({k: int(v['chance']) for (k, v) in subweights.items()}) - subweight_name = random.choices(list(chances.keys()), weights=list(chances.values()))[0] - subweights = weights.get('subweights', {}).get(subweight_name, {}).get('weights', {}) - subweights['subweights'] = subweights.get('subweights', {}) - weights = {**weights, **subweights} - - ret = argparse.Namespace() - - ret.algorithm = get_choice('algorithm') - - glitch_map = {'none': 'noglitches', 'no_logic': 'nologic', 'owglitches': 'owglitches', - 'owg': 'owglitches', 'minorglitches': 'minorglitches'} - glitches_required = get_choice('glitches_required') - if glitches_required is not None: - if glitches_required not in glitch_map.keys(): - print(f'Logic did not match one of: {", ".join(glitch_map.keys())}') - glitches_required = 'none' - ret.logic = glitch_map[glitches_required] - - item_placement = get_choice('item_placement') - # not supported in ER - - dungeon_items = get_choice('dungeon_items') - ret.mapshuffle = get_choice('map_shuffle') == 'on' if 'map_shuffle' in weights else dungeon_items in ['mc', 'mcs', 'full'] - ret.compassshuffle = get_choice('compass_shuffle') == 'on' if 'compass_shuffle' in weights else dungeon_items in ['mc', 'mcs', 'full'] - ret.keyshuffle = get_choice('smallkey_shuffle') == 'on' if 'smallkey_shuffle' in weights else dungeon_items in ['mcs', 'full'] - ret.bigkeyshuffle = get_choice('bigkey_shuffle') == 'on' if 'bigkey_shuffle' in weights else dungeon_items in ['full'] - - ret.accessibility = get_choice('accessibility') - ret.restrict_boss_items = get_choice('restrict_boss_items') - - entrance_shuffle = get_choice('entrance_shuffle') - ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla' - overworld_map = get_choice('overworld_map') - ret.overworld_map = overworld_map if overworld_map != 'default' else 'default' - door_shuffle = get_choice('door_shuffle') - ret.door_shuffle = door_shuffle if door_shuffle != 'none' else 'vanilla' - ret.intensity = get_choice('intensity') - ret.experimental = get_choice('experimental') == 'on' - ret.collection_rate = get_choice('collection_rate') == 'on' - - ret.dungeon_counters = get_choice('dungeon_counters') if 'dungeon_counters' in weights else 'default' - if ret.dungeon_counters == 'default': - ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle == 'on' else 'off' - - ret.shufflelinks = get_choice('shufflelinks') == 'on' - ret.pseudoboots = get_choice('pseudoboots') == 'on' - ret.shopsanity = get_choice('shopsanity') == 'on' - ret.dropshuffle = get_choice('dropshuffle') == 'on' - ret.pottery = get_choice('pottery') if 'pottery' in weights else 'none' - ret.shufflepots = get_choice('pot_shuffle') == 'on' - ret.mixed_travel = get_choice('mixed_travel') if 'mixed_travel' in weights else 'prevent' - ret.standardize_palettes = get_choice('standardize_palettes') if 'standardize_palettes' in weights else 'standardize' - - goal = get_choice('goals') - if goal is not None: - ret.goal = {'ganon': 'ganon', - 'fast_ganon': 'crystals', - 'dungeons': 'dungeons', - 'pedestal': 'pedestal', - 'triforce-hunt': 'triforcehunt' - }[goal] - ret.openpyramid = goal == 'fast_ganon' if ret.shuffle in ['vanilla', 'dungeonsfull', 'dungeonssimple'] else False - - ret.crystals_gt = get_choice('tower_open') - - ret.crystals_ganon = get_choice('ganon_open') - - goal_min = get_choice_default('triforce_goal_min', default=20) - goal_max = get_choice_default('triforce_goal_max', default=20) - pool_min = get_choice_default('triforce_pool_min', default=30) - pool_max = get_choice_default('triforce_pool_max', default=30) - ret.triforce_goal = random.randint(int(goal_min), int(goal_max)) - min_diff = get_choice_default('triforce_min_difference', default=10) - ret.triforce_pool = random.randint(max(int(pool_min), ret.triforce_goal + int(min_diff)), int(pool_max)) - - ret.mode = get_choice('world_state') - if ret.mode == 'retro': - ret.mode = 'open' - ret.retro = True - ret.retro = get_choice('retro') == 'on' # this overrides world_state if used - - ret.bombbag = get_choice('bombbag') == 'on' - - ret.hints = get_choice('hints') == 'on' - - swords = get_choice('weapons') - if swords is not None: - ret.swords = {'randomized': 'random', - 'assured': 'assured', - 'vanilla': 'vanilla', - 'swordless': 'swordless' - }[swords] - - ret.difficulty = get_choice('item_pool') - - ret.item_functionality = get_choice('item_functionality') - - old_style_bosses = {'basic': 'simple', - 'normal': 'full', - 'chaos': 'random'} - boss_choice = get_choice('boss_shuffle') - if boss_choice in old_style_bosses.keys(): - boss_choice = old_style_bosses[boss_choice] - ret.shufflebosses = boss_choice - - enemy_choice = get_choice('enemy_shuffle') - if enemy_choice == 'chaos': - enemy_choice = 'random' - ret.shuffleenemies = enemy_choice - - old_style_damage = {'none': 'default', - 'chaos': 'random'} - damage_choice = get_choice('enemy_damage') - if damage_choice in old_style_damage: - damage_choice = old_style_damage[damage_choice] - ret.enemy_damage = damage_choice - - ret.enemy_health = get_choice('enemy_health') - - ret.beemizer = get_choice('beemizer') if 'beemizer' in weights else '0' - - inventoryweights = weights.get('startinventory', {}) - startitems = [] - for item in inventoryweights.keys(): - if get_choice(item, inventoryweights) == 'on': - startitems.append(item) - ret.startinventory = ','.join(startitems) - if len(startitems) > 0: - ret.usestartinventory = True - - if 'rom' in weights: - romweights = weights['rom'] - ret.sprite = get_choice('sprite', romweights) - ret.disablemusic = get_choice('disablemusic', romweights) == 'on' - ret.quickswap = get_choice('quickswap', romweights) == 'on' - ret.reduce_flashing = get_choice('reduce_flashing', romweights) == 'on' - ret.msu_resume = get_choice('msu_resume', romweights) == 'on' - ret.fastmenu = get_choice('menuspeed', romweights) - ret.heartcolor = get_choice('heartcolor', romweights) - ret.heartbeep = get_choice('heartbeep', romweights) - ret.ow_palettes = get_choice('ow_palettes', romweights) - ret.uw_palettes = get_choice('uw_palettes', romweights) - ret.shuffle_sfx = get_choice('shuffle_sfx', romweights) == 'on' - - return ret if __name__ == '__main__': main() diff --git a/PotShuffle.py b/PotShuffle.py index 8b2cc33c..17107bae 100644 --- a/PotShuffle.py +++ b/PotShuffle.py @@ -1,7 +1,11 @@ +import RaceRandom as random + from collections import defaultdict -from BaseClasses import PotItem, Pot, PotFlags, CrystalBarrier, LocationType -from Utils import int16_as_bytes, pc_to_snes +from BaseClasses import PotItem, Pot, PotFlags, CrystalBarrier, LocationType, RegionType +from Utils import int16_as_bytes, pc_to_snes, snes_to_pc + +from source.dungeon.RoomObject import RoomObject, Shuffled_Pot movable_switch_rooms = defaultdict(lambda: [], {'PoD Stalfos Basement': ['PoD Basement Ledge'], @@ -18,346 +22,838 @@ invalid_key_rooms = { } vanilla_pots = { - 2: [Pot(80, 6, PotItem.Nothing, 'Sewers Yet More Rats', PotFlags.LowerRegion), - Pot(80, 8, PotItem.Nothing, 'Sewers Yet More Rats', PotFlags.LowerRegion), - Pot(44, 8, PotItem.Nothing, 'Sewers Yet More Rats', PotFlags.LowerRegion), - Pot(44, 10, PotItem.Nothing, 'Sewers Yet More Rats', PotFlags.LowerRegion)], - 4: [Pot(162, 25, PotItem.Nothing, 'TR Dash Room'), Pot(152, 25, PotItem.Nothing, 'TR Dash Room'), Pot(152, 22, PotItem.Nothing, 'TR Dash Room'), Pot(162, 22, PotItem.Nothing, 'TR Dash Room'), Pot(204, 19, PotItem.Bomb, 'TR Tongue Pull'), - Pot(240, 19, PotItem.Bomb, 'TR Tongue Pull')], - 9: [Pot(12, 4, PotItem.OneRupee, 'PoD Shooter Room'), Pot(48, 4, PotItem.Heart, 'PoD Shooter Room'), Pot(12, 12, PotItem.Switch, 'PoD Shooter Room')], - 0xa: [Pot(96, 8, PotItem.Heart, 'PoD Stalfos Basement'), Pot(104, 8, PotItem.Heart, 'PoD Stalfos Basement'), - Pot(204, 11, PotItem.Switch, 'PoD Stalfos Basement'), Pot(100, 9, PotItem.Nothing, 'PoD Stalfos Basement'), - Pot(100, 7, PotItem.Nothing, 'PoD Stalfos Basement'), - Pot(156, 17, PotItem.Bomb, 'PoD Basement Ledge', PotFlags.SwitchLogicChange), - Pot(160, 17, PotItem.FiveArrows, 'PoD Basement Ledge', PotFlags.SwitchLogicChange)], - 0xb: [Pot(202, 3, PotItem.Bomb, 'PoD Dark Pegs Left'), Pot(202, 12, PotItem.Bomb, 'PoD Dark Pegs Left')], - 0x11: [Pot(152, 19, PotItem.Nothing, 'Sewers Secret Room'), Pot(152, 15, PotItem.Nothing, 'Sewers Secret Room'), Pot(144, 15, PotItem.Heart, 'Sewers Secret Room'), Pot(160, 15, PotItem.Heart, 'Sewers Secret Room'), - Pot(144, 19, PotItem.Heart, 'Sewers Secret Room'), Pot(160, 19, PotItem.Heart, 'Sewers Secret Room')], - 0x15: [Pot(96, 4, PotItem.Bomb, 'TR Pipe Pit'), Pot(100, 4, PotItem.SmallMagic, 'TR Pipe Pit'), Pot(104, 4, PotItem.Heart, 'TR Pipe Pit'), Pot(108, 4, PotItem.SmallMagic, 'TR Pipe Pit'), Pot(112, 4, PotItem.FiveArrows, 'TR Pipe Pit'), - Pot(12, 6, PotItem.OneRupee, 'TR Pipe Pit'), Pot(16, 6, PotItem.FiveArrows, 'TR Pipe Pit'), Pot(20, 6, PotItem.FiveRupees, 'TR Pipe Pit'), Pot(70, 11, PotItem.BigMagic, 'TR Pipe Ledge')], - 0x16: [Pot(188, 3, PotItem.Heart, 'Swamp I'), Pot(192, 3, PotItem.Heart, 'Swamp I'), Pot(188, 4, PotItem.SmallMagic, 'Swamp I'), Pot(192, 4, PotItem.SmallMagic, 'Swamp I'), Pot(188, 5, PotItem.FiveArrows, 'Swamp I'), - Pot(192, 5, PotItem.FiveArrows, 'Swamp I'), Pot(188, 6, PotItem.Bomb, 'Swamp I'), Pot(192, 6, PotItem.Bomb, 'Swamp I'), Pot(240, 19, PotItem.Key, 'Swamp Waterway')], - 0x17: [Pot(100, 13, PotItem.Heart, 'Hera 5F Pot Block'), Pot(100, 14, PotItem.Heart, 'Hera 5F Pot Block'), Pot(100, 15, PotItem.Heart, 'Hera 5F Pot Block'), Pot(100, 16, PotItem.Heart, 'Hera 5F Pot Block'), Pot(100, 17, PotItem.Heart, 'Hera 5F Pot Block'), Pot(100, 18, PotItem.Heart, 'Hera 5F Pot Block'), - Pot(104, 13, PotItem.Heart, 'Hera 5F Pot Block'), Pot(104, 14, PotItem.Heart, 'Hera 5F Pot Block'), Pot(104, 15, PotItem.Heart, 'Hera 5F Pot Block'), Pot(104, 16, PotItem.Heart, 'Hera 5F Pot Block'), Pot(104, 17, PotItem.Heart, 'Hera 5F Pot Block'), Pot(104, 18, PotItem.Heart, 'Hera 5F Pot Block')], - 26: [Pot(28, 5, PotItem.Bomb, 'PoD Falling Bridge Ledge'), Pot(32, 5, PotItem.Bomb, 'PoD Falling Bridge Ledge'), Pot(28, 27, PotItem.Bomb, 'PoD Falling Bridge'), Pot(32, 27, PotItem.Bomb, 'PoD Falling Bridge'), - Pot(232, 19, PotItem.Nothing, 'PoD Harmless Hellway'), Pot(212, 19, PotItem.Nothing, 'PoD Harmless Hellway')], - 27: [Pot(20, 23, PotItem.FiveArrows, 'PoD Mimics 2'), Pot(40, 23, PotItem.FiveArrows, 'PoD Mimics 2')], - 30: [Pot(84, 9, PotItem.Bomb, 'Ice Bomb Drop')], - 31: [Pot(28, 25, PotItem.Switch, 'Ice Pengator Switch'), Pot(28, 23, PotItem.Nothing, 'Ice Pengator Switch'), Pot(86, 26, PotItem.Nothing, 'Ice Big Key'), Pot(86, 27, PotItem.Nothing, 'Ice Big Key')], - 33: [Pot(160, 20, PotItem.Nothing, 'Sewers Key Rat'), Pot(168, 24, PotItem.SmallMagic, 'Sewers Key Rat'), Pot(48, 28, PotItem.Heart, 'Sewers Key Rat'), Pot(82, 28, PotItem.SmallMagic, 'Sewers Key Rat'), - Pot(100, 28, PotItem.Nothing, 'Sewers Key Rat'), Pot(104, 28, PotItem.Nothing, 'Sewers Key Rat')], - 35: [Pot(86, 26, PotItem.OneRupee, 'TR Lazy Eyes'), Pot(90, 26, PotItem.Heart, 'TR Lazy Eyes'), Pot(94, 26, PotItem.OneRupee, 'TR Lazy Eyes'), Pot(98, 26, PotItem.Bomb, 'TR Lazy Eyes'), Pot(102, 26, PotItem.OneRupee, 'TR Lazy Eyes')], - 36: [Pot(12, 4, PotItem.FiveRupees, 'TR Twin Pokeys'), Pot(48, 4, PotItem.Heart, 'TR Twin Pokeys'), Pot(12, 12, PotItem.SmallMagic, 'TR Twin Pokeys'), Pot(48, 12, PotItem.OneRupee, 'TR Twin Pokeys')], - 38: [Pot(28, 4, PotItem.Bomb, 'Swamp Shooters'), Pot(12, 8, PotItem.SmallMagic, 'Swamp Shooters'), Pot(150, 19, PotItem.Switch, 'Swamp Push Statue'), Pot(22, 26, PotItem.FiveRupees, 'Swamp Push Statue'), - Pot(220, 26, PotItem.FiveArrows, 'Swamp Push Statue', PotFlags.SwitchLogicChange)], - 39: [Pot(214, 19, PotItem.Nothing, 'Hera 4F'), Pot(214, 20, PotItem.Nothing, 'Hera 4F'), Pot(166, 20, PotItem.Bomb, 'Hera 4F'), Pot(214, 21, PotItem.Heart, 'Hera 4F'), Pot(40, 28, PotItem.OneRupee, 'Hera 4F'), - Pot(44, 28, PotItem.OneRupee, 'Hera 4F'), Pot(80, 28, PotItem.FiveRupees, 'Hera 4F'), Pot(84, 28, PotItem.FiveRupees, 'Hera 4F'), Pot(102, 17, PotItem.Nothing, 'Hera 4F'), Pot(98, 17, PotItem.Nothing, 'Hera 4F'), - Pot(106, 17, PotItem.Nothing, 'Hera 4F'), Pot(166, 21, PotItem.Nothing, 'Hera 4F'), Pot(166, 19, PotItem.Nothing, 'Hera 4F'), Pot(92, 12, PotItem.Nothing, 'Hera 4F'), Pot(160, 12, PotItem.Nothing, 'Hera 4F')], - 42: [Pot(80, 12, PotItem.OneRupee, 'PoD Arena Main'), Pot(80, 19, PotItem.Heart, 'PoD Arena Main')], - 43: [Pot(16, 5, PotItem.Heart, 'PoD Sexy Statue'), Pot(44, 5, PotItem.Switch, 'PoD Sexy Statue'), Pot(16, 6, PotItem.Heart, 'PoD Sexy Statue'), Pot(44, 6, PotItem.Bomb, 'PoD Sexy Statue'), Pot(16, 7, PotItem.Heart, 'PoD Sexy Statue'), - Pot(44, 7, PotItem.Bomb, 'PoD Sexy Statue'), Pot(146, 21, PotItem.Bomb, 'PoD Map Balcony'), Pot(170, 21, PotItem.FiveArrows, 'PoD Map Balcony'), Pot(146, 22, PotItem.Bomb, 'PoD Map Balcony'), - Pot(170, 22, PotItem.FiveArrows, 'PoD Map Balcony')], - 44: [Pot(108, 24, PotItem.Heart, 'Hookshot Cave (Middle)'), Pot(112, 24, PotItem.Heart, 'Hookshot Cave (Middle)')], - 0x2F: [Pot(28, 7, PotItem.Heart, 'Kakariko Well (back)'), Pot(32, 7, PotItem.Heart, 'Kakariko Well (back)'), - Pot(28, 9, PotItem.FiveRupees, 'Kakariko Well (back)'), Pot(32, 9, PotItem.FiveRupees, 'Kakariko Well (back)'), - Pot(172, 19, PotItem.FiveRupees, 'Kakariko Well (top)'), Pot(180, 19, PotItem.FiveRupees, 'Kakariko Well (top)'), - Pot(104, 27, PotItem.Heart, 'Kakariko Well (bottom)'), Pot(104, 28, PotItem.Heart, 'Kakariko Well (bottom)')], - 49: [Pot(92, 28, PotItem.Bomb, 'Hera Beetles'), Pot(96, 28, PotItem.Nothing, 'Hera Beetles')], - 50: [Pot(28, 13, PotItem.SmallMagic, 'Sewers Dark Cross')], - 52: [Pot(78, 8, PotItem.FiveRupees, 'Swamp Barrier Ledge'), Pot(92, 8, PotItem.FiveRupees, 'Swamp Barrier Ledge')], - 0x35: [Pot(60, 6, PotItem.Key, 'Swamp Trench 2 Alcove'), Pot(20, 8, PotItem.FiveRupees, 'Swamp Big Key Ledge'), Pot(24, 8, PotItem.FiveRupees, 'Swamp Big Key Ledge'), Pot(28, 8, PotItem.FiveRupees, 'Swamp Big Key Ledge'), - Pot(32, 8, PotItem.FiveRupees, 'Swamp Big Key Ledge'), Pot(36, 8, PotItem.FiveRupees, 'Swamp Big Key Ledge'), Pot(48, 20, PotItem.Heart, 'Swamp Trench 2 Departure'), Pot(76, 23, PotItem.Nothing, 'Swamp Trench 2 Pots'), - Pot(88, 23, PotItem.Nothing, 'Swamp Trench 2 Pots'), Pot(100, 27, PotItem.Nothing, 'Swamp Trench 2 Pots'), Pot(242, 28, PotItem.Nothing, 'Swamp Trench 2 Pots'), Pot(240, 22, PotItem.Heart, 'Swamp Trench 2 Pots'), - Pot(76, 28, PotItem.Heart, 'Swamp Trench 2 Pots')], - 0x36: [Pot(108, 4, PotItem.Bomb, 'Swamp Hub Dead Ledge'), Pot(112, 4, PotItem.FiveRupees, 'Swamp Hub Dead Ledge'), - Pot(10, 16, PotItem.Heart, 'Swamp Hub Side Ledges'), Pot(154, 15, PotItem.Nothing, 'Swamp Hub Side Ledges'), - Pot(114, 16, PotItem.Key, 'Swamp Hub Side Ledges'), Pot(222, 15, PotItem.Nothing, 'Swamp Hub Side Ledges'), - Pot(188, 5, PotItem.Nothing, 'Swamp Hub North Ledge'), - Pot(192, 5, PotItem.Nothing, 'Swamp Hub North Ledge')], - 0x37: [Pot(60, 6, PotItem.Key, 'Swamp Trench 1 Alcove'), Pot(48, 20, PotItem.Nothing, 'Swamp Trench 1 Key Ledge')], - 0x38: [Pot(164, 12, PotItem.Bomb, 'Swamp Pot Row'), Pot(164, 13, PotItem.FiveRupees, 'Swamp Pot Row'), Pot(164, 18, PotItem.Bomb, 'Swamp Pot Row'), Pot(164, 19, PotItem.Key, 'Swamp Pot Row')], - 0x39: [Pot(12, 20, PotItem.Heart, 'Skull Spike Corner'), Pot(48, 28, PotItem.FiveArrows, 'Skull Spike Corner'), Pot(100, 22, PotItem.SmallMagic, 'Skull Final Drop'), Pot(100, 26, PotItem.FiveArrows, 'Skull Final Drop')], - 0x3C: [Pot(24, 8, PotItem.SmallMagic, 'Hookshot Cave (Hook Islands)'), - Pot(64, 12, PotItem.FiveRupees, 'Hookshot Cave (Hook Islands)'), - Pot(20, 14, PotItem.OneRupee, 'Hookshot Cave (Hook Islands)'), - Pot(20, 19, PotItem.Nothing, 'Hookshot Cave (Hook Islands)'), - Pot(68, 18, PotItem.FiveRupees, 'Hookshot Cave (Bonk Islands)'), - Pot(96, 19, PotItem.Heart, 'Hookshot Cave (Front)'), - Pot(64, 20, PotItem.FiveRupees, 'Hookshot Cave (Bonk Islands)'), - Pot(64, 26, PotItem.FiveRupees, 'Hookshot Cave (Bonk Islands)')], - 0x3D: [Pot(76, 12, PotItem.Bomb, 'GT Mini Helmasaur Room'), Pot(112, 12, PotItem.Bomb, 'GT Mini Helmasaur Room'), Pot(24, 22, PotItem.Heart, 'GT Crystal Inner Circle'), Pot(40, 22, PotItem.FiveArrows, 'GT Crystal Inner Circle'), - Pot(32, 24, PotItem.Heart, 'GT Crystal Inner Circle'), Pot(20, 26, PotItem.FiveRupees, 'GT Crystal Inner Circle'), Pot(36, 26, PotItem.BigMagic, 'GT Crystal Inner Circle')], - 0x3E: [Pot(96, 6, PotItem.Bomb, 'Ice Stalfos Hint'), Pot(100, 6, PotItem.SmallMagic, 'Ice Stalfos Hint'), Pot(88, 10, PotItem.Heart, 'Ice Stalfos Hint'), Pot(92, 10, PotItem.SmallMagic, 'Ice Stalfos Hint')], - 0x3F: [Pot(12, 25, PotItem.OneRupee, 'Ice Hammer Block'), Pot(20, 25, PotItem.OneRupee, 'Ice Hammer Block'), - Pot(12, 26, PotItem.Bomb, 'Ice Hammer Block'), Pot(20, 26, PotItem.Bomb, 'Ice Hammer Block'), - Pot(12, 27, PotItem.Switch, 'Ice Hammer Block'), Pot(20, 27, PotItem.Heart, 'Ice Hammer Block'), + 2: [Pot(80, 6, PotItem.Nothing, 'Sewers Yet More Rats', PotFlags.LowerRegion, obj=RoomObject(0x0A8B57, [0xA3, 0x33, 0xFA])), + Pot(80, 8, PotItem.Nothing, 'Sewers Yet More Rats', PotFlags.LowerRegion, obj=RoomObject(0x0A8B5A, [0xA3, 0x43, 0xFA])), + Pot(44, 8, PotItem.Nothing, 'Sewers Yet More Rats', PotFlags.LowerRegion, obj=RoomObject(0x0A8B5D, [0x5B, 0x43, 0xFA])), + Pot(44, 10, PotItem.Nothing, 'Sewers Yet More Rats', PotFlags.LowerRegion, obj=RoomObject(0x0A8B60, [0x5B, 0x53, 0xFA]))], + 4: [Pot(162, 25, PotItem.Nothing, 'TR Dash Room', obj=RoomObject(0x1FE220, [0x47, 0xCF, 0xFA])), + Pot(152, 25, PotItem.Nothing, 'TR Dash Room', obj=RoomObject(0x1FE21D, [0x33, 0xCF, 0xFA])), + Pot(152, 22, PotItem.Nothing, 'TR Dash Room', obj=RoomObject(0x1FE217, [0x33, 0xB7, 0xFA])), + Pot(162, 22, PotItem.Nothing, 'TR Dash Room', obj=RoomObject(0x1FE21A, [0x47, 0xB7, 0xFA])), + Pot(204, 19, PotItem.Bomb, 'TR Tongue Pull', obj=RoomObject(0x1FE241, [0x9B, 0x9F, 0xFA])), + Pot(240, 19, PotItem.Bomb, 'TR Tongue Pull', obj=RoomObject(0x1FE244, [0xE3, 0x9F, 0xFA]))], + 9: [Pot(12, 4, PotItem.OneRupee, 'PoD Shooter Room', obj=RoomObject(0x1FACEC, [0x1B, 0x23, 0xFA])), + Pot(48, 4, PotItem.Heart, 'PoD Shooter Room', obj=RoomObject(0x1FACEF, [0x63, 0x23, 0xFA])), + Pot(12, 12, PotItem.Switch, 'PoD Shooter Room', obj=RoomObject(0x1FACF5, [0x1B, 0x63, 0xFA]))], + 0xa: [Pot(96, 8, PotItem.Heart, 'PoD Stalfos Basement', obj=RoomObject(0x1FA6EC, [0xC3, 0x43, 0xFA])), + Pot(104, 8, PotItem.Heart, 'PoD Stalfos Basement', obj=RoomObject(0x1FA6F2, [0xD3, 0x43, 0xFA])), + Pot(204, 11, PotItem.Switch, 'PoD Stalfos Basement', obj=RoomObject(0x1FA6FB, [0x9B, 0x5F, 0xFA])), + Pot(100, 9, PotItem.Nothing, 'PoD Stalfos Basement', obj=RoomObject(0x1FA6EF, [0xCB, 0x4B, 0xFA])), + Pot(100, 7, PotItem.Nothing, 'PoD Stalfos Basement', obj=RoomObject(0x1FA6F5, [0xCB, 0x3B, 0xFA])), + Pot(156, 17, PotItem.Bomb, 'PoD Basement Ledge', PotFlags.SwitchLogicChange, obj=RoomObject(0x1FA6E6, [0x3B, 0x8F, 0xFA])), + Pot(160, 17, PotItem.FiveArrows, 'PoD Basement Ledge', PotFlags.SwitchLogicChange, obj=RoomObject(0x1FA6E9, [0x43, 0x8F, 0xFA]))], + 0xb: [Pot(202, 3, PotItem.Bomb, 'PoD Dark Pegs Left', obj=RoomObject(0x1FAB48, [0x97, 0x1F, 0xFA])), + Pot(202, 12, PotItem.Bomb, 'PoD Dark Pegs Left', obj=RoomObject(0x1FAB4E, [0x97, 0x67, 0xFA]))], + 0x11: [Pot(152, 19, PotItem.Nothing, 'Sewers Secret Room', obj=RoomObject(0x0A8C07, [0x33, 0x9F, 0xFA])), + Pot(152, 15, PotItem.Nothing, 'Sewers Secret Room', obj=RoomObject(0x0A8BF5, [0x33, 0x7F, 0xFA])), + Pot(144, 15, PotItem.Heart, 'Sewers Secret Room', obj=RoomObject(0x0A8BF2, [0x23, 0x7F, 0xFA])), + Pot(160, 15, PotItem.Heart, 'Sewers Secret Room', obj=RoomObject(0x0A8BF8, [0x43, 0x7F, 0xFA])), + Pot(144, 19, PotItem.Heart, 'Sewers Secret Room', obj=RoomObject(0x0A8C04, [0x23, 0x9F, 0xFA])), + Pot(160, 19, PotItem.Heart, 'Sewers Secret Room', obj=RoomObject(0x0A8C0A, [0x43, 0x9F, 0xFA]))], + 0x15: [Pot(96, 4, PotItem.Bomb, 'TR Pipe Pit', obj=RoomObject(0x1FE551, [0xC3, 0x23, 0xFA])), + Pot(100, 4, PotItem.SmallMagic, 'TR Pipe Pit', obj=RoomObject(0x1FE554, [0xCB, 0x23, 0xFA])), + Pot(104, 4, PotItem.Heart, 'TR Pipe Pit', obj=RoomObject(0x1FE557, [0xD3, 0x23, 0xFA])), + Pot(108, 4, PotItem.SmallMagic, 'TR Pipe Pit', obj=RoomObject(0x1FE55A, [0xDB, 0x23, 0xFA])), + Pot(112, 4, PotItem.FiveArrows, 'TR Pipe Pit', obj=RoomObject(0x1FE55D, [0xE3, 0x23, 0xFA])), + Pot(12, 6, PotItem.OneRupee, 'TR Pipe Pit', obj=RoomObject(0x1FE548, [0x1B, 0x33, 0xFA])), + Pot(16, 6, PotItem.FiveArrows, 'TR Pipe Pit', obj=RoomObject(0x1FE54B, [0x23, 0x33, 0xFA])), + Pot(20, 6, PotItem.FiveRupees, 'TR Pipe Pit', obj=RoomObject(0x1FE54E, [0x2B, 0x33, 0xFA])), + Pot(70, 11, PotItem.BigMagic, 'TR Pipe Ledge', obj=RoomObject(0x1FE545, [0x8F, 0x5B, 0xFA]))], + 0x16: [Pot(188, 3, PotItem.Heart, 'Swamp I', obj=RoomObject(0x1FA09C, [0x7B, 0x1F, 0xFA])), + Pot(192, 3, PotItem.Heart, 'Swamp I', obj=RoomObject(0x1FA09F, [0x83, 0x1F, 0xFA])), + Pot(188, 4, PotItem.SmallMagic, 'Swamp I', obj=RoomObject(0x1FA0A2, [0x7B, 0x27, 0xFA])), + Pot(192, 4, PotItem.SmallMagic, 'Swamp I', obj=RoomObject(0x1FA0A5, [0x83, 0x27, 0xFA])), + Pot(188, 5, PotItem.FiveArrows, 'Swamp I', obj=RoomObject(0x1FA0A8, [0x7B, 0x2F, 0xFA])), + Pot(192, 5, PotItem.FiveArrows, 'Swamp I', obj=RoomObject(0x1FA0AB, [0x83, 0x2F, 0xFA])), + Pot(188, 6, PotItem.Bomb, 'Swamp I', obj=RoomObject(0x1FA0AE, [0x7B, 0x37, 0xFA])), + Pot(192, 6, PotItem.Bomb, 'Swamp I', obj=RoomObject(0x1FA0B1, [0x83, 0x37, 0xFA])), + Pot(240, 19, PotItem.Key, 'Swamp Waterway', obj=RoomObject(0x1FA0D8, [0xE3, 0x9F, 0xFA]))], + 0x17: [Pot(100, 13, PotItem.Heart, 'Hera 5F Pot Block', obj=RoomObject(0x1FCCE0, [0xCB, 0x6B, 0xFA])), + Pot(100, 14, PotItem.Heart, 'Hera 5F Pot Block', obj=RoomObject(0x1FCCE3, [0xCB, 0x73, 0xFA])), + Pot(100, 15, PotItem.Heart, 'Hera 5F Pot Block', obj=RoomObject(0x1FCCE6, [0xCB, 0x7B, 0xFA])), + Pot(100, 16, PotItem.Heart, 'Hera 5F Pot Block', obj=RoomObject(0x1FCCE9, [0xCB, 0x83, 0xFA])), + Pot(100, 17, PotItem.Heart, 'Hera 5F Pot Block', obj=RoomObject(0x1FCCEC, [0xCB, 0x8B, 0xFA])), + Pot(100, 18, PotItem.Heart, 'Hera 5F Pot Block', obj=RoomObject(0x1FCCEF, [0xCB, 0x93, 0xFA])), + Pot(104, 13, PotItem.Heart, 'Hera 5F Pot Block', obj=RoomObject(0x1FCCF2, [0xD3, 0x6B, 0xFA])), + Pot(104, 14, PotItem.Heart, 'Hera 5F Pot Block', obj=RoomObject(0x1FCCF5, [0xD3, 0x73, 0xFA])), + Pot(104, 15, PotItem.Heart, 'Hera 5F Pot Block', obj=RoomObject(0x1FCCF8, [0xD3, 0x7B, 0xFA])), + Pot(104, 16, PotItem.Heart, 'Hera 5F Pot Block', obj=RoomObject(0x1FCCFB, [0xD3, 0x83, 0xFA])), + Pot(104, 17, PotItem.Heart, 'Hera 5F Pot Block', obj=RoomObject(0x1FCCFE, [0xD3, 0x8B, 0xFA])), + Pot(104, 18, PotItem.Heart, 'Hera 5F Pot Block', obj=RoomObject(0x1FCD01, [0xD3, 0x93, 0xFA]))], + 0x1A: [Pot(28, 5, PotItem.Bomb, 'PoD Falling Bridge Ledge', obj=RoomObject(0x1FA60D, [0x3B, 0x2B, 0xFA])), + Pot(32, 5, PotItem.Bomb, 'PoD Falling Bridge Ledge', obj=RoomObject(0x1FA610, [0x43, 0x2B, 0xFA])), + Pot(28, 27, PotItem.Bomb, 'PoD Falling Bridge', obj=RoomObject(0x1FA5F5, [0x3B, 0xDB, 0xFA])), + Pot(32, 27, PotItem.Bomb, 'PoD Falling Bridge', obj=RoomObject(0x1FA5F8, [0x43, 0xDB, 0xFA])), + Pot(232, 19, PotItem.Nothing, 'PoD Harmless Hellway', obj=RoomObject(0x1FA64C, [0xD3, 0x9F, 0xFA])), + Pot(212, 19, PotItem.Nothing, 'PoD Harmless Hellway', obj=RoomObject(0x1FA649, [0xAB, 0x9F, 0xFA]))], + 0x1B: [Pot(20, 23, PotItem.FiveArrows, 'PoD Mimics 2', obj=RoomObject(0x1FAAFE, [0x2B, 0xBB, 0xFA])), + Pot(40, 23, PotItem.FiveArrows, 'PoD Mimics 2', obj=RoomObject(0x1FAB01, [0x53, 0xBB, 0xFA]))], + 0x1E: [Pot(84, 9, PotItem.Bomb, 'Ice Bomb Drop', obj=RoomObject(0x1FC325, [0xAB, 0x4B, 0xFA]))], + 0x1F: [Pot(28, 25, PotItem.Switch, 'Ice Pengator Switch', obj=RoomObject(0x1FC38B, [0x3B, 0xCB, 0xFA])), + Pot(28, 23, PotItem.Nothing, 'Ice Pengator Switch', obj=RoomObject(0x1FC388, [0x3B, 0xBB, 0xFA])), + Pot(86, 26, PotItem.Nothing, 'Ice Big Key', obj=RoomObject(0x1FC397, [0xAF, 0xD3, 0xFA])), + Pot(86, 27, PotItem.Nothing, 'Ice Big Key', obj=RoomObject(0x1FC39A, [0xAF, 0xDB, 0xFA]))], + 0x21: [Pot(160, 20, PotItem.Nothing, 'Sewers Key Rat', obj=RoomObject(0x0A8C71, [0x43, 0xA7, 0xFA])), + Pot(168, 24, PotItem.SmallMagic, 'Sewers Key Rat', obj=RoomObject(0x0A8C7A, [0x53, 0xC7, 0xFA])), + Pot(48, 28, PotItem.Heart, 'Sewers Key Rat', obj=RoomObject(0x0A8C80, [0x63, 0xE3, 0xFA])), + Pot(82, 28, PotItem.SmallMagic, 'Sewers Key Rat', obj=RoomObject(0x0A8C7D, [0xA7, 0xE3, 0xFA])), + Pot(100, 28, PotItem.Nothing, 'Sewers Key Rat', obj=RoomObject(0x0A8C74, [0xCB, 0xE3, 0xFA])), + Pot(104, 28, PotItem.Nothing, 'Sewers Key Rat', obj=RoomObject(0x0A8C77, [0xD3, 0xE3, 0xFA]))], + 0x23: [Pot(86, 26, PotItem.OneRupee, 'TR Lazy Eyes', obj=RoomObject(0x1FED09, [0xAF, 0xD3, 0xFA])), + Pot(90, 26, PotItem.Heart, 'TR Lazy Eyes', obj=RoomObject(0x1FED0C, [0xB7, 0xD3, 0xFA])), + Pot(94, 26, PotItem.OneRupee, 'TR Lazy Eyes', obj=RoomObject(0x1FED0F, [0xBF, 0xD3, 0xFA])), + Pot(98, 26, PotItem.Bomb, 'TR Lazy Eyes', obj=RoomObject(0x1FED12, [0xC7, 0xD3, 0xFA])), + Pot(102, 26, PotItem.OneRupee, 'TR Lazy Eyes', obj=RoomObject(0x1FED15, [0xCF, 0xD3, 0xFA]))], + 0x24: [Pot(12, 4, PotItem.FiveRupees, 'TR Twin Pokeys', obj=RoomObject(0x1FE646, [0x1B, 0x23, 0xFA])), + Pot(48, 4, PotItem.Heart, 'TR Twin Pokeys', obj=RoomObject(0x1FE649, [0x63, 0x23, 0xFA])), + Pot(12, 12, PotItem.SmallMagic, 'TR Twin Pokeys', obj=RoomObject(0x1FE64C, [0x1B, 0x63, 0xFA])), + Pot(48, 12, PotItem.OneRupee, 'TR Twin Pokeys', obj=RoomObject(0x1FE64F, [0x63, 0x63, 0xFA]))], + 0x26: [Pot(28, 4, PotItem.Bomb, 'Swamp Shooters', obj=RoomObject(0x1F9BDD, [0x3B, 0x23, 0xFA])), + Pot(12, 8, PotItem.SmallMagic, 'Swamp Shooters', obj=RoomObject(0x1F9BDA, [0x1B, 0x43, 0xFA])), + Pot(150, 19, PotItem.Switch, 'Swamp Push Statue', obj=RoomObject(0x1F9C46, [0x2F, 0x9F, 0xFA])), + Pot(22, 26, PotItem.FiveRupees, 'Swamp Push Statue', obj=RoomObject(0x1F9C49, [0x2F, 0xD3, 0xFA])), + Pot(220, 26, PotItem.FiveArrows, 'Swamp Push Statue', PotFlags.SwitchLogicChange, obj=RoomObject(0x1F9C52, [0xBB, 0xD7, 0xFA]))], + 0x27: [Pot(214, 19, PotItem.Nothing, 'Hera 4F', obj=RoomObject(0x1FCE19, [0xAF, 0x9F, 0xFA])), + Pot(214, 20, PotItem.Nothing, 'Hera 4F', obj=RoomObject(0x1FCE1C, [0xAF, 0xA7, 0xFA])), + Pot(166, 20, PotItem.Bomb, 'Hera 4F', obj=RoomObject(0x1FCE28, [0x4F, 0xA7, 0xFA])), + Pot(214, 21, PotItem.Heart, 'Hera 4F', obj=RoomObject(0x1FCE1F, [0xAF, 0xAF, 0xFA])), + Pot(40, 28, PotItem.OneRupee, 'Hera 4F', obj=RoomObject(0x1FCE4C, [0x53, 0xE3, 0xFA])), + Pot(44, 28, PotItem.OneRupee, 'Hera 4F', obj=RoomObject(0x1FCE4F, [0x5B, 0xE3, 0xFA])), + Pot(80, 28, PotItem.FiveRupees, 'Hera 4F', obj=RoomObject(0x1FCE52, [0xA3, 0xE3, 0xFA])), + Pot(84, 28, PotItem.FiveRupees, 'Hera 4F', obj=RoomObject(0x1FCE55, [0xAB, 0xE3, 0xFA])), + Pot(102, 17, PotItem.Nothing, 'Hera 4F', obj=RoomObject(0x1FCE07, [0xCF, 0x8B, 0xFA])), + Pot(98, 17, PotItem.Nothing, 'Hera 4F', obj=RoomObject(0x1FCE04, [0xC7, 0x8B, 0xFA])), + Pot(106, 17, PotItem.Nothing, 'Hera 4F', obj=RoomObject(0x1FCE0A, [0xD7, 0x8B, 0xFA])), + Pot(166, 21, PotItem.Nothing, 'Hera 4F', obj=RoomObject(0x1FCE2B, [0x4F, 0xAF, 0xFA])), + Pot(166, 19, PotItem.Nothing, 'Hera 4F', obj=RoomObject(0x1FCE25, [0x4F, 0x9F, 0xFA])), + Pot(92, 12, PotItem.Nothing, 'Hera 4F', obj=RoomObject(0x1FCDF8, [0xBB, 0x63, 0xFA])), + Pot(160, 12, PotItem.Nothing, 'Hera 4F', obj=RoomObject(0x1FCDE0, [0x43, 0x67, 0xFA]))], + 0x2A: [Pot(80, 12, PotItem.OneRupee, 'PoD Arena Main', obj=RoomObject(0x1FA57F, [0xA3, 0x63, 0xFA])), + Pot(80, 19, PotItem.Heart, 'PoD Arena Main', obj=RoomObject(0x1FA582, [0xA3, 0x9B, 0xFA]))], + 0x2B: [Pot(16, 5, PotItem.Heart, 'PoD Sexy Statue', obj=RoomObject(0x1FAA14, [0x23, 0x2B, 0xFA])), + Pot(44, 5, PotItem.Switch, 'PoD Sexy Statue', obj=RoomObject(0x1FAA1D, [0x5B, 0x2B, 0xFA])), + Pot(16, 6, PotItem.Heart, 'PoD Sexy Statue', obj=RoomObject(0x1FAA17, [0x23, 0x33, 0xFA])), + Pot(44, 6, PotItem.Bomb, 'PoD Sexy Statue', obj=RoomObject(0x1FAA20, [0x5B, 0x33, 0xFA])), + Pot(16, 7, PotItem.Heart, 'PoD Sexy Statue', obj=RoomObject(0x1FAA1A, [0x23, 0x3B, 0xFA])), + Pot(44, 7, PotItem.Bomb, 'PoD Sexy Statue', obj=RoomObject(0x1FAA23, [0x5B, 0x3B, 0xFA])), + Pot(146, 21, PotItem.Bomb, 'PoD Map Balcony', obj=RoomObject(0x1FAA44, [0x27, 0xAF, 0xFA])), + Pot(170, 21, PotItem.FiveArrows, 'PoD Map Balcony', obj=RoomObject(0x1FAA4A, [0x57, 0xAF, 0xFA])), + Pot(146, 22, PotItem.Bomb, 'PoD Map Balcony', obj=RoomObject(0x1FAA47, [0x27, 0xB7, 0xFA])), + Pot(170, 22, PotItem.FiveArrows, 'PoD Map Balcony', obj=RoomObject(0x1FAA4D, [0x57, 0xB7, 0xFA]))], + 0x2C: [Pot(108, 24, PotItem.Heart, 'Hookshot Cave (Middle)', obj=RoomObject(0x0A889F, [0xDB, 0xC3, 0xFA])), + Pot(112, 24, PotItem.Heart, 'Hookshot Cave (Middle)', obj=RoomObject(0x0A88A2, [0xE3, 0xC3, 0xFA]))], + 0x2F: [Pot(28, 7, PotItem.Heart, 'Kakariko Well (back)', obj=RoomObject(0x0A8744, [0x3B, 0x3B, 0xFA])), + Pot(32, 7, PotItem.Heart, 'Kakariko Well (back)', obj=RoomObject(0x0A8747, [0x43, 0x3B, 0xFA])), + Pot(28, 9, PotItem.FiveRupees, 'Kakariko Well (back)', obj=RoomObject(0x0A874A, [0x3B, 0x4B, 0xFA])), + Pot(32, 9, PotItem.FiveRupees, 'Kakariko Well (back)', obj=RoomObject(0x0A874D, [0x43, 0x4B, 0xFA])), + Pot(172, 19, PotItem.FiveRupees, 'Kakariko Well (top)', obj=RoomObject(0x0A8762, [0x5B, 0x9F, 0xFA])), + Pot(180, 19, PotItem.FiveRupees, 'Kakariko Well (top)', obj=RoomObject(0x0A8765, [0x6B, 0x9F, 0xFA])), + Pot(104, 27, PotItem.Heart, 'Kakariko Well (bottom)', obj=RoomObject(0x0A8771, [0xD3, 0xDB, 0xFA])), + Pot(104, 28, PotItem.Heart, 'Kakariko Well (bottom)', obj=RoomObject(0x0A8774, [0xD3, 0xE3, 0xFA]))], + 0x31: [Pot(92, 28, PotItem.Bomb, 'Hera Beetles', obj=RoomObject(0x1FCF10, [0xBB, 0xE3, 0xFA])), + Pot(96, 28, PotItem.Nothing, 'Hera Beetles', obj=RoomObject(0x1FCF13, [0xC3, 0xE3, 0xFA]))], + 0x32: [Pot(28, 13, PotItem.SmallMagic, 'Sewers Dark Cross', obj=RoomObject(0x0A8E12, [0x3B, 0x6B, 0xFA]))], + 0x34: [Pot(78, 8, PotItem.FiveRupees, 'Swamp Barrier Ledge', obj=RoomObject(0x1F98A3, [0x9F, 0x43, 0xFA])), + Pot(92, 8, PotItem.FiveRupees, 'Swamp Barrier Ledge', obj=RoomObject(0x1F98A6, [0xBB, 0x43, 0xFA]))], + 0x35: [Pot(60, 6, PotItem.Key, 'Swamp Trench 2 Alcove', obj=RoomObject(0x1F979A, [0x7B, 0x33, 0xFA])), + Pot(20, 8, PotItem.FiveRupees, 'Swamp Big Key Ledge', obj=RoomObject(0x1F9725, [0x2B, 0x43, 0xFA])), + Pot(24, 8, PotItem.FiveRupees, 'Swamp Big Key Ledge', obj=RoomObject(0x1F9728, [0x33, 0x43, 0xFA])), + Pot(28, 8, PotItem.FiveRupees, 'Swamp Big Key Ledge', obj=RoomObject(0x1F972B, [0x3B, 0x43, 0xFA])), + Pot(32, 8, PotItem.FiveRupees, 'Swamp Big Key Ledge', obj=RoomObject(0x1F972E, [0x43, 0x43, 0xFA])), + Pot(36, 8, PotItem.FiveRupees, 'Swamp Big Key Ledge', obj=RoomObject(0x1F9731, [0x4B, 0x43, 0xFA])), + Pot(48, 20, PotItem.Heart, 'Swamp Trench 2 Departure', obj=RoomObject(0x1F9764, [0x63, 0xA3, 0xFA])), + Pot(76, 23, PotItem.Nothing, 'Swamp Trench 2 Pots', obj=RoomObject(0x1F976A, [0x9B, 0xBB, 0xFA])), + Pot(88, 23, PotItem.Nothing, 'Swamp Trench 2 Pots', obj=RoomObject(0x1F9776, [0xB3, 0xBB, 0xFA])), + Pot(100, 27, PotItem.Nothing, 'Swamp Trench 2 Pots', obj=RoomObject(0x1F9773, [0xCB, 0xDB, 0xFA])), + Pot(242, 28, PotItem.Nothing, 'Swamp Trench 2 Pots', obj=RoomObject(0x1F9779, [0xE7, 0xE7, 0xFA])), + Pot(240, 22, PotItem.Heart, 'Swamp Trench 2 Pots', obj=RoomObject(0x1F9770, [0xE3, 0xB7, 0xFA])), + Pot(76, 28, PotItem.Heart, 'Swamp Trench 2 Pots', obj=RoomObject(0x1F976D, [0x9B, 0xE3, 0xFA]))], + 0x36: [Pot(108, 4, PotItem.Bomb, 'Swamp Hub Dead Ledge', obj=RoomObject(0x1F9631, [0xDB, 0x23, 0xFA])), + Pot(112, 4, PotItem.FiveRupees, 'Swamp Hub Dead Ledge', obj=RoomObject(0x1F9634, [0xE3, 0x23, 0xFA])), + Pot(10, 16, PotItem.Heart, 'Swamp Hub Side Ledges', obj=RoomObject(0x1F9625, [0x17, 0x83, 0xFA])), + Pot(154, 15, PotItem.Nothing, 'Swamp Hub Side Ledges', obj=RoomObject(0x1F9628, [0x37, 0x7F, 0xFA])), + Pot(114, 16, PotItem.Key, 'Swamp Hub Side Ledges', obj=RoomObject(0x1F963A, [0xE7, 0x83, 0xFA])), + Pot(222, 15, PotItem.Nothing, 'Swamp Hub Side Ledges', obj=RoomObject(0x1F9637, [0xBF, 0x7F, 0xFA])), + Pot(188, 5, PotItem.Nothing, 'Swamp Hub North Ledge', obj=RoomObject(0x1F962B, [0x7B, 0x2F, 0xFA])), + Pot(192, 5, PotItem.Nothing, 'Swamp Hub North Ledge', obj=RoomObject(0x1F962E, [0x83, 0x2F, 0xFA]))], + 0x37: [Pot(60, 6, PotItem.Key, 'Swamp Trench 1 Alcove', obj=RoomObject(0x1F944A, [0x7B, 0x33, 0xFA])), + Pot(48, 20, PotItem.Nothing, 'Swamp Trench 1 Key Ledge', obj=RoomObject(0x1F9423, [0x63, 0xA3, 0xFA]))], + 0x38: [Pot(164, 12, PotItem.Bomb, 'Swamp Pot Row', obj=RoomObject(0x1F933A, [0x4B, 0x67, 0xFA])), + Pot(164, 13, PotItem.FiveRupees, 'Swamp Pot Row', obj=RoomObject(0x1F933D, [0x4B, 0x6F, 0xFA])), + Pot(164, 18, PotItem.Bomb, 'Swamp Pot Row', obj=RoomObject(0x1F9340, [0x4B, 0x97, 0xFA])), + Pot(164, 19, PotItem.Key, 'Swamp Pot Row', obj=RoomObject(0x1F9343, [0x4B, 0x9F, 0xFA]))], + 0x39: [Pot(12, 20, PotItem.Heart, 'Skull Spike Corner', obj=RoomObject(0x1FC14A, [0x1B, 0xA3, 0xFA])), + Pot(48, 28, PotItem.FiveArrows, 'Skull Spike Corner', obj=RoomObject(0x1FC153, [0x63, 0xE3, 0xFA])), + Pot(100, 22, PotItem.SmallMagic, 'Skull Final Drop', obj=RoomObject(0x1FC168, [0xCB, 0xB3, 0xFA])), + Pot(100, 26, PotItem.FiveArrows, 'Skull Final Drop', obj=RoomObject(0x1FC16B, [0xCB, 0xD3, 0xFA]))], + 0x3C: [Pot(24, 8, PotItem.SmallMagic, 'Hookshot Cave (Hook Islands)', obj=RoomObject(0x0A8979, [0x33, 0x43, 0xFA])), + Pot(64, 12, PotItem.FiveRupees, 'Hookshot Cave (Hook Islands)', obj=RoomObject(0x0A898E, [0x83, 0x63, 0xFA])), + Pot(20, 14, PotItem.OneRupee, 'Hookshot Cave (Hook Islands)', obj=RoomObject(0x0A897C, [0x2B, 0x73, 0xFA])), + Pot(20, 19, PotItem.Nothing, 'Hookshot Cave (Hook Islands)', obj=RoomObject(0x0A897F, [0x2B, 0x9B, 0xFA])), + Pot(68, 18, PotItem.FiveRupees, 'Hookshot Cave (Bonk Islands)', obj=RoomObject(0x0A8994, [0x8B, 0x93, 0xFA])), + Pot(96, 19, PotItem.Heart, 'Hookshot Cave (Front)', obj=RoomObject(0x0A8976, [0xC3, 0x9B, 0xFA])), + Pot(64, 20, PotItem.FiveRupees, 'Hookshot Cave (Bonk Islands)', obj=RoomObject(0x0A8997, [0x83, 0xA3, 0xFA])), + Pot(64, 26, PotItem.FiveRupees, 'Hookshot Cave (Bonk Islands)', obj=RoomObject(0x0A899A, [0x83, 0xD3, 0xFA]))], + 0x3D: [Pot(76, 12, PotItem.Bomb, 'GT Mini Helmasaur Room', obj=RoomObject(0x1FFC9B, [0x9B, 0x63, 0xFA])), + Pot(112, 12, PotItem.Bomb, 'GT Mini Helmasaur Room', obj=RoomObject(0x1FFC9E, [0xE3, 0x63, 0xFA])), + Pot(24, 22, PotItem.Heart, 'GT Crystal Inner Circle', obj=RoomObject(0x1FFCE3, [0x33, 0xB3, 0xFA])), + Pot(40, 22, PotItem.FiveArrows, 'GT Crystal Inner Circle', obj=RoomObject(0x1FFCE6, [0x53, 0xB3, 0xFA])), + Pot(32, 24, PotItem.Heart, 'GT Crystal Inner Circle', obj=RoomObject(0x1FFCF8, [0x43, 0xC3, 0xFA])), + Pot(20, 26, PotItem.FiveRupees, 'GT Crystal Inner Circle', obj=RoomObject(0x1FFCFB, [0x2B, 0xD3, 0xFA])), + Pot(36, 26, PotItem.BigMagic, 'GT Crystal Inner Circle', obj=RoomObject(0x1FFCFE, [0x4B, 0xD3, 0xFA]))], + 0x3E: [Pot(96, 6, PotItem.Bomb, 'Ice Stalfos Hint', obj=RoomObject(0x1FC41D, [0xC3, 0x33, 0xFA])), + Pot(100, 6, PotItem.SmallMagic, 'Ice Stalfos Hint', obj=RoomObject(0x1FC420, [0xCB, 0x33, 0xFA])), + Pot(88, 10, PotItem.Heart, 'Ice Stalfos Hint', obj=RoomObject(0x1FC429, [0xB3, 0x53, 0xFA])), + Pot(92, 10, PotItem.SmallMagic, 'Ice Stalfos Hint', obj=RoomObject(0x1FC42C, [0xBB, 0x53, 0xFA]))], + 0x3F: [Pot(12, 25, PotItem.OneRupee, 'Ice Hammer Block', obj=RoomObject(0x1FC4DC, [0x1B, 0xCB, 0xFA])), + Pot(20, 25, PotItem.OneRupee, 'Ice Hammer Block', obj=RoomObject(0x1FC4E5, [0x2B, 0xCB, 0xFA])), + Pot(12, 26, PotItem.Bomb, 'Ice Hammer Block', obj=RoomObject(0x1FC4DF, [0x1B, 0xD3, 0xFA])), + Pot(20, 26, PotItem.Bomb, 'Ice Hammer Block', obj=RoomObject(0x1FC4E8, [0x2B, 0xD3, 0xFA])), + Pot(12, 27, PotItem.Switch, 'Ice Hammer Block', obj=RoomObject(0x1FC4E2, [0x1B, 0xDB, 0xFA])), + Pot(20, 27, PotItem.Heart, 'Ice Hammer Block', obj=RoomObject(0x1FC4EB, [0x2B, 0xDB, 0xFA])), Pot(28, 23, PotItem.Key, 'Ice Hammer Block', PotFlags.Block)], - 0x41: [Pot(100, 10, PotItem.Heart, 'Sewers Behind Tapestry'), Pot(52, 15, PotItem.OneRupee, 'Sewers Behind Tapestry'), Pot(52, 16, PotItem.SmallMagic, 'Sewers Behind Tapestry'), Pot(148, 22, PotItem.SmallMagic, 'Sewers Behind Tapestry')], - 0x43: [Pot(66, 4, PotItem.FiveArrows, 'Desert Wall Slide'), Pot(78, 4, PotItem.SmallMagic, 'Desert Wall Slide'), Pot(66, 9, PotItem.Heart, 'Desert Wall Slide'), Pot(78, 9, PotItem.Heart, 'Desert Wall Slide'), - Pot(112, 28, PotItem.Nothing, 'Desert Tiles 2'), Pot(76, 28, PotItem.Nothing, 'Desert Tiles 2'), Pot(76, 20, PotItem.Nothing, 'Desert Tiles 2'), Pot(112, 20, PotItem.Key, 'Desert Tiles 2')], + 0x41: [Pot(100, 10, PotItem.Heart, 'Sewers Behind Tapestry', obj=RoomObject(0x0A8EDC, [0xCB, 0x53, 0xFA])), + Pot(52, 15, PotItem.OneRupee, 'Sewers Behind Tapestry', obj=RoomObject(0x0A8EDF, [0x6B, 0x7B, 0xFA])), + Pot(52, 16, PotItem.SmallMagic, 'Sewers Behind Tapestry', obj=RoomObject(0x0A8EE2, [0x6B, 0x83, 0xFA])), + Pot(148, 22, PotItem.SmallMagic, 'Sewers Behind Tapestry', obj=RoomObject(0x0A8EE5, [0x2B, 0xB7, 0xFA]))], + 0x43: [Pot(66, 4, PotItem.FiveArrows, 'Desert Wall Slide', obj=RoomObject(0x1F87BC, [0x87, 0x23, 0xFA])), + Pot(78, 4, PotItem.SmallMagic, 'Desert Wall Slide', obj=RoomObject(0x1F87BF, [0x9F, 0x23, 0xFA])), + Pot(66, 9, PotItem.Heart, 'Desert Wall Slide', obj=RoomObject(0x1F87C2, [0x87, 0x4B, 0xFA])), + Pot(78, 9, PotItem.Heart, 'Desert Wall Slide', obj=RoomObject(0x1F87C5, [0x9F, 0x4B, 0xFA])), + Pot(112, 28, PotItem.Nothing, 'Desert Tiles 2', obj=RoomObject(0x1F87DA, [0xE3, 0xE3, 0xFA])), + Pot(76, 28, PotItem.Nothing, 'Desert Tiles 2', obj=RoomObject(0x1F87D7, [0x9B, 0xE3, 0xFA])), + Pot(76, 20, PotItem.Nothing, 'Desert Tiles 2', obj=RoomObject(0x1F87D1, [0x9B, 0xA3, 0xFA])), + Pot(112, 20, PotItem.Key, 'Desert Tiles 2', obj=RoomObject(0x1F87D4, [0xE3, 0xA3, 0xFA]))], 0x44: [Pot(204, 7, PotItem.Nothing, 'Thieves Conveyor Bridge', PotFlags.Block)], - 0x45: [Pot(12, 4, PotItem.FiveArrows, 'Thieves Basement Block'), - Pot(48, 12, PotItem.FiveArrows, 'Thieves Basement Block'), - Pot(92, 11, PotItem.Nothing, "Thieves Blind's Cell Interior"), Pot(108, 11, PotItem.Heart, "Thieves Blind's Cell Interior"), - Pot(220, 16, PotItem.SmallMagic, "Thieves Blind's Cell Interior"), - Pot(236, 16, PotItem.Heart, "Thieves Blind's Cell Interior"), + 0x45: [Pot(12, 4, PotItem.FiveArrows, 'Thieves Basement Block', obj=RoomObject(0x1FDC2A, [0x1B, 0x23, 0xFA])), + Pot(48, 12, PotItem.FiveArrows, 'Thieves Basement Block', obj=RoomObject(0x1FDC2D, [0x63, 0x63, 0xFA])), + Pot(92, 11, PotItem.Nothing, "Thieves Blind's Cell Interior", obj=RoomObject(0x1FDC4E, [0xBB, 0x5B, 0xFA])), + Pot(108, 11, PotItem.Heart, "Thieves Blind's Cell Interior", obj=RoomObject(0x1FDC51, [0xDB, 0x5B, 0xFA])), + Pot(220, 16, PotItem.SmallMagic, "Thieves Blind's Cell Interior", obj=RoomObject(0x1FDC54, [0xBB, 0x87, 0xFA])), + Pot(236, 16, PotItem.Heart, "Thieves Blind's Cell Interior", obj=RoomObject(0x1FDC57, [0xDB, 0x87, 0xFA])), Pot(0x9C, 7, PotItem.Nothing, 'Thieves Basement Block', PotFlags.Block)], - 70: [Pot(96, 5, PotItem.Heart, 'Swamp Donut Top'), Pot(28, 27, PotItem.Heart, 'Swamp Donut Bottom')], - 73: [Pot(104, 15, PotItem.SmallMagic, 'Skull Torch Room'), Pot(104, 16, PotItem.SmallMagic, 'Skull Torch Room'), Pot(156, 27, PotItem.Nothing, 'Skull Star Pits'), Pot(172, 24, PotItem.Nothing, 'Skull Star Pits'), - Pot(172, 23, PotItem.Nothing, 'Skull Star Pits'), Pot(144, 20, PotItem.Nothing, 'Skull Star Pits'), Pot(144, 19, PotItem.SmallMagic, 'Skull Star Pits'), Pot(172, 20, PotItem.Heart, 'Skull Star Pits'), - Pot(144, 27, PotItem.Heart, 'Skull Star Pits'), Pot(172, 28, PotItem.SmallMagic, 'Skull Star Pits'), Pot(160, 27, PotItem.Nothing, 'Skull Star Pits')], - 74: [Pot(14, 5, PotItem.Switch, 'PoD Left Cage'), Pot(32, 5, PotItem.Bomb, 'PoD Left Cage'), Pot(14, 11, PotItem.Heart, 'PoD Left Cage'), Pot(32, 11, PotItem.OneRupee, 'PoD Left Cage'), Pot(56, 8, PotItem.Bomb, 'PoD Middle Cage'), - Pot(68, 8, PotItem.Bomb, 'PoD Middle Cage'), Pot(92, 5, PotItem.Bomb, 'PoD Middle Cage'), Pot(110, 5, PotItem.Switch, 'PoD Middle Cage'), Pot(92, 11, PotItem.OneRupee, 'PoD Middle Cage'), Pot(110, 11, PotItem.Heart, 'PoD Middle Cage')], - 75: [Pot(20, 6, PotItem.FiveArrows, 'PoD Mimics 1'), Pot(40, 6, PotItem.Heart, 'PoD Mimics 1')], - 78: [Pot(140, 7, PotItem.Nothing, 'Ice Bomb Jump Catwalk'), Pot(48, 10, PotItem.Nothing, 'Ice Bomb Jump Catwalk'), Pot(140, 11, PotItem.Switch, 'Ice Bomb Jump Catwalk'), Pot(28, 12, PotItem.Heart, 'Ice Bomb Jump Catwalk'), - Pot(112, 12, PotItem.SmallMagic, 'Ice Narrow Corridor')], - 0x50: [Pot(96, 0x6, PotItem.Heart, 'Hyrule Castle West Hall', PotFlags.LowerRegion), - Pot(100, 0x6, PotItem.Heart, 'Hyrule Castle West Hall', PotFlags.LowerRegion)], - 82: [Pot(138, 3, PotItem.Heart, 'Hyrule Castle East Hall'), Pot(194, 26, PotItem.Heart, 'Hyrule Castle East Hall')], - 0x53: [Pot(92, 11, PotItem.Heart, 'Desert Beamos Hall'), Pot(96, 11, PotItem.SmallMagic, 'Desert Beamos Hall'), Pot(100, 11, PotItem.Key, 'Desert Beamos Hall'), Pot(104, 11, PotItem.Heart, 'Desert Beamos Hall')], - 84: [Pot(186, 25, PotItem.FiveRupees, 'Swamp Attic'), Pot(186, 26, PotItem.Heart, 'Swamp Attic'), Pot(186, 27, PotItem.Heart, 'Swamp Attic'), Pot(186, 28, PotItem.Heart, 'Swamp Attic')], - 85: [Pot(230, 24, PotItem.SmallMagic, 'Hyrule Castle Secret Entrance'), Pot(230, 25, PotItem.SmallMagic, 'Hyrule Castle Secret Entrance')], - 0x56: [Pot(100, 6, PotItem.Nothing, 'Skull Back Drop'), Pot(96, 10, PotItem.Nothing, 'Skull Back Drop'), Pot(92, 10, PotItem.Nothing, 'Skull Back Drop'), Pot(20, 6, PotItem.SmallMagic, 'Skull X Room'), - Pot(40, 6, PotItem.SmallMagic, 'Skull X Room'), Pot(24, 7, PotItem.SmallMagic, 'Skull X Room'), Pot(36, 7, PotItem.SmallMagic, 'Skull X Room'), Pot(12, 8, PotItem.Heart, 'Skull X Room'), Pot(48, 8, PotItem.Heart, 'Skull X Room'), - Pot(24, 9, PotItem.SmallMagic, 'Skull X Room'), Pot(36, 9, PotItem.SmallMagic, 'Skull X Room'), Pot(20, 10, PotItem.FiveRupees, 'Skull X Room'), Pot(40, 10, PotItem.FiveRupees, 'Skull X Room'), Pot(12, 20, PotItem.Key, 'Skull 2 West Lobby'), - Pot(48, 20, PotItem.Nothing, 'Skull 2 West Lobby')], - 87: [Pot(92, 7, PotItem.BigMagic, 'Skull Lone Pot'), Pot(32, 4, PotItem.Nothing, 'Skull Big Key'), Pot(92, 23, PotItem.Bomb, 'Skull Pot Prison'), Pot(100, 23, PotItem.SmallMagic, 'Skull Pot Prison'), - Pot(84, 25, PotItem.FiveRupees, 'Skull Pot Prison'), Pot(76, 27, PotItem.Heart, 'Skull Pot Prison'), Pot(12, 20, PotItem.SmallMagic, 'Skull 2 East Lobby'), Pot(48, 20, PotItem.SmallMagic, 'Skull 2 East Lobby'), - Pot(30, 22, PotItem.Switch, 'Skull 2 East Lobby')], - 88: [Pot(12, 7, PotItem.SmallMagic, 'Skull Pull Switch'), Pot(16, 7, PotItem.Nothing, 'Skull Pull Switch'), Pot(16, 8, PotItem.SmallMagic, 'Skull Pull Switch'), Pot(12, 12, PotItem.Nothing, 'Skull Pull Switch'), - Pot(96, 9, PotItem.Nothing, 'Skull Pot Circle'), Pot(92, 8, PotItem.Nothing, 'Skull Pot Circle'), Pot(108, 8, PotItem.Nothing, 'Skull Pot Circle'), Pot(108, 6, PotItem.Nothing, 'Skull Pot Circle'), - Pot(104, 5, PotItem.Nothing, 'Skull Pot Circle'), Pot(92, 6, PotItem.Nothing, 'Skull Pot Circle'), Pot(96, 5, PotItem.Bomb, 'Skull Pot Circle'), Pot(100, 5, PotItem.SmallMagic, 'Skull Pot Circle'), - Pot(92, 7, PotItem.Heart, 'Skull Pot Circle'), Pot(108, 7, PotItem.Heart, 'Skull Pot Circle'), Pot(100, 9, PotItem.SmallMagic, 'Skull Pot Circle'), Pot(104, 9, PotItem.Bomb, 'Skull Pot Circle')], - 0x59: [Pot(26, 0xb, PotItem.Heart, 'Skull 3 Lobby', PotFlags.LowerRegion), - Pot(32, 8, PotItem.Nothing, 'Skull 3 Lobby', PotFlags.LowerRegion), - Pot(76, 28, PotItem.Nothing, 'Skull East Bridge'), - Pot(112, 28, PotItem.Nothing, 'Skull East Bridge')], - 0x5B: [Pot(218, 0x5, PotItem.Nothing, 'GT Hidden Spikes', PotFlags.LowerRegion), - Pot(222, 0x5, PotItem.Switch, 'GT Hidden Spikes', PotFlags.LowerRegion), - Pot(226, 0x5, PotItem.Nothing, 'GT Hidden Spikes', PotFlags.LowerRegion)], - 92: [Pot(228, 25, PotItem.Nothing, 'GT Refill'), Pot(104, 24, PotItem.Nothing, 'GT Refill'), Pot(228, 22, PotItem.Nothing, 'GT Refill'), Pot(216, 25, PotItem.Nothing, 'GT Refill'), Pot(84, 24, PotItem.Nothing, 'GT Refill'), - Pot(216, 22, PotItem.Nothing, 'GT Refill'), Pot(94, 22, PotItem.Bomb, 'GT Refill'), Pot(94, 26, PotItem.BigMagic, 'GT Refill')], - 93: [Pot(16, 5, PotItem.Bomb, 'GT Gauntlet 2'), Pot(44, 5, PotItem.FiveRupees, 'GT Gauntlet 2'), Pot(16, 11, PotItem.OneRupee, 'GT Gauntlet 2'), Pot(44, 11, PotItem.FiveArrows, 'GT Gauntlet 2'), Pot(12, 20, PotItem.FiveArrows, 'GT Gauntlet 3'), - Pot(48, 20, PotItem.Bomb, 'GT Gauntlet 3'), Pot(12, 28, PotItem.SmallMagic, 'GT Gauntlet 3'), Pot(48, 28, PotItem.Bomb, 'GT Gauntlet 3')], - 94: [Pot(92, 4, PotItem.SmallMagic, 'Ice Falling Square'), Pot(96, 4, PotItem.SmallMagic, 'Ice Falling Square'), Pot(76, 8, PotItem.Heart, 'Ice Falling Square'), Pot(112, 8, PotItem.Heart, 'Ice Falling Square')], - 95: [Pot(44, 27, PotItem.Switch, 'Ice Spike Room')], - 96: [Pot(76, 4, PotItem.Heart, 'Hyrule Castle West Lobby'), Pot(112, 4, PotItem.Heart, 'Hyrule Castle West Lobby')], - 98: [Pot(208, 21, PotItem.Heart, 'Hyrule Castle East Lobby')], - 0x63: [Pot(48, 4, PotItem.Nothing, 'Desert Tiles 1'), Pot(12, 4, PotItem.Nothing, 'Desert Tiles 1'), Pot(12, 8, PotItem.Nothing, 'Desert Tiles 1'), Pot(48, 12, PotItem.Nothing, 'Desert Tiles 1'), Pot(48, 8, PotItem.Heart, 'Desert Tiles 1'), - Pot(12, 12, PotItem.Key, 'Desert Tiles 1')], - 0x64: [Pot(12, 22, PotItem.Bomb, 'Thieves Attic Hint', PotFlags.SwitchLogicChange), - Pot(16, 22, PotItem.Bomb, 'Thieves Attic Hint', PotFlags.SwitchLogicChange), - Pot(20, 22, PotItem.Bomb, 'Thieves Attic Hint', PotFlags.SwitchLogicChange), - Pot(36, 28, PotItem.Bomb, 'Thieves Attic Switch'), Pot(40, 28, PotItem.SmallMagic, 'Thieves Attic Switch'), - Pot(44, 28, PotItem.SmallMagic, 'Thieves Attic Switch'), Pot(48, 28, PotItem.Switch, 'Thieves Attic Switch')], - 0x65: [Pot(100, 28, PotItem.Bomb, 'Thieves Attic Window'), Pot(104, 28, PotItem.Bomb, 'Thieves Attic Window')], - 0x66: [Pot(48, 0x5, PotItem.FiveArrows, 'Swamp Refill', PotFlags.LowerRegion), - Pot(52, 0x5, PotItem.Bomb, 'Swamp Refill', PotFlags.LowerRegion), - Pot(56, 0x5, PotItem.FiveRupees, 'Swamp Refill', PotFlags.LowerRegion), - Pot(48, 0x6, PotItem.FiveArrows, 'Swamp Refill', PotFlags.LowerRegion), - Pot(52, 0x6, PotItem.Bomb, 'Swamp Refill', PotFlags.LowerRegion), - Pot(56, 0x6, PotItem.FiveRupees, 'Swamp Refill', PotFlags.LowerRegion), - Pot(84, 5, PotItem.Heart, 'Swamp Behind Waterfall'), - Pot(104, 5, PotItem.FiveArrows, 'Swamp Behind Waterfall'), - Pot(84, 6, PotItem.Heart, 'Swamp Behind Waterfall'), - Pot(104, 6, PotItem.Bomb, 'Swamp Behind Waterfall')], - 103: [Pot(22, 26, PotItem.Nothing, 'Skull Left Drop'), Pot(18, 22, PotItem.Nothing, 'Skull Left Drop'), Pot(12, 7, PotItem.FiveArrows, 'Skull Left Drop'), Pot(48, 7, PotItem.SmallMagic, 'Skull Left Drop'), - Pot(18, 23, PotItem.SmallMagic, 'Skull Left Drop'), Pot(18, 26, PotItem.Heart, 'Skull Left Drop'), Pot(96, 19, PotItem.Heart, 'Skull Compass Room'), Pot(74, 20, PotItem.SmallMagic, 'Skull Compass Room'), - Pot(92, 9, PotItem.Nothing, 'Skull Compass Room'), Pot(84, 28, PotItem.Nothing, 'Skull Compass Room'), Pot(104, 28, PotItem.Heart, 'Skull Compass Room')], - 104: [Pot(84, 14, PotItem.Nothing, 'Skull Pinball'), Pot(84, 13, PotItem.Nothing, 'Skull Pinball'), Pot(88, 12, PotItem.Nothing, 'Skull Pinball'), Pot(88, 6, PotItem.Nothing, 'Skull Pinball'), Pot(88, 5, PotItem.Nothing, 'Skull Pinball'), - Pot(88, 4, PotItem.Nothing, 'Skull Pinball'), Pot(64, 17, PotItem.Nothing, 'Skull Pinball'), Pot(64, 15, PotItem.Nothing, 'Skull Pinball'), Pot(64, 7, PotItem.Heart, 'Skull Pinball'), Pot(88, 7, PotItem.SmallMagic, 'Skull Pinball'), - Pot(64, 16, PotItem.Heart, 'Skull Pinball'), Pot(64, 24, PotItem.SmallMagic, 'Skull Pinball'), Pot(64, 25, PotItem.Heart, 'Skull Pinball')], - 0x6B: [Pot(28, 5, PotItem.Heart, 'GT Crystal Paths'), Pot(44, 5, PotItem.Nothing, 'GT Crystal Paths'), Pot(28, 8, PotItem.Nothing, 'GT Crystal Paths'), Pot(44, 8, PotItem.SmallMagic, 'GT Crystal Paths'), - Pot(28, 11, PotItem.SmallMagic, 'GT Crystal Paths'), Pot(44, 11, PotItem.Nothing, 'GT Crystal Paths'), Pot(90, 25, PotItem.Nothing, 'GT Mimics 2'), Pot(98, 25, PotItem.FiveArrows, 'GT Mimics 2')], - 0x6C: [Pot(20, 6, PotItem.Heart, 'GT Quad Pot'), Pot(40, 6, PotItem.FiveArrows, 'GT Quad Pot'), Pot(20, 10, PotItem.Bomb, 'GT Quad Pot'), Pot(40, 10, PotItem.SmallMagic, 'GT Quad Pot')], - 0x6D: [Pot(28, 26, PotItem.Heart, 'GT Gauntlet 5'), Pot(32, 26, PotItem.Heart, 'GT Gauntlet 5'), Pot(28, 27, PotItem.SmallMagic, 'GT Gauntlet 5'), Pot(32, 27, PotItem.SmallMagic, 'GT Gauntlet 5')], - 115: [Pot(154, 21, PotItem.FiveArrows, 'Desert Circle of Pots'), Pot(158, 21, PotItem.OneRupee, 'Desert Circle of Pots'), Pot(20, 23, PotItem.Switch, 'Desert Circle of Pots'), Pot(36, 23, PotItem.FiveRupees, 'Desert Circle of Pots'), - Pot(144, 24, PotItem.Heart, 'Desert Circle of Pots'), Pot(168, 24, PotItem.FiveArrows, 'Desert Circle of Pots'), Pot(20, 26, PotItem.SmallMagic, 'Desert Circle of Pots'), Pot(36, 26, PotItem.Heart, 'Desert Circle of Pots'), - Pot(154, 27, PotItem.OneRupee, 'Desert Circle of Pots'), Pot(158, 27, PotItem.FiveRupees, 'Desert Circle of Pots')], - 116: [Pot(30, 5, PotItem.SmallMagic, 'Desert Map Room'), Pot(62, 5, PotItem.Switch, 'Desert Map Room'), Pot(94, 5, PotItem.SmallMagic, 'Desert Map Room'), Pot(14, 11, PotItem.Heart, 'Desert Map Room'), - Pot(46, 11, PotItem.FiveArrows, 'Desert Map Room'), Pot(78, 11, PotItem.FiveArrows, 'Desert Map Room'), Pot(110, 11, PotItem.Heart, 'Desert Map Room')], - 117: [Pot(148, 22, PotItem.SmallMagic, 'Desert Arrow Pot Corner'), Pot(160, 22, PotItem.FiveArrows, 'Desert Arrow Pot Corner'), Pot(172, 22, PotItem.Heart, 'Desert Arrow Pot Corner')], - 118: [Pot(112, 12, PotItem.Heart, 'Swamp Drain Right'), Pot(84, 23, PotItem.Heart, 'Swamp Flooded Spot'), Pot(96, 23, PotItem.Heart, 'Swamp Flooded Spot')], - 0x7B: [Pot(48, 10, PotItem.Nothing, 'GT Conveyor Star Pits'), Pot(88, 10, PotItem.Nothing, 'GT Conveyor Star Pits'), Pot(76, 7, PotItem.Nothing, 'GT Conveyor Star Pits'), Pot(60, 4, PotItem.Heart, 'GT Conveyor Star Pits'), - Pot(64, 4, PotItem.Key, 'GT Conveyor Star Pits')], - 124: [Pot(36, 21, PotItem.Nothing, 'GT Falling Bridge'), Pot(24, 11, PotItem.Nothing, 'GT Falling Bridge'), Pot(28, 4, PotItem.Heart, 'GT Falling Bridge'), Pot(32, 4, PotItem.Heart, 'GT Falling Bridge')], - 125: [Pot(44, 12, PotItem.Nothing, 'GT Firesnake Room'), Pot(44, 6, PotItem.Nothing, 'GT Firesnake Room'), Pot(112, 6, PotItem.Heart, 'GT Firesnake Room'), Pot(108, 20, PotItem.FiveArrows, 'GT Warp Maze - Pot Rail'), - Pot(114, 20, PotItem.Bomb, 'GT Petting Zoo'), Pot(76, 28, PotItem.Bomb, 'GT Petting Zoo')], - 126: [Pot(86, 15, PotItem.Heart, 'Ice Tall Hint'), Pot(82, 26, PotItem.SmallMagic, 'Ice Tall Hint'), Pot(100, 26, PotItem.Switch, 'Ice Tall Hint'), Pot(104, 26, PotItem.Nothing, 'Ice Tall Hint')], - 128: [Pot(48, 4, PotItem.Heart, 'Hyrule Dungeon Cellblock'), Pot(52, 4, PotItem.Heart, 'Hyrule Dungeon Cellblock'), Pot(56, 4, PotItem.Heart, 'Hyrule Dungeon Cellblock')], - 0x82: [Pot(50, 0x5, PotItem.Nothing, 'Hyrule Dungeon South Abyss', PotFlags.LowerRegion), - Pot(50, 0xA, PotItem.Nothing, 'Hyrule Dungeon South Abyss', PotFlags.LowerRegion), - Pot(76, 0x12, PotItem.Heart, 'Hyrule Dungeon South Abyss', PotFlags.LowerRegion)], - 131: [Pot(76, 4, PotItem.FiveArrows, 'Desert West Wing'), Pot(80, 4, PotItem.OneRupee, 'Desert West Wing'), Pot(76, 28, PotItem.FiveRupees, 'Desert West Wing'), Pot(80, 28, PotItem.FiveArrows, 'Desert West Wing')], - 132: [Pot(64, 17, PotItem.Nothing, 'Desert Main Lobby'), Pot(60, 17, PotItem.Nothing, 'Desert Main Lobby'), Pot(80, 14, PotItem.Nothing, 'Desert Main Lobby'), Pot(44, 14, PotItem.Nothing, 'Desert Main Lobby'), - Pot(100, 6, PotItem.Nothing, 'Desert Main Lobby'), Pot(24, 6, PotItem.Nothing, 'Desert Main Lobby'), Pot(24, 7, PotItem.FiveArrows, 'Desert Main Lobby'), Pot(100, 7, PotItem.FiveArrows, 'Desert Main Lobby')], - 133: [Pot(44, 28, PotItem.Heart, 'Desert East Wing'), Pot(48, 28, PotItem.FiveArrows, 'Desert East Wing')], - 135: [Pot(12, 11, PotItem.Nothing, 'Hera Tile Room'), Pot(16, 12, PotItem.Nothing, 'Hera Tile Room'), Pot(40, 12, PotItem.Nothing, 'Hera Tile Room'), Pot(32, 12, PotItem.Nothing, 'Hera Tile Room'), Pot(24, 12, PotItem.Nothing, 'Hera Tile Room'), - Pot(16, 11, PotItem.Nothing, 'Hera Tile Room'), Pot(76, 20, PotItem.SmallMagic, 'Hera Torches'), Pot(112, 20, PotItem.BigMagic, 'Hera Torches')], - 0x8B: [Pot(76, 12, PotItem.Nothing, 'GT Conveyor Cross'), Pot(112, 12, PotItem.Key, 'GT Conveyor Cross'), Pot(32, 23, PotItem.Nothing, 'GT Hookshot South Platform'), Pot(28, 23, PotItem.Nothing, 'GT Hookshot South Platform'), - Pot(32, 9, PotItem.SmallMagic, 'GT Hookshot Mid Platform'), Pot(76, 20, PotItem.Nothing, 'GT Map Room'), Pot(76, 28, PotItem.Heart, 'GT Map Room')], - 140: [Pot(76, 12, PotItem.Switch, 'GT Hope Room'), Pot(112, 12, PotItem.SmallMagic, 'GT Hope Room'), Pot(76, 20, PotItem.Bomb, "GT Bob's Room"), Pot(92, 20, PotItem.Bomb, "GT Bob's Room"), Pot(100, 21, PotItem.FiveArrows, "GT Bob's Room"), - Pot(104, 26, PotItem.Bomb, "GT Bob's Room"), Pot(88, 27, PotItem.Bomb, "GT Bob's Room")], - 141: [Pot(204, 11, PotItem.Nothing, 'GT Speed Torch Upper'), Pot(204, 14, PotItem.BigMagic, 'GT Speed Torch Upper'), Pot(28, 23, PotItem.Heart, 'GT Pots n Blocks'), Pot(36, 23, PotItem.Heart, 'GT Pots n Blocks'), - Pot(32, 24, PotItem.BigMagic, 'GT Pots n Blocks')], - 142: [Pot(80, 5, PotItem.FiveArrows, 'Ice Lonely Freezor'), Pot(80, 6, PotItem.Nothing, 'Ice Lonely Freezor')], - 145: [Pot(84, 4, PotItem.Heart, 'Mire Falling Foes'), Pot(104, 4, PotItem.SmallMagic, 'Mire Falling Foes')], - 146: [Pot(86, 23, PotItem.Nothing, 'Mire Tall Dark and Roomy'), Pot(92, 23, PotItem.Nothing, 'Mire Tall Dark and Roomy'), Pot(98, 23, PotItem.Nothing, 'Mire Tall Dark and Roomy'), Pot(104, 23, PotItem.Nothing, 'Mire Tall Dark and Roomy')], - 0x93: [Pot(28, 7, PotItem.Switch, 'Mire Dark Shooters'), + 0x46: [Pot(96, 5, PotItem.Heart, 'Swamp Donut Top', obj=RoomObject(0x1F9B91, [0xC3, 0x2B, 0xFA])), + Pot(28, 27, PotItem.Heart, 'Swamp Donut Bottom', obj=RoomObject(0x1F9B94, [0x3B, 0xDB, 0xFA]))], + 0x49: [Pot(104, 15, PotItem.SmallMagic, 'Skull Torch Room', obj=RoomObject(0x1FC102, [0xD3, 0x7B, 0xFA])), + Pot(104, 16, PotItem.SmallMagic, 'Skull Torch Room', obj=RoomObject(0x1FC105, [0xD3, 0x83, 0xFA])), + Pot(156, 27, PotItem.Nothing, 'Skull Star Pits', obj=RoomObject(0x1FC063, [0x3B, 0xDF, 0xFA])), + Pot(172, 24, PotItem.Nothing, 'Skull Star Pits', obj=RoomObject(0x1FC084, [0x5B, 0xC7, 0xFA])), + Pot(172, 23, PotItem.Nothing, 'Skull Star Pits', obj=RoomObject(0x1FC081, [0x5B, 0xBF, 0xFA])), + Pot(144, 20, PotItem.Nothing, 'Skull Star Pits', obj=RoomObject(0x1FC04E, [0x23, 0xA7, 0xFA])), + Pot(144, 19, PotItem.SmallMagic, 'Skull Star Pits', obj=RoomObject(0x1FC04B, [0x23, 0x9F, 0xFA])), + Pot(172, 20, PotItem.Heart, 'Skull Star Pits', obj=RoomObject(0x1FC07E, [0x5B, 0xA7, 0xFA])), + Pot(144, 27, PotItem.Heart, 'Skull Star Pits', obj=RoomObject(0x1FC051, [0x23, 0xDF, 0xFA])), + Pot(172, 28, PotItem.SmallMagic, 'Skull Star Pits', obj=RoomObject(0x1FC090, [0x5B, 0xE7, 0xFA])), + Pot(160, 27, PotItem.Nothing, 'Skull Star Pits', obj=RoomObject(0x1FC066, [0x43, 0xDF, 0xFA]))], + 0x4A: [Pot(14, 5, PotItem.Switch, 'PoD Left Cage', obj=RoomObject(0x1FA1C2, [0x1F, 0x2B, 0xFA])), + Pot(32, 5, PotItem.Bomb, 'PoD Left Cage', obj=RoomObject(0x1FA1C5, [0x43, 0x2B, 0xFA])), + Pot(14, 11, PotItem.Heart, 'PoD Left Cage', obj=RoomObject(0x1FA1C8, [0x1F, 0x5B, 0xFA])), + Pot(32, 11, PotItem.OneRupee, 'PoD Left Cage', obj=RoomObject(0x1FA1CB, [0x43, 0x5B, 0xFA])), + Pot(56, 8, PotItem.Bomb, 'PoD Middle Cage', obj=RoomObject(0x1FA1D1, [0x73, 0x43, 0xFA])), + Pot(68, 8, PotItem.Bomb, 'PoD Middle Cage', obj=RoomObject(0x1FA1D4, [0x8B, 0x43, 0xFA])), + Pot(92, 5, PotItem.Bomb, 'PoD Middle Cage', obj=RoomObject(0x1FA1DA, [0xBB, 0x2B, 0xFA])), + Pot(110, 5, PotItem.Switch, 'PoD Middle Cage', obj=RoomObject(0x1FA1DD, [0xDF, 0x2B, 0xFA])), + Pot(92, 11, PotItem.OneRupee, 'PoD Middle Cage', obj=RoomObject(0x1FA1E0, [0xBB, 0x5B, 0xFA])), + Pot(110, 11, PotItem.Heart, 'PoD Middle Cage', obj=RoomObject(0x1FA1E3, [0xDF, 0x5B, 0xFA]))], + 0x4B: [Pot(20, 6, PotItem.FiveArrows, 'PoD Mimics 1', obj=RoomObject(0x1FA83C, [0x2B, 0x33, 0xFA])), + Pot(40, 6, PotItem.Heart, 'PoD Mimics 1', obj=RoomObject(0x1FA83F, [0x53, 0x33, 0xFA]))], + 0x4E: [Pot(140, 7, PotItem.Nothing, 'Ice Bomb Jump Catwalk', obj=RoomObject(0x1FC57E, [0x1B, 0x3F, 0xFA])), + Pot(48, 10, PotItem.Nothing, 'Ice Bomb Jump Catwalk', obj=RoomObject(0x1FC587, [0x63, 0x53, 0xFA])), + Pot(140, 11, PotItem.Switch, 'Ice Bomb Jump Catwalk', obj=RoomObject(0x1FC581, [0x1B, 0x5F, 0xFA])), + Pot(28, 12, PotItem.Heart, 'Ice Bomb Jump Catwalk', obj=RoomObject(0x1FC584, [0x3B, 0x63, 0xFA])), + Pot(112, 12, PotItem.SmallMagic, 'Ice Narrow Corridor', obj=RoomObject(0x1FC58A, [0xE3, 0x63, 0xFA]))], + 0x50: [Pot(96, 0x6, PotItem.Heart, 'Hyrule Castle West Hall', PotFlags.LowerRegion, obj=RoomObject(0x0A9099, [0xC3, 0x33, 0xFA])), + Pot(100, 0x6, PotItem.Heart, 'Hyrule Castle West Hall', PotFlags.LowerRegion, obj=RoomObject(0x0A909C, [0xCB, 0x33, 0xFA]))], + 0x52: [Pot(138, 3, PotItem.Heart, 'Hyrule Castle East Hall', obj=RoomObject(0x0A91C7, [0x17, 0x1F, 0xFA])), + Pot(194, 26, PotItem.Heart, 'Hyrule Castle East Hall', obj=RoomObject(0x0A91CA, [0x87, 0xD7, 0xFA]))], + 0x53: [Pot(92, 11, PotItem.Heart, 'Desert Beamos Hall', obj=RoomObject(0x1F8844, [0xBB, 0x5B, 0xFA])), + Pot(96, 11, PotItem.SmallMagic, 'Desert Beamos Hall', obj=RoomObject(0x1F8847, [0xC3, 0x5B, 0xFA])), + Pot(100, 11, PotItem.Key, 'Desert Beamos Hall', obj=RoomObject(0x1F884A, [0xCB, 0x5B, 0xFA])), + Pot(104, 11, PotItem.Heart, 'Desert Beamos Hall', obj=RoomObject(0x1F884D, [0xD3, 0x5B, 0xFA]))], + 0x54: [Pot(186, 25, PotItem.FiveRupees, 'Swamp Attic', obj=RoomObject(0x1F9A28, [0x77, 0xCF, 0xFA])), + Pot(186, 26, PotItem.Heart, 'Swamp Attic', obj=RoomObject(0x1F9A2B, [0x77, 0xD7, 0xFA])), + Pot(186, 27, PotItem.Heart, 'Swamp Attic', obj=RoomObject(0x1F9A2E, [0x77, 0xDF, 0xFA])), + Pot(186, 28, PotItem.Heart, 'Swamp Attic', obj=RoomObject(0x1F9A31, [0x77, 0xE7, 0xFA]))], + 0x55: [Pot(230, 24, PotItem.SmallMagic, 'Hyrule Castle Secret Entrance', obj=RoomObject(0x0A8127, [0xCF, 0xC7, 0xFA])), + Pot(230, 25, PotItem.SmallMagic, 'Hyrule Castle Secret Entrance', obj=RoomObject(0x0A812A, [0xCF, 0xCF, 0xFA]))], + 0x56: [Pot(100, 6, PotItem.Nothing, 'Skull Back Drop', obj=RoomObject(0x1FBADC, [0xCB, 0x33, 0xFA])), + Pot(96, 10, PotItem.Nothing, 'Skull Back Drop', obj=RoomObject(0x1FBAEE, [0xC3, 0x53, 0xFA])), + Pot(92, 10, PotItem.Nothing, 'Skull Back Drop', obj=RoomObject(0x1FBAEB, [0xBB, 0x53, 0xFA])), + Pot(20, 6, PotItem.SmallMagic, 'Skull X Room', obj=RoomObject(0x1FBB1E, [0x2B, 0x33, 0xFA])), + Pot(40, 6, PotItem.SmallMagic, 'Skull X Room', obj=RoomObject(0x1FBB27, [0x53, 0x33, 0xFA])), + Pot(24, 7, PotItem.SmallMagic, 'Skull X Room', obj=RoomObject(0x1FBB21, [0x33, 0x3B, 0xFA])), + Pot(36, 7, PotItem.SmallMagic, 'Skull X Room', obj=RoomObject(0x1FBB24, [0x4B, 0x3B, 0xFA])), + Pot(12, 8, PotItem.Heart, 'Skull X Room', obj=RoomObject(0x1FBB12, [0x1B, 0x43, 0xFA])), + Pot(48, 8, PotItem.Heart, 'Skull X Room', obj=RoomObject(0x1FBB1B, [0x63, 0x43, 0xFA])), + Pot(24, 9, PotItem.SmallMagic, 'Skull X Room', obj=RoomObject(0x1FBB2A, [0x33, 0x4B, 0xFA])), + Pot(36, 9, PotItem.SmallMagic, 'Skull X Room', obj=RoomObject(0x1FBB30, [0x4B, 0x4B, 0xFA])), + Pot(20, 10, PotItem.FiveRupees, 'Skull X Room', obj=RoomObject(0x1FBB2D, [0x2B, 0x53, 0xFA])), + Pot(40, 10, PotItem.FiveRupees, 'Skull X Room', obj=RoomObject(0x1FBB33, [0x53, 0x53, 0xFA])), + Pot(12, 20, PotItem.Key, 'Skull 2 West Lobby', obj=RoomObject(0x1FBAC1, [0x1B, 0xA3, 0xFA])), + Pot(48, 20, PotItem.Nothing, 'Skull 2 West Lobby', obj=RoomObject(0x1FBAB8, [0x63, 0xA3, 0xFA]))], + 0x57: [Pot(92, 7, PotItem.BigMagic, 'Skull Lone Pot', obj=RoomObject(0x1FBB6F, [0xBB, 0x3B, 0xFA])), + Pot(32, 4, PotItem.Nothing, 'Skull Big Key', obj=RoomObject(0x1FBB72, [0x43, 0x23, 0xFA])), + Pot(92, 23, PotItem.Bomb, 'Skull Pot Prison', obj=RoomObject(0x1FBBB4, [0xBB, 0xBB, 0xFA])), + Pot(100, 23, PotItem.SmallMagic, 'Skull Pot Prison', obj=RoomObject(0x1FBBB7, [0xCB, 0xBB, 0xFA])), + Pot(84, 25, PotItem.FiveRupees, 'Skull Pot Prison', obj=RoomObject(0x1FBBB1, [0xAB, 0xCB, 0xFA])), + Pot(76, 27, PotItem.Heart, 'Skull Pot Prison', obj=RoomObject(0x1FBBAE, [0x9B, 0xDB, 0xFA])), + Pot(12, 20, PotItem.SmallMagic, 'Skull 2 East Lobby', obj=RoomObject(0x1FBB93, [0x1B, 0xA3, 0xFA])), + Pot(48, 20, PotItem.SmallMagic, 'Skull 2 East Lobby', obj=RoomObject(0x1FBB99, [0x63, 0xA3, 0xFA])), + Pot(30, 22, PotItem.Switch, 'Skull 2 East Lobby', obj=RoomObject(0x1FBB96, [0x3F, 0xB3, 0xFA]))], + 0x58: [Pot(12, 7, PotItem.SmallMagic, 'Skull Pull Switch', obj=RoomObject(0x1FBC4B, [0x1B, 0x3B, 0xFA])), + Pot(16, 7, PotItem.Nothing, 'Skull Pull Switch', obj=RoomObject(0x1FBC4E, [0x23, 0x3B, 0xFA])), + Pot(16, 8, PotItem.SmallMagic, 'Skull Pull Switch', obj=RoomObject(0x1FBC54, [0x23, 0x43, 0xFA])), + Pot(12, 12, PotItem.Nothing, 'Skull Pull Switch', obj=RoomObject(0x1FBC51, [0x1B, 0x63, 0xFA])), + Pot(96, 9, PotItem.Nothing, 'Skull Pot Circle', obj=RoomObject(0x1FBC90, [0xC3, 0x4B, 0xFA])), + Pot(92, 8, PotItem.Nothing, 'Skull Pot Circle', obj=RoomObject(0x1FBC8D, [0xBB, 0x43, 0xFA])), + Pot(108, 8, PotItem.Nothing, 'Skull Pot Circle', obj=RoomObject(0x1FBC9F, [0xDB, 0x43, 0xFA])), + Pot(108, 6, PotItem.Nothing, 'Skull Pot Circle', obj=RoomObject(0x1FBC99, [0xDB, 0x33, 0xFA])), + Pot(104, 5, PotItem.Nothing, 'Skull Pot Circle', obj=RoomObject(0x1FBC84, [0xD3, 0x2B, 0xFA])), + Pot(92, 6, PotItem.Nothing, 'Skull Pot Circle', obj=RoomObject(0x1FBC87, [0xBB, 0x33, 0xFA])), + Pot(96, 5, PotItem.Bomb, 'Skull Pot Circle', obj=RoomObject(0x1FBC7E, [0xC3, 0x2B, 0xFA])), + Pot(100, 5, PotItem.SmallMagic, 'Skull Pot Circle', obj=RoomObject(0x1FBC81, [0xCB, 0x2B, 0xFA])), + Pot(92, 7, PotItem.Heart, 'Skull Pot Circle', obj=RoomObject(0x1FBC8A, [0xBB, 0x3B, 0xFA])), + Pot(108, 7, PotItem.Heart, 'Skull Pot Circle', obj=RoomObject(0x1FBC9C, [0xDB, 0x3B, 0xFA])), + Pot(100, 9, PotItem.SmallMagic, 'Skull Pot Circle', obj=RoomObject(0x1FBC93, [0xCB, 0x4B, 0xFA])), + Pot(104, 9, PotItem.Bomb, 'Skull Pot Circle', obj=RoomObject(0x1FBC96, [0xD3, 0x4B, 0xFA]))], + 0x59: [Pot(26, 0xb, PotItem.Heart, 'Skull 3 Lobby', PotFlags.LowerRegion, obj=RoomObject(0x1FBFC0, [0x37, 0x5B, 0xFA])), + Pot(32, 8, PotItem.Nothing, 'Skull 3 Lobby', PotFlags.LowerRegion, obj=RoomObject(0x1FBFBD, [0x43, 0x43, 0xFA])), + Pot(76, 28, PotItem.Nothing, 'Skull East Bridge', obj=RoomObject(0x1FBF82, [0x9B, 0xE3, 0xFA])), + Pot(112, 28, PotItem.Nothing, 'Skull East Bridge', obj=RoomObject(0x1FBF85, [0xE3, 0xE3, 0xFA]))], + 0x5B: [Pot(218, 0x5, PotItem.Nothing, 'GT Hidden Spikes', PotFlags.LowerRegion, obj=RoomObject(0x1FF865, [0xB7, 0x2F, 0xFA])), + Pot(222, 0x5, PotItem.Switch, 'GT Hidden Spikes', PotFlags.LowerRegion, obj=RoomObject(0x1FF868, [0xBF, 0x2F, 0xFA])), + Pot(226, 0x5, PotItem.Nothing, 'GT Hidden Spikes', PotFlags.LowerRegion, obj=RoomObject(0x1FF86B, [0xC7, 0x2F, 0xFA]))], + 0x5C: [Pot(228, 25, PotItem.Nothing, 'GT Refill', obj=RoomObject(0x1FF964, [0xCB, 0xCF, 0xFA])), + Pot(104, 24, PotItem.Nothing, 'GT Refill', obj=RoomObject(0x1FF967, [0xD3, 0xC3, 0xFA])), + Pot(228, 22, PotItem.Nothing, 'GT Refill', obj=RoomObject(0x1FF96A, [0xCB, 0xB7, 0xFA])), + Pot(216, 25, PotItem.Nothing, 'GT Refill', obj=RoomObject(0x1FF95E, [0xB3, 0xCF, 0xFA])), + Pot(84, 24, PotItem.Nothing, 'GT Refill', obj=RoomObject(0x1FF95B, [0xAB, 0xC3, 0xFA])), + Pot(216, 22, PotItem.Nothing, 'GT Refill', obj=RoomObject(0x1FF958, [0xB3, 0xB7, 0xFA])), + Pot(94, 22, PotItem.Bomb, 'GT Refill', obj=RoomObject(0x1FF955, [0xBF, 0xB3, 0xFA])), + Pot(94, 26, PotItem.BigMagic, 'GT Refill', obj=RoomObject(0x1FF961, [0xBF, 0xD3, 0xFA]))], + 0x5D: [Pot(16, 5, PotItem.Bomb, 'GT Gauntlet 2', obj=RoomObject(0x1FF99F, [0x23, 0x2B, 0xFA])), + Pot(44, 5, PotItem.FiveRupees, 'GT Gauntlet 2', obj=RoomObject(0x1FF9A2, [0x5B, 0x2B, 0xFA])), + Pot(16, 11, PotItem.OneRupee, 'GT Gauntlet 2', obj=RoomObject(0x1FF9A5, [0x23, 0x5B, 0xFA])), + Pot(44, 11, PotItem.FiveArrows, 'GT Gauntlet 2', obj=RoomObject(0x1FF9A8, [0x5B, 0x5B, 0xFA])), + Pot(12, 20, PotItem.FiveArrows, 'GT Gauntlet 3', obj=RoomObject(0x1FF9C9, [0x1B, 0xA3, 0xFA])), + Pot(48, 20, PotItem.Bomb, 'GT Gauntlet 3', obj=RoomObject(0x1FF9CC, [0x63, 0xA3, 0xFA])), + Pot(12, 28, PotItem.SmallMagic, 'GT Gauntlet 3', obj=RoomObject(0x1FF9CF, [0x1B, 0xE3, 0xFA])), + Pot(48, 28, PotItem.Bomb, 'GT Gauntlet 3', obj=RoomObject(0x1FF9D2, [0x63, 0xE3, 0xFA]))], + 0x5E: [Pot(92, 4, PotItem.SmallMagic, 'Ice Falling Square', obj=RoomObject(0x1FC679, [0xBB, 0x23, 0xFA])), + Pot(96, 4, PotItem.SmallMagic, 'Ice Falling Square', obj=RoomObject(0x1FC67C, [0xC3, 0x23, 0xFA])), + Pot(76, 8, PotItem.Heart, 'Ice Falling Square', obj=RoomObject(0x1FC67F, [0x9B, 0x43, 0xFA])), + Pot(112, 8, PotItem.Heart, 'Ice Falling Square', obj=RoomObject(0x1FC688, [0xE3, 0x43, 0xFA]))], + 0x5F: [Pot(44, 27, PotItem.Switch, 'Ice Spike Room', obj=RoomObject(0x1FC6E8, [0x5B, 0xDB, 0xFA]))], + 0x60: [Pot(76, 4, PotItem.Heart, 'Hyrule Castle West Lobby', obj=RoomObject(0x0A92B2, [0x9B, 0x23, 0xFA])), + Pot(112, 4, PotItem.Heart, 'Hyrule Castle West Lobby', obj=RoomObject(0x0A92AF, [0xE3, 0x23, 0xFA]))], + 0x62: [Pot(208, 21, PotItem.Heart, 'Hyrule Castle East Lobby', obj=RoomObject(0x0A950E, [0xA3, 0xAF, 0xFA]))], + 0x63: [Pot(48, 4, PotItem.Nothing, 'Desert Tiles 1', obj=RoomObject(0x1F88C9, [0x63, 0x23, 0xFA])), + Pot(12, 4, PotItem.Nothing, 'Desert Tiles 1', obj=RoomObject(0x1F88C6, [0x1B, 0x23, 0xFA])), + Pot(12, 8, PotItem.Nothing, 'Desert Tiles 1', obj=RoomObject(0x1F88CC, [0x1B, 0x43, 0xFA])), + Pot(48, 12, PotItem.Nothing, 'Desert Tiles 1', obj=RoomObject(0x1F88D2, [0x63, 0x63, 0xFA])), + Pot(48, 8, PotItem.Heart, 'Desert Tiles 1', obj=RoomObject(0x1F88CF, [0x63, 0x43, 0xFA])), + Pot(12, 12, PotItem.Key, 'Desert Tiles 1', obj=RoomObject(0x1F88D5, [0x1B, 0x63, 0xFA]))], + 0x64: [Pot(12, 22, PotItem.Bomb, 'Thieves Attic Hint', PotFlags.SwitchLogicChange, obj=RoomObject(0x1FD9F9, [0x1B, 0xB3, 0xFA])), + Pot(16, 22, PotItem.Bomb, 'Thieves Attic Hint', PotFlags.SwitchLogicChange, obj=RoomObject(0x1FD9FC, [0x23, 0xB3, 0xFA])), + Pot(20, 22, PotItem.Bomb, 'Thieves Attic Hint', PotFlags.SwitchLogicChange, obj=RoomObject(0x1FD9FF, [0x2B, 0xB3, 0xFA])), + Pot(36, 28, PotItem.Bomb, 'Thieves Attic Switch', obj=RoomObject(0x1FDA1A, [0x4B, 0xE3, 0xFA])), + Pot(40, 28, PotItem.SmallMagic, 'Thieves Attic Switch', obj=RoomObject(0x1FDA1D, [0x53, 0xE3, 0xFA])), + Pot(44, 28, PotItem.SmallMagic, 'Thieves Attic Switch', obj=RoomObject(0x1FDA20, [0x5B, 0xE3, 0xFA])), + Pot(48, 28, PotItem.Switch, 'Thieves Attic Switch', obj=RoomObject(0x1FDA23, [0x63, 0xE3, 0xFA]))], + 0x65: [Pot(100, 28, PotItem.Bomb, 'Thieves Attic Window', obj=RoomObject(0x1FDA95, [0xCB, 0xE3, 0xFA])), + Pot(104, 28, PotItem.Bomb, 'Thieves Attic Window', obj=RoomObject(0x1FDA98, [0xD3, 0xE3, 0xFA]))], + 0x66: [Pot(48, 0x5, PotItem.FiveArrows, 'Swamp Refill', PotFlags.LowerRegion, obj=RoomObject(0x1F9F51, [0x63, 0x2B, 0xFA])), + Pot(52, 0x5, PotItem.Bomb, 'Swamp Refill', PotFlags.LowerRegion, obj=RoomObject(0x1F9F57, [0x6B, 0x2B, 0xFA])), + Pot(56, 0x5, PotItem.FiveRupees, 'Swamp Refill', PotFlags.LowerRegion, obj=RoomObject(0x1F9F5D, [0x73, 0x2B, 0xFA])), + Pot(48, 0x6, PotItem.FiveArrows, 'Swamp Refill', PotFlags.LowerRegion, RoomObject(0x1F9F54, [0x63, 0x33, 0xFA])), + Pot(52, 0x6, PotItem.Bomb, 'Swamp Refill', PotFlags.LowerRegion, obj=RoomObject(0x1F9F5A, [0x6B, 0x33, 0xFA])), + Pot(56, 0x6, PotItem.FiveRupees, 'Swamp Refill', PotFlags.LowerRegion, obj=RoomObject(0x1F9F60, [0x73, 0x33, 0xFA])), + Pot(84, 5, PotItem.Heart, 'Swamp Behind Waterfall', obj=RoomObject(0x1F9F07, [0xAB, 0x2B, 0xFA])), + Pot(104, 5, PotItem.FiveArrows, 'Swamp Behind Waterfall', obj=RoomObject(0x1F9F0D, [0xD3, 0x2B, 0xFA])), + Pot(84, 6, PotItem.Heart, 'Swamp Behind Waterfall', obj=RoomObject(0x1F9F0A, [0xAB, 0x33, 0xFA])), + Pot(104, 6, PotItem.Bomb, 'Swamp Behind Waterfall', obj=RoomObject(0x1F9F10, [0xD3, 0x33, 0xFA]))], + 0x67: [Pot(22, 26, PotItem.Nothing, 'Skull Left Drop', obj=RoomObject(0x1FBDDE, [0x2F, 0xD3, 0xFA])), + Pot(18, 22, PotItem.Nothing, 'Skull Left Drop', obj=RoomObject(0x1FBDD2, [0x27, 0xB3, 0xFA])), + Pot(12, 7, PotItem.FiveArrows, 'Skull Left Drop', obj=RoomObject(0x1FBDCC, [0x1B, 0x3B, 0xFA])), + Pot(48, 7, PotItem.SmallMagic, 'Skull Left Drop', obj=RoomObject(0x1FBDCF, [0x63, 0x3B, 0xFA])), + Pot(18, 23, PotItem.SmallMagic, 'Skull Left Drop', obj=RoomObject(0x1FBDD5, [0x27, 0xBB, 0xFA])), + Pot(18, 26, PotItem.Heart, 'Skull Left Drop', obj=RoomObject(0x1FBDDB, [0x27, 0xD3, 0xFA])), + Pot(96, 19, PotItem.Heart, 'Skull Compass Room', obj=RoomObject(0x1FBDE7, [0xC3, 0x9B, 0xFA])), + Pot(74, 20, PotItem.SmallMagic, 'Skull Compass Room', obj=RoomObject(0x1FBDEA, [0x97, 0xA3, 0xFA])), + Pot(92, 9, PotItem.Nothing, 'Skull Compass Room', obj=RoomObject(0x1FBDE1, [0xBB, 0x4B, 0xFA])), + Pot(84, 28, PotItem.Nothing, 'Skull Compass Room', obj=RoomObject(0x1FBDF0, [0xAB, 0xE3, 0xFA])), + Pot(104, 28, PotItem.Heart, 'Skull Compass Room', obj=RoomObject(0x1FBDF3, [0xD3, 0xE3, 0xFA]))], + 0x68: [Pot(84, 14, PotItem.Nothing, 'Skull Pinball', obj=RoomObject(0x1FBE8A, [0xAB, 0x73, 0xFA])), + Pot(84, 13, PotItem.Nothing, 'Skull Pinball', obj=RoomObject(0x1FBE87, [0xAB, 0x6B, 0xFA])), + Pot(88, 12, PotItem.Nothing, 'Skull Pinball', obj=RoomObject(0x1FBE84, [0xB3, 0x63, 0xFA])), + Pot(88, 6, PotItem.Nothing, 'Skull Pinball', obj=RoomObject(0x1FBE7E, [0xB3, 0x33, 0xFA])), + Pot(88, 5, PotItem.Nothing, 'Skull Pinball', obj=RoomObject(0x1FBE7B, [0xB3, 0x2B, 0xFA])), + Pot(88, 4, PotItem.Nothing, 'Skull Pinball', obj=RoomObject(0x1FBE78, [0xB3, 0x23, 0xFA])), + Pot(64, 17, PotItem.Nothing, 'Skull Pinball', obj=RoomObject(0x1FBEA5, [0x83, 0x8B, 0xFA])), + Pot(64, 15, PotItem.Nothing, 'Skull Pinball', obj=RoomObject(0x1FBE9F, [0x83, 0x7B, 0xFA])), + Pot(64, 7, PotItem.Heart, 'Skull Pinball', obj=RoomObject(0x1FBE75, [0x83, 0x3B, 0xFA])), + Pot(88, 7, PotItem.SmallMagic, 'Skull Pinball', obj=RoomObject(0x1FBE81, [0xB3, 0x3B, 0xFA])), + Pot(64, 16, PotItem.Heart, 'Skull Pinball', obj=RoomObject(0x1FBEA2, [0x83, 0x83, 0xFA])), + Pot(64, 24, PotItem.SmallMagic, 'Skull Pinball', obj=RoomObject(0x1FBEAB, [0x83, 0xC3, 0xFA])), + Pot(64, 25, PotItem.Heart, 'Skull Pinball', obj=RoomObject(0x1FBEAE, [0x83, 0xCB, 0xFA]))], + 0x6B: [Pot(28, 5, PotItem.Heart, 'GT Crystal Paths', obj=RoomObject(0x1FF7C1, [0x3B, 0x2B, 0xFA])), + Pot(44, 5, PotItem.Nothing, 'GT Crystal Paths', obj=RoomObject(0x1FF7C4, [0x5B, 0x2B, 0xFA])), + Pot(28, 8, PotItem.Nothing, 'GT Crystal Paths', obj=RoomObject(0x1FF7D0, [0x3B, 0x43, 0xFA])), + Pot(44, 8, PotItem.SmallMagic, 'GT Crystal Paths', obj=RoomObject(0x1FF7D3, [0x5B, 0x43, 0xFA])), + Pot(28, 11, PotItem.SmallMagic, 'GT Crystal Paths', obj=RoomObject(0x1FF7D6, [0x3B, 0x5B, 0xFA])), + Pot(44, 11, PotItem.Nothing, 'GT Crystal Paths', obj=RoomObject(0x1FF7D9, [0x5B, 0x5B, 0xFA])), + Pot(90, 25, PotItem.Nothing, 'GT Mimics 2', obj=RoomObject(0x1FF7FD, [0xB7, 0xCB, 0xFA])), + Pot(98, 25, PotItem.FiveArrows, 'GT Mimics 2', obj=RoomObject(0x1FF800, [0xC7, 0xCB, 0xFA]))], + 0x6C: [Pot(20, 6, PotItem.Heart, 'GT Quad Pot', obj=RoomObject(0x1FFA8E, [0x2B, 0x33, 0xFA])), + Pot(40, 6, PotItem.FiveArrows, 'GT Quad Pot', obj=RoomObject(0x1FFA91, [0x53, 0x33, 0xFA])), + Pot(20, 10, PotItem.Bomb, 'GT Quad Pot', obj=RoomObject(0x1FFA94, [0x2B, 0x53, 0xFA])), + Pot(40, 10, PotItem.SmallMagic, 'GT Quad Pot', obj=RoomObject(0x1FFA97, [0x53, 0x53, 0xFA]))], + 0x6D: [Pot(28, 26, PotItem.Heart, 'GT Gauntlet 5', obj=RoomObject(0x1FFA3C, [0x3B, 0xD3, 0xFA])), + Pot(32, 26, PotItem.Heart, 'GT Gauntlet 5', obj=RoomObject(0x1FFA3F, [0x43, 0xD3, 0xFA])), + Pot(28, 27, PotItem.SmallMagic, 'GT Gauntlet 5', obj=RoomObject(0x1FFA42, [0x3B, 0xDB, 0xFA])), + Pot(32, 27, PotItem.SmallMagic, 'GT Gauntlet 5', obj=RoomObject(0x1FFA45, [0x43, 0xDB, 0xFA]))], + 0x73: [Pot(154, 21, PotItem.FiveArrows, 'Desert Circle of Pots', obj=RoomObject(0x1F8933, [0x37, 0xAF, 0xFA])), + Pot(158, 21, PotItem.OneRupee, 'Desert Circle of Pots', obj=RoomObject(0x1F8936, [0x3F, 0xAF, 0xFA])), + Pot(20, 23, PotItem.Switch, 'Desert Circle of Pots', obj=RoomObject(0x1F8939, [0x2B, 0xBB, 0xFA])), + Pot(36, 23, PotItem.FiveRupees, 'Desert Circle of Pots', obj=RoomObject(0x1F894E, [0x4B, 0xBB, 0xFA])), + Pot(144, 24, PotItem.Heart, 'Desert Circle of Pots', obj=RoomObject(0x1F893C, [0x23, 0xC7, 0xFA])), + Pot(168, 24, PotItem.FiveArrows, 'Desert Circle of Pots', obj=RoomObject(0x1F894B, [0x53, 0xC7, 0xFA])), + Pot(20, 26, PotItem.SmallMagic, 'Desert Circle of Pots', obj=RoomObject(0x1F893F, [0x2B, 0xD3, 0xFA])), + Pot(36, 26, PotItem.Heart, 'Desert Circle of Pots', obj=RoomObject(0x1F8948, [0x4B, 0xD3, 0xFA])), + Pot(154, 27, PotItem.OneRupee, 'Desert Circle of Pots', obj=RoomObject(0x1F8942, [0x37, 0xDF, 0xFA])), + Pot(158, 27, PotItem.FiveRupees, 'Desert Circle of Pots', obj=RoomObject(0x1F8945, [0x3F, 0xDF, 0xFA]))], + 0x74: [Pot(30, 5, PotItem.SmallMagic, 'Desert Map Room', obj=RoomObject(0x1F8A39, [0x3F, 0x2B, 0xFA])), + Pot(62, 5, PotItem.Switch, 'Desert Map Room', obj=RoomObject(0x1F89FD, [0x7F, 0x2B, 0xFA])), + Pot(94, 5, PotItem.SmallMagic, 'Desert Map Room', obj=RoomObject(0x1F8A48, [0xBF, 0x2B, 0xFA])), + Pot(14, 11, PotItem.Heart, 'Desert Map Room', obj=RoomObject(0x1F8A3C, [0x1F, 0x5B, 0xFA])), + Pot(46, 11, PotItem.FiveArrows, 'Desert Map Room', obj=RoomObject(0x1F8A3F, [0x5F, 0x5B, 0xFA])), + Pot(78, 11, PotItem.FiveArrows, 'Desert Map Room', obj=RoomObject(0x1F8A42, [0x9F, 0x5B, 0xFA])), + Pot(110, 11, PotItem.Heart, 'Desert Map Room', obj=RoomObject(0x1F8A45, [0xDF, 0x5B, 0xFA]))], + 0x75: [Pot(148, 22, PotItem.SmallMagic, 'Desert Arrow Pot Corner', obj=RoomObject(0x1F8A89, [0x2B, 0xB7, 0xFA])), + Pot(160, 22, PotItem.FiveArrows, 'Desert Arrow Pot Corner', obj=RoomObject(0x1F8A8C, [0x43, 0xB7, 0xFA])), + Pot(172, 22, PotItem.Heart, 'Desert Arrow Pot Corner', obj=RoomObject(0x1F8A8F, [0x5B, 0xB7, 0xFA]))], + 0x76: [Pot(112, 12, PotItem.Heart, 'Swamp Drain Right', obj=RoomObject(0x1F9DCC, [0xE3, 0x63, 0xFA])), + Pot(84, 23, PotItem.Heart, 'Swamp Flooded Spot', obj=RoomObject(0x1F9DF3, [0xAB, 0xBB, 0xFA])), + Pot(96, 23, PotItem.Heart, 'Swamp Flooded Spot', obj=RoomObject(0x1F9DF6, [0xC3, 0xBB, 0xFA]))], + 0x7B: [Pot(48, 10, PotItem.Nothing, 'GT Conveyor Star Pits', obj=RoomObject(0x1FEF9B, [0x63, 0x53, 0xFA])), + Pot(88, 10, PotItem.Nothing, 'GT Conveyor Star Pits', obj=RoomObject(0x1FEFA1, [0xB3, 0x53, 0xFA])), + Pot(76, 7, PotItem.Nothing, 'GT Conveyor Star Pits', obj=RoomObject(0x1FEF9E, [0x9B, 0x3B, 0xFA])), + Pot(60, 4, PotItem.Heart, 'GT Conveyor Star Pits', obj=RoomObject(0x1FEFAD, [0x7B, 0x23, 0xFA])), + Pot(64, 4, PotItem.Key, 'GT Conveyor Star Pits', obj=RoomObject(0x1FEFB0, [0x83, 0x23, 0xFA]))], + 0x7C: [Pot(36, 21, PotItem.Nothing, 'GT Falling Bridge', obj=RoomObject(0x1FF0AA, [0x4B, 0xAB, 0xFA])), + Pot(24, 11, PotItem.Nothing, 'GT Falling Bridge', obj=RoomObject(0x1FF095, [0x33, 0x5B, 0xFA])), + Pot(28, 4, PotItem.Heart, 'GT Falling Bridge', obj=RoomObject(0x1FF08F, [0x3B, 0x23, 0xFA])), + Pot(32, 4, PotItem.Heart, 'GT Falling Bridge', obj=RoomObject(0x1FF092, [0x43, 0x23, 0xFA]))], + 0x7D: [Pot(44, 12, PotItem.Nothing, 'GT Firesnake Room', obj=RoomObject(0x1FF155, [0x5B, 0x63, 0xFA])), + Pot(44, 6, PotItem.Nothing, 'GT Firesnake Room', obj=RoomObject(0x1FF152, [0x5B, 0x33, 0xFA])), + Pot(112, 6, PotItem.Heart, 'GT Firesnake Room', obj=RoomObject(0x1FF16A, [0xE3, 0x33, 0xFA])), + Pot(108, 20, PotItem.FiveArrows, 'GT Warp Maze - Pot Rail', obj=RoomObject(0x1FF1EB, [0xDB, 0xA3, 0xFA])), + Pot(114, 20, PotItem.Bomb, 'GT Petting Zoo', obj=RoomObject(0x1FF1EE, [0xE7, 0xA3, 0xFA])), + Pot(76, 28, PotItem.Bomb, 'GT Petting Zoo', obj=RoomObject(0x1FF1F1, [0x9B, 0xE3, 0xFA]))], + 0x7E: [Pot(86, 15, PotItem.Heart, 'Ice Tall Hint', obj=RoomObject(0x1FC77E, [0xAF, 0x7B, 0xFA])), + Pot(82, 26, PotItem.SmallMagic, 'Ice Tall Hint', obj=RoomObject(0x1FC781, [0xA7, 0xD3, 0xFA])), + Pot(100, 26, PotItem.Switch, 'Ice Tall Hint', obj=RoomObject(0x1FC7A2, [0xCB, 0xD3, 0xFA])), + Pot(104, 26, PotItem.Nothing, 'Ice Tall Hint', obj=RoomObject(0x1FC7A5, [0xD3, 0xD3, 0xFA]))], + 0x80: [Pot(48, 4, PotItem.Heart, 'Hyrule Dungeon Cellblock', obj=RoomObject(0x0AA3CD, [0x63, 0x23, 0xFA])), + Pot(52, 4, PotItem.Heart, 'Hyrule Dungeon Cellblock', obj=RoomObject(0x0AA3D3, [0x6B, 0x23, 0xFA])), + Pot(56, 4, PotItem.Heart, 'Hyrule Dungeon Cellblock', obj=RoomObject(0x0AA3D6, [0x73, 0x23, 0xFA]))], + 0x82: [Pot(50, 0x5, PotItem.Nothing, 'Hyrule Dungeon South Abyss', PotFlags.LowerRegion, obj=RoomObject(0x0AA0D5, [0x67, 0x2B, 0xFA])), + Pot(50, 0xA, PotItem.Nothing, 'Hyrule Dungeon South Abyss', PotFlags.LowerRegion, obj=RoomObject(0x0AA0D8, [0x67, 0x53, 0xFA])), + Pot(76, 0x12, PotItem.Heart, 'Hyrule Dungeon South Abyss', PotFlags.LowerRegion, obj=RoomObject(0x0AA0D2, [0x9B, 0x93, 0xFA]))], + 0x83: [Pot(76, 4, PotItem.FiveArrows, 'Desert West Wing', obj=RoomObject(0x1F8B54, [0x9B, 0x23, 0xFA])), + Pot(80, 4, PotItem.OneRupee, 'Desert West Wing', obj=RoomObject(0x1F8B57, [0xA3, 0x23, 0xFA])), + Pot(76, 28, PotItem.FiveRupees, 'Desert West Wing', obj=RoomObject(0x1F8B5A, [0x9B, 0xE3, 0xFA])), + Pot(80, 28, PotItem.FiveArrows, 'Desert West Wing', obj=RoomObject(0x1F8B5D, [0xA3, 0xE3, 0xFA]))], + 0x84: [Pot(64, 17, PotItem.Nothing, 'Desert Main Lobby', obj=RoomObject(0x1F8C90, [0x83, 0x8B, 0xFA])), + Pot(60, 17, PotItem.Nothing, 'Desert Main Lobby', obj=RoomObject(0x1F8C8D, [0x7B, 0x8B, 0xFA])), + Pot(80, 14, PotItem.Nothing, 'Desert Main Lobby', obj=RoomObject(0x1F8C93, [0xA3, 0x73, 0xFA])), + Pot(44, 14, PotItem.Nothing, 'Desert Main Lobby', obj=RoomObject(0x1F8C96, [0x5B, 0x73, 0xFA])), + Pot(100, 6, PotItem.Nothing, 'Desert Main Lobby', obj=RoomObject(0x1F8C87, [0xCB, 0x33, 0xFA])), + Pot(24, 6, PotItem.Nothing, 'Desert Main Lobby', obj=RoomObject(0x1F8C81, [0x33, 0x33, 0xFA])), + Pot(24, 7, PotItem.FiveArrows, 'Desert Main Lobby', obj=RoomObject(0x1F8C84, [0x33, 0x3B, 0xFA])), + Pot(100, 7, PotItem.FiveArrows, 'Desert Main Lobby', obj=RoomObject(0x1F8C8A, [0xCB, 0x3B, 0xFA]))], + 0x85: [Pot(44, 28, PotItem.Heart, 'Desert East Wing', obj=RoomObject(0x1F8D59, [0x5B, 0xE3, 0xFA])), + Pot(48, 28, PotItem.FiveArrows, 'Desert East Wing', obj=RoomObject(0x1F8D5C, [0x63, 0xE3, 0xFA]))], + 0x87: [Pot(12, 11, PotItem.Nothing, 'Hera Tile Room', obj=RoomObject(0x1FD12A, [0x1B, 0x5B, 0xFA])), + Pot(16, 12, PotItem.Nothing, 'Hera Tile Room', obj=RoomObject(0x1FD130, [0x23, 0x63, 0xFA])), + Pot(40, 12, PotItem.Nothing, 'Hera Tile Room', obj=RoomObject(0x1FD139, [0x53, 0x63, 0xFA])), + Pot(32, 12, PotItem.Nothing, 'Hera Tile Room', obj=RoomObject(0x1FD136, [0x43, 0x63, 0xFA])), + Pot(24, 12, PotItem.Nothing, 'Hera Tile Room', obj=RoomObject(0x1FD133, [0x33, 0x63, 0xFA])), + Pot(16, 11, PotItem.Nothing, 'Hera Tile Room', obj=RoomObject(0x1FD12D, [0x23, 0x5B, 0xFA])), + Pot(76, 20, PotItem.SmallMagic, 'Hera Torches', obj=RoomObject(0x1FD18D, [0x9B, 0xA3, 0xFA])), + Pot(112, 20, PotItem.BigMagic, 'Hera Torches', obj=RoomObject(0x1FD190, [0xE3, 0xA3, 0xFA]))], + 0x8B: [Pot(76, 12, PotItem.Nothing, 'GT Conveyor Cross', obj=RoomObject(0x1FF2F7, [0x9B, 0x63, 0xFA])), + Pot(112, 12, PotItem.Key, 'GT Conveyor Cross', obj=RoomObject(0x1FF2FA, [0xE3, 0x63, 0xFA])), + Pot(32, 23, PotItem.Nothing, 'GT Hookshot South Platform', obj=RoomObject(0x1FF2C7, [0x43, 0xBB, 0xFA])), + Pot(28, 23, PotItem.Nothing, 'GT Hookshot South Platform', obj=RoomObject(0x1FF2C4, [0x3B, 0xBB, 0xFA])), + Pot(32, 9, PotItem.SmallMagic, 'GT Hookshot Mid Platform', obj=RoomObject(0x1FF2C1, [0x43, 0x4B, 0xFA])), + Pot(76, 20, PotItem.Nothing, 'GT Map Room', obj=RoomObject(0x1FF309, [0x9B, 0xA3, 0xFA])), + Pot(76, 28, PotItem.Heart, 'GT Map Room', obj=RoomObject(0x1FF30C, [0x9B, 0xE3, 0xFA]))], + 0x8C: [Pot(76, 12, PotItem.Switch, 'GT Hope Room', obj=RoomObject(0x1FF377, [0x9B, 0x63, 0xFA])), + Pot(112, 12, PotItem.SmallMagic, 'GT Hope Room', obj=RoomObject(0x1FF37A, [0xE3, 0x63, 0xFA])), + Pot(76, 20, PotItem.Bomb, "GT Bob's Room", obj=RoomObject(0x1FF3B9, [0x9B, 0xA3, 0xFA])), + Pot(92, 20, PotItem.Bomb, "GT Bob's Room", obj=RoomObject(0x1FF3BF, [0xBB, 0xA3, 0xFA])), + Pot(100, 21, PotItem.FiveArrows, "GT Bob's Room", obj=RoomObject(0x1FF3C2, [0xCB, 0xAB, 0xFA])), + Pot(104, 26, PotItem.Bomb, "GT Bob's Room", obj=RoomObject(0x1FF3E0, [0xD3, 0xD3, 0xFA])), + Pot(88, 27, PotItem.Bomb, "GT Bob's Room", obj=RoomObject(0x1FF3BC, [0xB3, 0xDB, 0xFA]))], + 0x8D: [Pot(204, 11, PotItem.Nothing, 'GT Speed Torch Upper', obj=RoomObject(0x1FF492, [0x9B, 0x5F, 0xFA])), + Pot(204, 14, PotItem.BigMagic, 'GT Speed Torch Upper', obj=RoomObject(0x1FF495, [0x9B, 0x77, 0xFA])), + Pot(28, 23, PotItem.Heart, 'GT Pots n Blocks', obj=RoomObject(0x1FF477, [0x3B, 0xBB, 0xFA])), + Pot(36, 23, PotItem.Heart, 'GT Pots n Blocks', obj=RoomObject(0x1FF47D, [0x4B, 0xBB, 0xFA])), + Pot(32, 24, PotItem.BigMagic, 'GT Pots n Blocks', obj=RoomObject(0x1FF47A, [0x43, 0xC3, 0xFA]))], + 0x8E: [Pot(80, 5, PotItem.FiveArrows, 'Ice Lonely Freezor', obj=RoomObject(0x1FC835, [0xA3, 0x2B, 0xFA])), + Pot(80, 6, PotItem.Nothing, 'Ice Lonely Freezor', obj=RoomObject(0x1FC838, [0xA3, 0x33, 0xFA]))], + 0x91: [Pot(84, 4, PotItem.Heart, 'Mire Falling Foes', obj=RoomObject(0x1FB9B0, [0xAB, 0x23, 0xFA])), + Pot(104, 4, PotItem.SmallMagic, 'Mire Falling Foes', obj=RoomObject(0x1FB9B3, [0xD3, 0x23, 0xFA]))], + 0x92: [Pot(86, 23, PotItem.Nothing, 'Mire Tall Dark and Roomy', obj=RoomObject(0x1FB966, [0xAF, 0xBB, 0xFA])), + Pot(92, 23, PotItem.Nothing, 'Mire Tall Dark and Roomy', obj=RoomObject(0x1FB969, [0xBB, 0xBB, 0xFA])), + Pot(98, 23, PotItem.Nothing, 'Mire Tall Dark and Roomy', obj=RoomObject(0x1FB96C, [0xC7, 0xBB, 0xFA])), + Pot(104, 23, PotItem.Nothing, 'Mire Tall Dark and Roomy', obj=RoomObject(0x1FB96F, [0xD3, 0xBB, 0xFA]))], + 0x93: [Pot(28, 7, PotItem.Switch, 'Mire Dark Shooters', obj=RoomObject(0x1FB85D, [0x3B, 0x3B, 0xFA])), Pot(0x9C, 0x17, PotItem.Nothing, 'Mire Block X', PotFlags.Block), - Pot(96, 7, PotItem.Heart, 'Mire Dark Shooters', PotFlags.NoSwitch)], - 0x96: [Pot(14, 18, PotItem.Nothing, 'GT Torch Cross'), - Pot(32, 5, PotItem.Nothing, 'GT Torch Cross'), - Pot(0x2e, 0xb, PotItem.Nothing, 'GT Torch Cross'), - Pot(32, 17, PotItem.SmallMagic, 'GT Torch Cross'), - Pot(32, 24, PotItem.SmallMagic, 'GT Torch Cross'), - Pot(14, 24, PotItem.Nothing, 'GT Torch Cross'), - Pot(76, 21, PotItem.Heart, 'GT Staredown'), - Pot(112, 21, PotItem.BigMagic, 'GT Staredown')], - 153: [Pot(40, 20, PotItem.SmallMagic, 'Eastern Darkness'), Pot(84, 20, PotItem.Heart, 'Eastern Darkness')], - 0x9B: [Pot(48, 4, PotItem.SmallMagic, 'GT Double Switch Pot Corners'), Pot(48, 12, PotItem.Key, 'GT Double Switch Pot Corners'), Pot(28, 24, PotItem.Nothing, 'GT Warp Maze - Mid Section'), Pot(32, 24, PotItem.Nothing, 'GT Warp Maze - Mid Section')], - 156: [Pot(56, 8, PotItem.SmallMagic, 'GT Invisible Catwalk'), Pot(56, 9, PotItem.FiveArrows, 'GT Invisible Catwalk')], - 157: [Pot(76, 4, PotItem.Bomb, 'GT Crystal Conveyor Left'), Pot(84, 4, PotItem.SmallMagic, 'GT Crystal Conveyor Left'), Pot(32, 7, PotItem.Nothing, 'GT Compass Room'), Pot(40, 9, PotItem.Nothing, 'GT Compass Room')], - 0x9F: [Pot(138, 20, PotItem.Nothing, 'Ice Many Pots'), Pot(138, 19, PotItem.Heart, 'Ice Many Pots'), Pot(178, 19, PotItem.Heart, 'Ice Many Pots'), Pot(40, 21, PotItem.Switch, 'Ice Many Pots'), Pot(138, 21, PotItem.Key, 'Ice Many Pots'), - Pot(20, 27, PotItem.Heart, 'Ice Many Pots'), Pot(138, 27, PotItem.Heart, 'Ice Many Pots'), Pot(178, 28, PotItem.Heart, 'Ice Many Pots'), Pot(178, 21, PotItem.Nothing, 'Ice Many Pots'), Pot(178, 20, PotItem.Nothing, 'Ice Many Pots'), - Pot(40, 27, PotItem.Nothing, 'Ice Many Pots'), Pot(178, 27, PotItem.Nothing, 'Ice Many Pots'), Pot(178, 26, PotItem.Nothing, 'Ice Many Pots'), Pot(138, 28, PotItem.Nothing, 'Ice Many Pots'), Pot(138, 26, PotItem.Nothing, 'Ice Many Pots'), - Pot(20, 21, PotItem.Nothing, 'Ice Many Pots')], - 0xA1: [Pot(150, 6, PotItem.Key, 'Mire Fishbone'), Pot(100, 11, PotItem.SmallMagic, 'Mire Fishbone'), Pot(104, 12, PotItem.Heart, 'Mire Fishbone'), Pot(108, 13, PotItem.SmallMagic, 'Mire Fishbone'), Pot(112, 14, PotItem.Heart, 'Mire Fishbone'), - Pot(96, 27, PotItem.Nothing, 'Mire South Fish'), Pot(92, 21, PotItem.Nothing, 'Mire South Fish'), Pot(96, 23, PotItem.Heart, 'Mire South Fish'), Pot(92, 25, PotItem.Nothing, 'Mire South Fish'), - Pot(76, 28, PotItem.Nothing, 'Mire South Fish'), Pot(112, 28, PotItem.Nothing, 'Mire South Fish')], - 0xA2: [Pot(12, 28, PotItem.BigMagic, 'Mire Left Bridge')], - 168: [Pot(138, 28, PotItem.Nothing, 'Eastern Stalfos Spawn'), Pot(178, 28, PotItem.Nothing, 'Eastern Stalfos Spawn'), Pot(178, 19, PotItem.Nothing, 'Eastern Stalfos Spawn'), Pot(138, 19, PotItem.Heart, 'Eastern Stalfos Spawn'), - Pot(30, 24, PotItem.OneRupee, 'Eastern Stalfos Spawn')], - 0xA9: [Pot(144, 0xB, PotItem.FiveArrows, 'Eastern Courtyard', PotFlags.LowerRegion), - Pot(236, 0xB, PotItem.FiveArrows, 'Eastern Courtyard', PotFlags.LowerRegion), - Pot(144, 0xC, PotItem.FiveArrows, 'Eastern Courtyard', PotFlags.LowerRegion), - Pot(236, 0xC, PotItem.Heart, 'Eastern Courtyard', PotFlags.LowerRegion), - Pot(12, 19, PotItem.Nothing, 'Eastern Courtyard Ledge'), - Pot(112, 19, PotItem.Nothing, 'Eastern Courtyard Ledge'), - Pot(16, 20, PotItem.Heart, 'Eastern Courtyard Ledge'), - Pot(108, 20, PotItem.Heart, 'Eastern Courtyard Ledge')], - 0xAA: [Pot(212, 10, PotItem.Nothing, 'Eastern Pot Switch'), Pot(232, 10, PotItem.Nothing, 'Eastern Pot Switch'), - Pot(232, 5, PotItem.Nothing, 'Eastern Pot Switch'), Pot(212, 5, PotItem.Heart, 'Eastern Pot Switch'), - Pot(94, 8, PotItem.Switch, 'Eastern Pot Switch'), - Pot(108, 0x17, PotItem.Heart, 'Eastern Map Balcony', PotFlags.LowerRegion), - Pot(108, 0x18, PotItem.Heart, 'Eastern Map Balcony', PotFlags.LowerRegion), - Pot(108, 0x19, PotItem.Heart, 'Eastern Map Balcony', PotFlags.LowerRegion)], - 0xAB: [Pot(20, 24, PotItem.Key, 'Thieves Spike Switch')], - 174: [Pot(76, 12, PotItem.Switch, 'Iced T')], - 176: [Pot(20, 27, PotItem.Nothing, 'Tower Circle of Pots'), Pot(24, 24, PotItem.Nothing, 'Tower Circle of Pots'), Pot(44, 25, PotItem.Nothing, 'Tower Circle of Pots'), Pot(20, 21, PotItem.Bomb, 'Tower Circle of Pots'), - Pot(28, 21, PotItem.OneRupee, 'Tower Circle of Pots'), Pot(32, 21, PotItem.FiveRupees, 'Tower Circle of Pots'), Pot(40, 21, PotItem.FiveArrows, 'Tower Circle of Pots'), Pot(16, 23, PotItem.FiveRupees, 'Tower Circle of Pots'), - Pot(44, 23, PotItem.OneRupee, 'Tower Circle of Pots'), Pot(36, 24, PotItem.Heart, 'Tower Circle of Pots'), Pot(16, 25, PotItem.Heart, 'Tower Circle of Pots'), Pot(28, 27, PotItem.FiveArrows, 'Tower Circle of Pots'), - Pot(40, 27, PotItem.Bomb, 'Tower Circle of Pots'), Pot(32, 27, PotItem.Nothing, 'Tower Circle of Pots')], - 177: [Pot(76, 4, PotItem.Heart, 'Mire Spike Barrier'), Pot(112, 4, PotItem.OneRupee, 'Mire Spike Barrier')], - 0xB2: [Pot(48, 0x8, PotItem.OneRupee, 'Mire BK Door Room', PotFlags.LowerRegion), - Pot(76, 0x8, PotItem.OneRupee, 'Mire BK Door Room', PotFlags.LowerRegion), - Pot(48, 0x9, PotItem.Nothing, 'Mire BK Door Room', PotFlags.LowerRegion), - Pot(76, 0x9, PotItem.Heart, 'Mire BK Door Room', PotFlags.LowerRegion), - Pot(48, 0xA, PotItem.Nothing, 'Mire BK Door Room', PotFlags.LowerRegion), - Pot(76, 0xA, PotItem.Nothing, 'Mire BK Door Room', PotFlags.LowerRegion)], - 0xB3: [Pot(12, 20, PotItem.Key, 'Mire Spikes'), Pot(48, 20, PotItem.SmallMagic, 'Mire Spikes'), Pot(48, 28, PotItem.Switch, 'Mire Spikes')], - 0xB4: [Pot(44, 28, PotItem.BigMagic, 'TR Final Abyss Balcony'), Pot(48, 28, PotItem.Heart, 'TR Final Abyss Balcony')], - 0xB5: [Pot(112, 4, PotItem.FiveRupees, 'TR Dark Ride Ledges'), Pot(112, 15, PotItem.Heart, 'TR Dark Ride Ledges'), - Pot(76, 16, PotItem.Switch, 'TR Dark Ride Ledges'), Pot(112, 16, PotItem.BigMagic, 'TR Dark Ride Ledges'), - Pot(112, 17, PotItem.Heart, 'TR Dark Ride Ledges'), Pot(112, 28, PotItem.Bomb, 'TR Dark Ride Ledges')], - 0xB6: [Pot(94, 9, PotItem.BigMagic, 'TR Refill')], - 0xB7: [Pot(30, 5, PotItem.SmallMagic, 'TR Roller Room')], - 0xB8: [Pot(96, 13, PotItem.Switch, 'Eastern Big Key'), Pot(88, 16, PotItem.Heart, 'Eastern Big Key'), Pot(104, 16, PotItem.Heart, 'Eastern Big Key')], - 0xB9: [Pot(92, 18, PotItem.OneRupee, 'Eastern Cannonball'), Pot(96, 18, PotItem.FiveRupees, 'Eastern Cannonball'), Pot(104, 18, PotItem.FiveRupees, 'Eastern Cannonball'), Pot(108, 18, PotItem.OneRupee, 'Eastern Cannonball')], - 0xBA: [Pot(100, 8, PotItem.Nothing, 'Eastern Dark Pots'), Pot(88, 8, PotItem.Nothing, 'Eastern Dark Pots'), Pot(94, 4, PotItem.OneRupee, 'Eastern Dark Pots'), Pot(76, 6, PotItem.Heart, 'Eastern Dark Pots'), - Pot(112, 6, PotItem.Key, 'Eastern Dark Pots'), Pot(76, 10, PotItem.Heart, 'Eastern Dark Pots'), Pot(112, 10, PotItem.SmallMagic, 'Eastern Dark Pots'), Pot(94, 12, PotItem.OneRupee, 'Eastern Dark Pots')], - 0xBC: [Pot(86, 4, PotItem.Heart, 'Thieves Hallway'), Pot(102, 4, PotItem.Key, 'Thieves Hallway'), Pot(138, 3, PotItem.Bomb, 'Thieves Conveyor Maze'), Pot(178, 3, PotItem.Switch, 'Thieves Conveyor Maze'), - Pot(138, 12, PotItem.Heart, 'Thieves Conveyor Maze'), Pot(178, 12, PotItem.Bomb, 'Thieves Conveyor Maze'), Pot(12, 20, PotItem.Nothing, 'Thieves Pot Alcove Mid'), Pot(48, 20, PotItem.Bomb, 'Thieves Pot Alcove Mid'), - Pot(12, 28, PotItem.Bomb, 'Thieves Pot Alcove Mid'), Pot(48, 28, PotItem.Bomb, 'Thieves Pot Alcove Mid'), Pot(28, 21, PotItem.FiveRupees, 'Thieves Pot Alcove Top'), Pot(32, 21, PotItem.FiveRupees, 'Thieves Pot Alcove Top'), - Pot(28, 27, PotItem.FiveRupees, 'Thieves Pot Alcove Bottom'), Pot(32, 27, PotItem.FiveRupees, 'Thieves Pot Alcove Bottom')], - 190: [Pot(92, 25, PotItem.Switch, 'Ice Switch Room')], - 191: [Pot(40, 20, PotItem.FiveArrows, 'Ice Refill'), Pot(44, 20, PotItem.Heart, 'Ice Refill'), Pot(48, 20, PotItem.Bomb, 'Ice Refill'), Pot(40, 28, PotItem.SmallMagic, 'Ice Refill'), Pot(44, 28, PotItem.SmallMagic, 'Ice Refill'), - Pot(48, 28, PotItem.SmallMagic, 'Ice Refill')], - 192: [Pot(48, 10, PotItem.Bomb, 'Tower Dark Pits'), Pot(12, 14, PotItem.FiveRupees, 'Tower Dark Pits'), Pot(12, 26, PotItem.Heart, 'Tower Dark Pits'), Pot(28, 27, PotItem.OneRupee, 'Tower Dark Pits')], - 0xC2: [Pot(180, 7, PotItem.Switch, 'Mire Hub Switch'), - Pot(100, 0xE, PotItem.SmallMagic, 'Mire Hub Right', PotFlags.LowerRegion), - Pot(68, 0x10, PotItem.OneRupee, 'Mire Hub', PotFlags.LowerRegion), - Pot(64, 0x14, PotItem.FiveArrows, 'Mire Hub', PotFlags.LowerRegion)], - 0xC4: [Pot(84, 9, PotItem.Bomb, 'TR Crystal Maze Interior'), Pot(24, 14, PotItem.Heart, 'TR Crystal Maze Interior'), Pot(56, 17, PotItem.FiveRupees, 'TR Crystal Maze Interior'), Pot(84, 17, PotItem.Bomb, 'TR Crystal Maze Interior'), - Pot(12, 21, PotItem.FiveArrows, 'TR Crystal Maze Interior'), Pot(76, 23, PotItem.OneRupee, 'TR Crystal Maze Interior'), Pot(48, 25, PotItem.SmallMagic, 'TR Crystal Maze Interior'), Pot(12, 26, PotItem.Heart, 'TR Crystal Maze Interior')], - 0xC6: [Pot(12, 7, PotItem.BigMagic, 'TR Hub Ledges'), Pot(12, 25, PotItem.Heart, 'TR Hub Ledges')], - 0xC7: [Pot(12, 10, PotItem.Heart, 'TR Torches'), Pot(12, 11, PotItem.BigMagic, 'TR Torches'), Pot(12, 22, PotItem.SmallMagic, 'TR Torches Ledge'), Pot(12, 28, PotItem.FiveArrows, 'TR Torches Ledge')], - 0xC9: [Pot(30, 22, PotItem.OneRupee, 'Eastern Lobby'), Pot(94, 22, PotItem.OneRupee, 'Eastern Lobby'), Pot(60, 22, PotItem.Switch, 'Eastern Lobby')], - 0xCB: [Pot(80, 4, PotItem.Nothing, 'Thieves Ambush'), Pot(80, 28, PotItem.Nothing, 'Thieves Ambush'), Pot(88, 16, PotItem.Heart, 'Thieves Ambush'), Pot(88, 28, PotItem.FiveRupees, 'Thieves Ambush')], - 0xCC: [Pot(36, 4, PotItem.FiveRupees, 'Thieves Rail Ledge'), Pot(36, 28, PotItem.FiveRupees, 'Thieves Rail Ledge'), Pot(112, 4, PotItem.Heart, 'Thieves BK Corner'), Pot(112, 28, PotItem.Bomb, 'Thieves BK Corner')], - 0xCE: [Pot(76, 8, PotItem.SmallMagic, 'Ice Antechamber'), Pot(80, 8, PotItem.SmallMagic, 'Ice Antechamber'), - Pot(108, 12, PotItem.Bomb, 'Ice Antechamber'), Pot(112, 12, PotItem.FiveArrows, 'Ice Antechamber'), + Pot(96, 7, PotItem.Heart, 'Mire Dark Shooters', PotFlags.NoSwitch, obj=RoomObject(0x1FB860, [0xC3, 0x3B, 0xFA]))], + 0x96: [Pot(14, 18, PotItem.Nothing, 'GT Torch Cross', obj=RoomObject(0x1FFC69, [0x1F, 0x93, 0xFA])), + Pot(32, 5, PotItem.Nothing, 'GT Torch Cross', obj=RoomObject(0x1FFC5D, [0x43, 0x2B, 0xFA])), + Pot(46, 11, PotItem.Nothing, 'GT Torch Cross', obj=RoomObject(0x1FFC60, [0x5F, 0x5B, 0xFA])), + Pot(32, 17, PotItem.SmallMagic, 'GT Torch Cross', obj=RoomObject(0x1FFC63, [0x43, 0x8B, 0xFA])), + Pot(32, 24, PotItem.SmallMagic, 'GT Torch Cross', obj=RoomObject(0x1FFC6F, [0x43, 0xC3, 0xFA])), + Pot(14, 24, PotItem.Nothing, 'GT Torch Cross', obj=RoomObject(0x1FFC6C, [0x1F, 0xC3, 0xFA])), + Pot(76, 21, PotItem.Heart, 'GT Staredown', obj=RoomObject(0x1FFC0F, [0x9B, 0xAB, 0xFA])), + Pot(112, 21, PotItem.BigMagic, 'GT Staredown', obj=RoomObject(0x1FFC12, [0xE3, 0xAB, 0xFA]))], + 0x99: [Pot(40, 20, PotItem.SmallMagic, 'Eastern Darkness', obj=RoomObject(0x0A96F4, [0x53, 0xA3, 0xFA])), + Pot(84, 20, PotItem.Heart, 'Eastern Darkness', obj=RoomObject(0x0A96F7, [0xAB, 0xA3, 0xFA]))], + 0x9B: [Pot(48, 4, PotItem.SmallMagic, 'GT Double Switch Pot Corners', obj=RoomObject(0x1FF509, [0x63, 0x23, 0xFA])), + Pot(48, 12, PotItem.Key, 'GT Double Switch Pot Corners', obj=RoomObject(0x1FF50C, [0x63, 0x63, 0xFA])), + Pot(28, 24, PotItem.Nothing, 'GT Warp Maze - Mid Section', obj=RoomObject(0x1FF53C, [0x3B, 0xC3, 0xFA])), + Pot(32, 24, PotItem.Nothing, 'GT Warp Maze - Mid Section', obj=RoomObject(0x1FF53F, [0x43, 0xC3, 0xFA]))], + 0x9C: [Pot(56, 8, PotItem.SmallMagic, 'GT Invisible Catwalk', obj=RoomObject(0x1FF693, [0x73, 0x43, 0xFA])), + Pot(56, 9, PotItem.FiveArrows, 'GT Invisible Catwalk', obj=RoomObject(0x1FF696, [0x73, 0x4B, 0xFA]))], + 0x9D: [Pot(76, 4, PotItem.Bomb, 'GT Crystal Conveyor Left', obj=RoomObject(0x1FF6ED, [0x9B, 0x23, 0xFA])), + Pot(84, 4, PotItem.SmallMagic, 'GT Crystal Conveyor Left', obj=RoomObject(0x1FF6F0, [0xAB, 0x23, 0xFA])), + Pot(32, 7, PotItem.Nothing, 'GT Compass Room', obj=RoomObject(0x1FF6EA, [0x43, 0x3B, 0xFA])), + Pot(40, 9, PotItem.Nothing, 'GT Compass Room', obj=RoomObject(0x1FF6E7, [0x53, 0x4B, 0xFA]))], + 0x9F: [Pot(138, 20, PotItem.Nothing, 'Ice Many Pots', obj=RoomObject(0x1FC904, [0x17, 0xA7, 0xFA])), + Pot(138, 19, PotItem.Heart, 'Ice Many Pots', obj=RoomObject(0x1FC901, [0x17, 0x9F, 0xFA])), + Pot(178, 19, PotItem.Heart, 'Ice Many Pots', obj=RoomObject(0x1FC913, [0x67, 0x9F, 0xFA])), + Pot(40, 21, PotItem.Switch, 'Ice Many Pots', obj=RoomObject(0x1FC928, [0x53, 0xAB, 0xFA])), + Pot(138, 21, PotItem.Key, 'Ice Many Pots', obj=RoomObject(0x1FC907, [0x17, 0xAF, 0xFA])), + Pot(20, 27, PotItem.Heart, 'Ice Many Pots', obj=RoomObject(0x1FC92B, [0x2B, 0xDB, 0xFA])), + Pot(138, 27, PotItem.Heart, 'Ice Many Pots', obj=RoomObject(0x1FC90D, [0x17, 0xDF, 0xFA])), + Pot(178, 28, PotItem.Heart, 'Ice Many Pots', obj=RoomObject(0x1FC922, [0x67, 0xE7, 0xFA])), + Pot(178, 21, PotItem.Nothing, 'Ice Many Pots', obj=RoomObject(0x1FC919, [0x67, 0xAF, 0xFA])), + Pot(178, 20, PotItem.Nothing, 'Ice Many Pots', obj=RoomObject(0x1FC916, [0x67, 0xA7, 0xFA])), + Pot(40, 27, PotItem.Nothing, 'Ice Many Pots', obj=RoomObject(0x1FC92E, [0x53, 0xDB, 0xFA])), + Pot(178, 27, PotItem.Nothing, 'Ice Many Pots', obj=RoomObject(0x1FC91F, [0x67, 0xDF, 0xFA])), + Pot(178, 26, PotItem.Nothing, 'Ice Many Pots', obj=RoomObject(0x1FC91C, [0x67, 0xD7, 0xFA])), + Pot(138, 28, PotItem.Nothing, 'Ice Many Pots', obj=RoomObject(0x1FC910, [0x17, 0xE7, 0xFA])), + Pot(138, 26, PotItem.Nothing, 'Ice Many Pots', obj=RoomObject(0x1FC90A, [0x17, 0xD7, 0xFA])), + Pot(20, 21, PotItem.Nothing, 'Ice Many Pots', obj=RoomObject(0x1FC925, [0x2B, 0xAB, 0xFA]))], + 0xA1: [Pot(150, 6, PotItem.Key, 'Mire Fishbone', obj=RoomObject(0x1FB7F2, [0x2F, 0x37, 0xFA])), + Pot(100, 11, PotItem.SmallMagic, 'Mire Fishbone', obj=RoomObject(0x1FB80D, [0xCB, 0x5B, 0xFA])), + Pot(104, 12, PotItem.Heart, 'Mire Fishbone', obj=RoomObject(0x1FB810, [0xD3, 0x63, 0xFA])), + Pot(108, 13, PotItem.SmallMagic, 'Mire Fishbone', obj=RoomObject(0x1FB813, [0xDB, 0x6B, 0xFA])), + Pot(112, 14, PotItem.Heart, 'Mire Fishbone', obj=RoomObject(0x1FB816, [0xE3, 0x73, 0xFA])), + Pot(96, 27, PotItem.Nothing, 'Mire South Fish', obj=RoomObject(0x1FB804, [0xC3, 0xDB, 0xFA])), + Pot(92, 21, PotItem.Nothing, 'Mire South Fish', obj=RoomObject(0x1FB7FB, [0xBB, 0xAB, 0xFA])), + Pot(96, 23, PotItem.Heart, 'Mire South Fish', obj=RoomObject(0x1FB7FE, [0xC3, 0xBB, 0xFA])), + Pot(92, 25, PotItem.Nothing, 'Mire South Fish', obj=RoomObject(0x1FB801, [0xBB, 0xCB, 0xFA])), + Pot(76, 28, PotItem.Nothing, 'Mire South Fish', obj=RoomObject(0x1FB807, [0x9B, 0xE3, 0xFA])), + Pot(112, 28, PotItem.Nothing, 'Mire South Fish', obj=RoomObject(0x1FB80A, [0xE3, 0xE3, 0xFA]))], + 0xA2: [Pot(12, 28, PotItem.BigMagic, 'Mire Left Bridge', obj=RoomObject(0x1FB6B1, [0x1B, 0xE3, 0xFA]))], + 0xA8: [Pot(138, 28, PotItem.Nothing, 'Eastern Stalfos Spawn', obj=RoomObject(0x0A97BB, [0x17, 0xE7, 0xFA])), + Pot(178, 28, PotItem.Nothing, 'Eastern Stalfos Spawn', obj=RoomObject(0x0A97BE, [0x67, 0xE7, 0xFA])), + Pot(178, 19, PotItem.Nothing, 'Eastern Stalfos Spawn', obj=RoomObject(0x0A97B8, [0x67, 0x9F, 0xFA])), + Pot(138, 19, PotItem.Heart, 'Eastern Stalfos Spawn', obj=RoomObject(0x0A97B5, [0x17, 0x9F, 0xFA])), + Pot(30, 24, PotItem.OneRupee, 'Eastern Stalfos Spawn', obj=RoomObject(0x0A97C1, [0x3F, 0xC3, 0xFA]))], + 0xA9: [Pot(144, 0xB, PotItem.FiveArrows, 'Eastern Courtyard', PotFlags.LowerRegion, obj=RoomObject(0x0A9983, [0x23, 0x5F, 0xFA])), + Pot(236, 0xB, PotItem.FiveArrows, 'Eastern Courtyard', PotFlags.LowerRegion, obj=RoomObject(0x0A9989, [0xDB, 0x5F, 0xFA])), + Pot(144, 0xC, PotItem.FiveArrows, 'Eastern Courtyard', PotFlags.LowerRegion, obj=RoomObject(0x0A9986, [0x23, 0x67, 0xFA])), + Pot(236, 0xC, PotItem.Heart, 'Eastern Courtyard', PotFlags.LowerRegion, obj=RoomObject(0x0A998C, [0xDB, 0x67, 0xFA])), + Pot(12, 19, PotItem.Nothing, 'Eastern Courtyard Ledge', obj=RoomObject(0x0A994B, [0x1B, 0x9B, 0xFA])), + Pot(112, 19, PotItem.Nothing, 'Eastern Courtyard Ledge', obj=RoomObject(0x0A993C, [0xE3, 0x9B, 0xFA])), + Pot(16, 20, PotItem.Heart, 'Eastern Courtyard Ledge', obj=RoomObject(0x0A994E, [0x23, 0xA3, 0xFA])), + Pot(108, 20, PotItem.Heart, 'Eastern Courtyard Ledge', obj=RoomObject(0x0A9936, [0xDB, 0xA3, 0xFA]))], + 0xAA: [Pot(212, 10, PotItem.Nothing, 'Eastern Pot Switch', obj=RoomObject(0x0A9AA5, [0xAB, 0x57, 0xFA])), + Pot(232, 10, PotItem.Nothing, 'Eastern Pot Switch', obj=RoomObject(0x0A9AA8, [0xD3, 0x57, 0xFA])), + Pot(232, 5, PotItem.Nothing, 'Eastern Pot Switch', obj=RoomObject(0x0A9AA2, [0xD3, 0x2F, 0xFA])), + Pot(212, 5, PotItem.Heart, 'Eastern Pot Switch', obj=RoomObject(0x0A9A9F, [0xAB, 0x2F, 0xFA])), + Pot(94, 8, PotItem.Switch, 'Eastern Pot Switch', obj=RoomObject(0x0A9AAB, [0xBF, 0x43, 0xFA])), + Pot(108, 0x17, PotItem.Heart, 'Eastern Map Balcony', PotFlags.LowerRegion, obj=RoomObject(0x0A9AF5, [0xDB, 0xBB, 0xFA])), + Pot(108, 0x18, PotItem.Heart, 'Eastern Map Balcony', PotFlags.LowerRegion, obj=RoomObject(0x0A9AF8, [0xDB, 0xC3, 0xFA])), + Pot(108, 0x19, PotItem.Heart, 'Eastern Map Balcony', PotFlags.LowerRegion, obj=RoomObject(0x0A9AFB, [0xDB, 0xCB, 0xFA]))], + 0xAB: [Pot(20, 24, PotItem.Key, 'Thieves Spike Switch', obj=RoomObject(0x1FD99D, [0x2B, 0xC3, 0xFA]))], + 0xAE: [Pot(76, 12, PotItem.Switch, 'Iced T', obj=RoomObject(0x1FC95D, [0x9B, 0x63, 0xFA]))], + 0xB0: [Pot(20, 27, PotItem.Nothing, 'Tower Circle of Pots', obj=RoomObject(0x1F8F2C, [0x2B, 0xDB, 0xFA])), + Pot(24, 24, PotItem.Nothing, 'Tower Circle of Pots', obj=RoomObject(0x1F8F26, [0x33, 0xC3, 0xFA])), + Pot(44, 25, PotItem.Nothing, 'Tower Circle of Pots', obj=RoomObject(0x1F8F38, [0x5B, 0xCB, 0xFA])), + Pot(20, 21, PotItem.Bomb, 'Tower Circle of Pots', obj=RoomObject(0x1F8F14, [0x2B, 0xAB, 0xFA])), + Pot(28, 21, PotItem.OneRupee, 'Tower Circle of Pots', obj=RoomObject(0x1F8F17, [0x3B, 0xAB, 0xFA])), + Pot(32, 21, PotItem.FiveRupees, 'Tower Circle of Pots', obj=RoomObject(0x1F8F1A, [0x43, 0xAB, 0xFA])), + Pot(40, 21, PotItem.FiveArrows, 'Tower Circle of Pots', obj=RoomObject(0x1F8F1D, [0x53, 0xAB, 0xFA])), + Pot(16, 23, PotItem.FiveRupees, 'Tower Circle of Pots', obj=RoomObject(0x1F8F20, [0x23, 0xBB, 0xFA])), + Pot(44, 23, PotItem.OneRupee, 'Tower Circle of Pots', obj=RoomObject(0x1F8F3B, [0x5B, 0xBB, 0xFA])), + Pot(36, 24, PotItem.Heart, 'Tower Circle of Pots', obj=RoomObject(0x1F8F29, [0x4B, 0xC3, 0xFA])), + Pot(16, 25, PotItem.Heart, 'Tower Circle of Pots', obj=RoomObject(0x1F8F23, [0x23, 0xCB, 0xFA])), + Pot(28, 27, PotItem.FiveArrows, 'Tower Circle of Pots', obj=RoomObject(0x1F8F2F, [0x3B, 0xDB, 0xFA])), + Pot(40, 27, PotItem.Bomb, 'Tower Circle of Pots', obj=RoomObject(0x1F8F35, [0x53, 0xDB, 0xFA])), + Pot(32, 27, PotItem.Nothing, 'Tower Circle of Pots', obj=RoomObject(0x1F8F32, [0x43, 0xDB, 0xFA]))], + 0xB1: [Pot(76, 4, PotItem.Heart, 'Mire Spike Barrier', obj=RoomObject(0x1FB35A, [0x9B, 0x23, 0xFA])), + Pot(112, 4, PotItem.OneRupee, 'Mire Spike Barrier', obj=RoomObject(0x1FB35D, [0xE3, 0x23, 0xFA]))], + 0xB2: [Pot(48, 0x8, PotItem.OneRupee, 'Mire BK Door Room', PotFlags.LowerRegion, obj=RoomObject(0x1FB467, [0x63, 0x43, 0xFA])), + Pot(76, 0x8, PotItem.OneRupee, 'Mire BK Door Room', PotFlags.LowerRegion, obj=RoomObject(0x1FB470, [0x9B, 0x43, 0xFA])), + Pot(48, 0x9, PotItem.Nothing, 'Mire BK Door Room', PotFlags.LowerRegion, obj=RoomObject(0x1FB46A, [0x63, 0x4B, 0xFA])), + Pot(76, 0x9, PotItem.Heart, 'Mire BK Door Room', PotFlags.LowerRegion, obj=RoomObject(0x1FB473, [0x9B, 0x4B, 0xFA])), + Pot(48, 0xA, PotItem.Nothing, 'Mire BK Door Room', PotFlags.LowerRegion, obj=RoomObject(0x1FB46D, [0x63, 0x53, 0xFA])), + Pot(76, 0xA, PotItem.Nothing, 'Mire BK Door Room', PotFlags.LowerRegion, obj=RoomObject(0x1FB476, [0x9B, 0x53, 0xFA]))], + 0xB3: [Pot(12, 20, PotItem.Key, 'Mire Spikes', obj=RoomObject(0x1FB5A2, [0x1B, 0xA3, 0xFA])), + Pot(48, 20, PotItem.SmallMagic, 'Mire Spikes', obj=RoomObject(0x1FB5A5, [0x63, 0xA3, 0xFA])), + Pot(48, 28, PotItem.Switch, 'Mire Spikes', obj=RoomObject(0x1FB5C0, [0x63, 0xE3, 0xFA]))], + 0xB4: [Pot(44, 28, PotItem.BigMagic, 'TR Final Abyss Balcony', obj=RoomObject(0x1FE7B6, [0x5B, 0xE3, 0xFA])), + Pot(48, 28, PotItem.Heart, 'TR Final Abyss Balcony', obj=RoomObject(0x1FE7B9, [0x63, 0xE3, 0xFA]))], + 0xB5: [Pot(112, 4, PotItem.FiveRupees, 'TR Dark Ride Ledges', obj=RoomObject(0x1FEA78, [0xE3, 0x23, 0xFA])), + Pot(112, 15, PotItem.Heart, 'TR Dark Ride Ledges', obj=RoomObject(0x1FEAD5, [0xE3, 0x7B, 0xFA])), + Pot(76, 16, PotItem.Switch, 'TR Dark Ride Ledges', obj=RoomObject(0x1FEA93, [0x9B, 0x83, 0xFA])), + Pot(112, 16, PotItem.BigMagic, 'TR Dark Ride Ledges', obj=RoomObject(0x1FEAD8, [0xE3, 0x83, 0xFA])), + Pot(112, 17, PotItem.Heart, 'TR Dark Ride Ledges', obj=RoomObject(0x1FEADB, [0xE3, 0x8B, 0xFA])), + Pot(112, 28, PotItem.Bomb, 'TR Dark Ride Ledges', obj=RoomObject(0x1FEAF3, [0xE3, 0xE3, 0xFA]))], + 0xB6: [Pot(94, 9, PotItem.BigMagic, 'TR Refill', obj=RoomObject(0x1FDD29, [0xBF, 0x4B, 0xFA]))], + 0xB7: [Pot(30, 5, PotItem.SmallMagic, 'TR Roller Room', obj=RoomObject(0x1FDD76, [0x3F, 0x2B, 0xFA]))], + 0xB8: [Pot(96, 13, PotItem.Switch, 'Eastern Big Key', obj=RoomObject(0x0A9B66, [0xC3, 0x6B, 0xFA])), + Pot(88, 16, PotItem.Heart, 'Eastern Big Key', obj=RoomObject(0x0A9B60, [0xB3, 0x83, 0xFA])), + Pot(104, 16, PotItem.Heart, 'Eastern Big Key', obj=RoomObject(0x0A9B63, [0xD3, 0x83, 0xFA]))], + 0xB9: [Pot(92, 18, PotItem.OneRupee, 'Eastern Cannonball', obj=RoomObject(0x0A9C82, [0xBB, 0x93, 0xFA])), + Pot(96, 18, PotItem.FiveRupees, 'Eastern Cannonball', obj=RoomObject(0x0A9C85, [0xC3, 0x93, 0xFA])), + Pot(104, 18, PotItem.FiveRupees, 'Eastern Cannonball', obj=RoomObject(0x0A9C88, [0xD3, 0x93, 0xFA])), + Pot(108, 18, PotItem.OneRupee, 'Eastern Cannonball', obj=RoomObject(0x0A9C8B, [0xDB, 0x93, 0xFA]))], + 0xBA: [Pot(100, 8, PotItem.Nothing, 'Eastern Dark Pots', obj=RoomObject(0x0A9D3F, [0xCB, 0x43, 0xFA])), + Pot(88, 8, PotItem.Nothing, 'Eastern Dark Pots', obj=RoomObject(0x0A9D36, [0xB3, 0x43, 0xFA])), + Pot(94, 4, PotItem.OneRupee, 'Eastern Dark Pots', obj=RoomObject(0x0A9D39, [0xBF, 0x23, 0xFA])), + Pot(76, 6, PotItem.Heart, 'Eastern Dark Pots', obj=RoomObject(0x0A9D30, [0x9B, 0x33, 0xFA])), + Pot(112, 6, PotItem.Key, 'Eastern Dark Pots', obj=RoomObject(0x0A9D42, [0xE3, 0x33, 0xFA])), + Pot(76, 10, PotItem.Heart, 'Eastern Dark Pots', obj=RoomObject(0x0A9D33, [0x9B, 0x53, 0xFA])), + Pot(112, 10, PotItem.SmallMagic, 'Eastern Dark Pots', obj=RoomObject(0x0A9D45, [0xE3, 0x53, 0xFA])), + Pot(94, 12, PotItem.OneRupee, 'Eastern Dark Pots', obj=RoomObject(0x0A9D3C, [0xBF, 0x63, 0xFA]))], + 0xBC: [Pot(86, 4, PotItem.Heart, 'Thieves Hallway', obj=RoomObject(0x1FD941, [0xAF, 0x23, 0xFA])), + Pot(102, 4, PotItem.Key, 'Thieves Hallway', obj=RoomObject(0x1FD944, [0xCF, 0x23, 0xFA])), + Pot(138, 3, PotItem.Bomb, 'Thieves Conveyor Maze', obj=RoomObject(0x1FD8DB, [0x17, 0x1F, 0xFA])), + Pot(178, 3, PotItem.Switch, 'Thieves Conveyor Maze', obj=RoomObject(0x1FD8DE, [0x67, 0x1F, 0xFA])), + Pot(138, 12, PotItem.Heart, 'Thieves Conveyor Maze', obj=RoomObject(0x1FD8E1, [0x17, 0x67, 0xFA])), + Pot(178, 12, PotItem.Bomb, 'Thieves Conveyor Maze', obj=RoomObject(0x1FD8F3, [0x67, 0x67, 0xFA])), + Pot(12, 20, PotItem.Nothing, 'Thieves Pot Alcove Mid', obj=RoomObject(0x1FD8FF, [0x1B, 0xA3, 0xFA])), + Pot(48, 20, PotItem.Bomb, 'Thieves Pot Alcove Mid', obj=RoomObject(0x1FD902, [0x63, 0xA3, 0xFA])), + Pot(12, 28, PotItem.Bomb, 'Thieves Pot Alcove Mid', obj=RoomObject(0x1FD905, [0x1B, 0xE3, 0xFA])), + Pot(48, 28, PotItem.Bomb, 'Thieves Pot Alcove Mid', obj=RoomObject(0x1FD908, [0x63, 0xE3, 0xFA])), + Pot(28, 21, PotItem.FiveRupees, 'Thieves Pot Alcove Top', obj=RoomObject(0x1FD914, [0x3B, 0xAB, 0xFA])), + Pot(32, 21, PotItem.FiveRupees, 'Thieves Pot Alcove Top', obj=RoomObject(0x1FD917, [0x43, 0xAB, 0xFA])), + Pot(28, 27, PotItem.FiveRupees, 'Thieves Pot Alcove Bottom', obj=RoomObject(0x1FD923, [0x3B, 0xDB, 0xFA])), + Pot(32, 27, PotItem.FiveRupees, 'Thieves Pot Alcove Bottom', obj=RoomObject(0x1FD926, [0x43, 0xDB, 0xFA]))], + 0xBE: [Pot(92, 25, PotItem.Switch, 'Ice Switch Room', obj=RoomObject(0x1FC9E9, [0xBB, 0xCB, 0xFA]))], + 0xBF: [Pot(40, 20, PotItem.FiveArrows, 'Ice Refill', obj=RoomObject(0x1FCA56, [0x53, 0xA3, 0xFA])), + Pot(44, 20, PotItem.Heart, 'Ice Refill', obj=RoomObject(0x1FCA59, [0x5B, 0xA3, 0xFA])), + Pot(48, 20, PotItem.Bomb, 'Ice Refill', obj=RoomObject(0x1FCA5C, [0x63, 0xA3, 0xFA])), + Pot(40, 28, PotItem.SmallMagic, 'Ice Refill', obj=RoomObject(0x1FCA5F, [0x53, 0xE3, 0xFA])), + Pot(44, 28, PotItem.SmallMagic, 'Ice Refill', obj=RoomObject(0x1FCA62, [0x5B, 0xE3, 0xFA])), + Pot(48, 28, PotItem.SmallMagic, 'Ice Refill', obj=RoomObject(0x1FCA65, [0x63, 0xE3, 0xFA]))], + 0xC0: [Pot(48, 10, PotItem.Bomb, 'Tower Dark Pits', obj=RoomObject(0x1F8FE1, [0x63, 0x53, 0xFA])), + Pot(12, 14, PotItem.FiveRupees, 'Tower Dark Pits', obj=RoomObject(0x1F8FE7, [0x1B, 0x73, 0xFA])), + Pot(12, 26, PotItem.Heart, 'Tower Dark Pits', obj=RoomObject(0x1F8FF0, [0x1B, 0xD3, 0xFA])), + Pot(28, 27, PotItem.OneRupee, 'Tower Dark Pits', obj=RoomObject(0x1F8FF3, [0x3B, 0xDB, 0xFA]))], + 0xC2: [Pot(180, 7, PotItem.Switch, 'Mire Hub Switch', obj=RoomObject(0x1FB0C4, [0x6B, 0x3F, 0xFA])), + Pot(100, 0xE, PotItem.SmallMagic, 'Mire Hub Right', PotFlags.LowerRegion, RoomObject(0x1FB071, [0xCB, 0x73, 0xFA])), + Pot(68, 0x10, PotItem.OneRupee, 'Mire Hub', PotFlags.LowerRegion, RoomObject(0x1FB086, [0x8B, 0x83, 0xFA])), + Pot(64, 0x14, PotItem.FiveArrows, 'Mire Hub', PotFlags.LowerRegion, RoomObject(0x1FB089, [0x83, 0xA3, 0xFA]))], + 0xC4: [Pot(84, 9, PotItem.Bomb, 'TR Crystal Maze Interior', obj=RoomObject(0x1FEC06, [0xAB, 0x4B, 0xFA])), + Pot(24, 14, PotItem.Heart, 'TR Crystal Maze Interior', obj=RoomObject(0x1FEC09, [0x33, 0x73, 0xFA])), + Pot(56, 17, PotItem.FiveRupees, 'TR Crystal Maze Interior', obj=RoomObject(0x1FEC0C, [0x73, 0x8B, 0xFA])), + Pot(84, 17, PotItem.Bomb, 'TR Crystal Maze Interior', obj=RoomObject(0x1FEC0F, [0xAB, 0x8B, 0xFA])), + Pot(12, 21, PotItem.FiveArrows, 'TR Crystal Maze Interior', obj=RoomObject(0x1FEC15, [0x1B, 0xAB, 0xFA])), + Pot(76, 23, PotItem.OneRupee, 'TR Crystal Maze Interior', obj=RoomObject(0x1FEC12, [0x9B, 0xBB, 0xFA])), + Pot(48, 25, PotItem.SmallMagic, 'TR Crystal Maze Interior', obj=RoomObject(0x1FEC1B, [0x63, 0xCB, 0xFA])), + Pot(12, 26, PotItem.Heart, 'TR Crystal Maze Interior', obj=RoomObject(0x1FEC18, [0x1B, 0xD3, 0xFA]))], + 0xC6: [Pot(12, 7, PotItem.BigMagic, 'TR Hub Ledges', obj=RoomObject(0x1FDF50, [0x1B, 0x3B, 0xFA])), + Pot(12, 25, PotItem.Heart, 'TR Hub Ledges', obj=RoomObject(0x1FDF53, [0x1B, 0xCB, 0xFA]))], + 0xC7: [Pot(12, 10, PotItem.Heart, 'TR Torches', obj=RoomObject(0x1FE080, [0x1B, 0x53, 0xFA])), + Pot(12, 11, PotItem.BigMagic, 'TR Torches', obj=RoomObject(0x1FE083, [0x1B, 0x5B, 0xFA])), + Pot(12, 22, PotItem.SmallMagic, 'TR Torches Ledge', obj=RoomObject(0x1FE098, [0x1B, 0xB3, 0xFA])), + Pot(12, 28, PotItem.FiveArrows, 'TR Torches Ledge', obj=RoomObject(0x1FE095, [0x1B, 0xE3, 0xFA]))], + 0xC9: [Pot(30, 22, PotItem.OneRupee, 'Eastern Lobby', obj=RoomObject(0x0A9E30, [0x3F, 0xB3, 0xFA])), + Pot(94, 22, PotItem.OneRupee, 'Eastern Lobby', obj=RoomObject(0x0A9E36, [0xBF, 0xB3, 0xFA])), + Pot(60, 22, PotItem.Switch, 'Eastern Lobby', obj=RoomObject(0x0A9E33, [0x7B, 0xB3, 0xFA]))], + 0xCB: [Pot(80, 4, PotItem.Nothing, 'Thieves Ambush', obj=RoomObject(0x1FD59A, [0xA3, 0x23, 0xFA])), + Pot(80, 28, PotItem.Nothing, 'Thieves Ambush', obj=RoomObject(0x1FD5A3, [0xA3, 0xE3, 0xFA])), + Pot(88, 16, PotItem.Heart, 'Thieves Ambush', obj=RoomObject(0x1FD59D, [0xB3, 0x83, 0xFA])), + Pot(88, 28, PotItem.FiveRupees, 'Thieves Ambush', obj=RoomObject(0x1FD5A0, [0xB3, 0xE3, 0xFA]))], + 0xCC: [Pot(36, 4, PotItem.FiveRupees, 'Thieves Rail Ledge', obj=RoomObject(0x1FD6F0, [0x4B, 0x23, 0xFA])), + Pot(36, 28, PotItem.FiveRupees, 'Thieves Rail Ledge', obj=RoomObject(0x1FD6F3, [0x4B, 0xE3, 0xFA])), + Pot(112, 4, PotItem.Heart, 'Thieves BK Corner', obj=RoomObject(0x1FD6ED, [0xE3, 0x23, 0xFA])), + Pot(112, 28, PotItem.Bomb, 'Thieves BK Corner', obj=RoomObject(0x1FD6F6, [0xE3, 0xE3, 0xFA]))], + 0xCE: [Pot(76, 8, PotItem.SmallMagic, 'Ice Antechamber', obj=RoomObject(0x1FCAA7, [0x9B, 0x43, 0xFA])), + Pot(80, 8, PotItem.SmallMagic, 'Ice Antechamber', obj=RoomObject(0x1FCAAA, [0xA3, 0x43, 0xFA])), + Pot(108, 12, PotItem.Bomb, 'Ice Antechamber', obj=RoomObject(0x1FCAB9, [0xDB, 0x63, 0xFA])), + Pot(112, 12, PotItem.FiveArrows, 'Ice Antechamber', obj=RoomObject(0x1FCABC, [0xE3, 0x63, 0xFA])), Pot(204, 11, PotItem.Hole, 'Ice Antechamber'), Pot(0x6c, 8, PotItem.Nothing, 'Ice Antechamber', PotFlags.Block)], - 208: [Pot(158, 5, PotItem.SmallMagic, 'Tower Dark Maze'), Pot(140, 11, PotItem.OneRupee, 'Tower Dark Maze'), Pot(42, 13, PotItem.SmallMagic, 'Tower Dark Maze'), Pot(48, 16, PotItem.Heart, 'Tower Dark Maze'), - Pot(176, 20, PotItem.OneRupee, 'Tower Dark Maze'), Pot(146, 23, PotItem.FiveRupees, 'Tower Dark Maze'), Pot(12, 28, PotItem.Heart, 'Tower Dark Maze')], - 209: [Pot(48, 4, PotItem.BigMagic, 'Mire Conveyor Barrier'), Pot(168, 7, PotItem.OneRupee, 'Mire Conveyor Barrier'), Pot(76, 4, PotItem.OneRupee, 'Mire Neglected Room'), Pot(112, 4, PotItem.FiveArrows, 'Mire Neglected Room'), - Pot(76, 12, PotItem.Nothing, 'Mire Neglected Room'), Pot(112, 12, PotItem.OneRupee, 'Mire Neglected Room')], - 214: [Pot(92, 22, PotItem.BigMagic, 'TR Main Lobby'), Pot(96, 22, PotItem.Bomb, 'TR Main Lobby')], - 216: [Pot(202, 8, PotItem.Heart, 'Eastern Duo Eyegores'), Pot(242, 8, PotItem.FiveArrows, 'Eastern Duo Eyegores'), Pot(202, 10, PotItem.FiveArrows, 'Eastern Duo Eyegores'), Pot(242, 10, PotItem.FiveArrows, 'Eastern Duo Eyegores'), - Pot(202, 12, PotItem.FiveArrows, 'Eastern Duo Eyegores'), Pot(242, 12, PotItem.Heart, 'Eastern Duo Eyegores'), Pot(92, 24, PotItem.Heart, 'Eastern Single Eyegore'), Pot(96, 24, PotItem.FiveArrows, 'Eastern Single Eyegore')], - 217: [Pot(92, 20, PotItem.FiveArrows, 'Eastern False Switches'), Pot(92, 28, PotItem.Heart, 'Eastern False Switches')], - 218: [Pot(24, 23, PotItem.FiveArrows, 'Eastern Attic Start'), Pot(36, 23, PotItem.FiveArrows, 'Eastern Attic Start'), Pot(24, 25, PotItem.Switch, 'Eastern Attic Start'), Pot(36, 25, PotItem.Heart, 'Eastern Attic Start')], - 0xDB: [Pot(12, 4, PotItem.Nothing, 'Thieves Lobby'), - Pot(62, 19, PotItem.Nothing, 'Thieves Lobby', PotFlags.LowerRegion), - Pot(112, 4, PotItem.FiveRupees, 'Thieves Lobby'), Pot(88, 16, PotItem.Heart, 'Thieves Lobby')], - 0xDC: [Pot(56, 4, PotItem.FiveRupees, 'Thieves Compass Room'), Pot(112, 4, PotItem.Bomb, 'Thieves Compass Room'), Pot(68, 16, PotItem.Heart, 'Thieves Compass Room'), Pot(12, 28, PotItem.FiveArrows, 'Thieves Compass Room')], - 0xE3: [Pot(88, 0x17, PotItem.Nothing, 'Bat Cave (right)', PotFlags.LowerRegion), - Pot(100, 0x19, PotItem.OneRupee, 'Bat Cave (right)', PotFlags.LowerRegion)], - 0xE4: [Pot(32, 9, PotItem.FiveRupees, 'Old Man House'), Pot(112, 10, PotItem.OneRupee, 'Old Man House')], - 0xE5: [Pot(48, 4, PotItem.OneRupee, 'Old Man House Back'), Pot(76, 4, PotItem.OneRupee, 'Old Man House Back'), Pot(112, 16, PotItem.OneRupee, 'Old Man House Back'), Pot(64, 18, PotItem.FiveRupees, 'Old Man House Back')], - 0xE6: [Pot(108, 12, PotItem.FiveArrows, 'Death Mountain Return Cave (left)'), Pot(88, 16, PotItem.Heart, 'Death Mountain Return Cave (left)'), Pot(72, 20, PotItem.Nothing, 'Death Mountain Return Cave (left)'), - Pot(56, 24, PotItem.OneRupee, 'Death Mountain Return Cave (left)')], - 0xE7: [Pot(68, 5, PotItem.OneRupee, 'Death Mountain Return Cave (right)'), Pot(72, 5, PotItem.OneRupee, 'Death Mountain Return Cave (right)')], - 232: [Pot(96, 4, PotItem.Heart, 'Superbunny Cave (Bottom)')], - 235: [Pot(206, 8, PotItem.FiveRupees, 'Bumper Cave'), Pot(210, 8, PotItem.FiveRupees, 'Bumper Cave'), Pot(88, 14, PotItem.SmallMagic, 'Bumper Cave'), Pot(92, 14, PotItem.Heart, 'Bumper Cave'), Pot(96, 14, PotItem.SmallMagic, 'Bumper Cave')], - 241: [Pot(64, 5, PotItem.Heart, 'Old Man Cave')], - 0xF3: [Pot(0x28, 0x14, PotItem.Nothing, 'Elder House'), - Pot(0x2C, 0x14, PotItem.Nothing, 'Elder House'), - Pot(0x30, 0x14, PotItem.Nothing, 'Elder House')], - 248: [Pot(242, 13, PotItem.BigMagic, 'Superbunny Cave (Top)')], - 253: [Pot(88, 6, PotItem.FiveRupees, 'Fairy Ascension Cave (Top)'), Pot(100, 6, PotItem.FiveRupees, 'Fairy Ascension Cave (Top)'), Pot(84, 23, PotItem.FiveRupees, 'Fairy Ascension Cave (Bottom)'), - Pot(84, 24, PotItem.FiveRupees, 'Fairy Ascension Cave (Bottom)')], - 255: [Pot(92, 8, PotItem.Heart, 'Paradox Cave Bomb Area'), Pot(96, 8, PotItem.Heart, 'Paradox Cave Bomb Area'), Pot(112, 28, PotItem.OneRupee, 'Paradox Cave Front')], - 257: [Pot(12, 20, PotItem.Heart, 'Snitch Lady (East)'), Pot(224, 19, PotItem.Chicken, 'Snitch Lady (West)'), Pot(228, 19, PotItem.Heart, 'Snitch Lady (West)')], - 258: [Pot(146, 19, PotItem.Heart, 'Sick Kids House'), Pot(150, 19, PotItem.Heart, 'Sick Kids House')], - 259: [Pot(140, 7, PotItem.Chicken, 'Tavern'), Pot(140, 9, PotItem.Nothing, 'Tavern'), Pot(12, 12, PotItem.Heart, 'Tavern (Front)')], - 260: [Pot(202, 21, PotItem.Heart, 'Links House'), Pot(202, 22, PotItem.Heart, 'Links House'), Pot(202, 23, PotItem.Heart, 'Links House')], - 261: [Pot(30, 20, PotItem.Heart, 'Sahasrahlas Hut'), Pot(28, 21, PotItem.Heart, 'Sahasrahlas Hut'), Pot(32, 21, PotItem.Heart, 'Sahasrahlas Hut')], - 0x106: [Pot(0x6c, 0x1b, PotItem.Nothing, 'Brewery')], - 263: [Pot(214, 23, PotItem.Bomb, 'Light World Bomb Hut'), Pot(222, 23, PotItem.FiveArrows, 'Light World Bomb Hut'), Pot(230, 23, PotItem.Bomb, 'Light World Bomb Hut'), Pot(214, 25, PotItem.OneRupee, 'Light World Bomb Hut'), - Pot(222, 25, PotItem.Nothing, 'Light World Bomb Hut'), Pot(230, 25, PotItem.OneRupee, 'Light World Bomb Hut'), Pot(214, 27, PotItem.Bomb, 'Light World Bomb Hut'), Pot(230, 27, PotItem.Bomb, 'Light World Bomb Hut')], - 264: [Pot(166, 19, PotItem.Chicken, 'Chicken House')], - 268: [Pot(88, 14, PotItem.Heart, 'Hookshot Fairy')], - 276: [Pot(92, 4, PotItem.Heart, 'Dark Desert Hint'), Pot(96, 4, PotItem.Heart, 'Dark Desert Hint'), Pot(92, 5, PotItem.Bomb, 'Dark Desert Hint'), Pot(96, 5, PotItem.Bomb, 'Dark Desert Hint'), Pot(92, 10, PotItem.FiveArrows, 'Dark Desert Hint'), - Pot(96, 10, PotItem.Heart, 'Dark Desert Hint')], - 0x117: [Pot(138, 3, PotItem.Heart, 'Spike Cave'), Pot(142, 3, PotItem.Heart, 'Spike Cave'), - Pot(166, 3, PotItem.Heart, 'Spike Cave'), Pot(170, 3, PotItem.Heart, 'Spike Cave'), - Pot(138, 4, PotItem.Heart, 'Spike Cave'), Pot(142, 4, PotItem.Heart, 'Spike Cave'), - Pot(166, 4, PotItem.Heart, 'Spike Cave'), Pot(170, 4, PotItem.Heart, 'Spike Cave'), + 0xD0: [Pot(158, 5, PotItem.SmallMagic, 'Tower Dark Maze', obj=RoomObject(0x1F90A5, [0x3F, 0x2F, 0xFA])), + Pot(140, 11, PotItem.OneRupee, 'Tower Dark Maze', obj=RoomObject(0x1F90A8, [0x1B, 0x5F, 0xFA])), + Pot(42, 13, PotItem.SmallMagic, 'Tower Dark Maze', obj=RoomObject(0x1F90AE, [0x57, 0x6B, 0xFA])), + Pot(48, 16, PotItem.Heart, 'Tower Dark Maze', obj=RoomObject(0x1F90B1, [0x63, 0x83, 0xFA])), + Pot(176, 20, PotItem.OneRupee, 'Tower Dark Maze', obj=RoomObject(0x1F90B4, [0x63, 0xA7, 0xFA])), + Pot(146, 23, PotItem.FiveRupees, 'Tower Dark Maze', obj=RoomObject(0x1F90B7, [0x27, 0xBF, 0xFA])), + Pot(12, 28, PotItem.Heart, 'Tower Dark Maze', obj=RoomObject(0x1F90BA, [0x1B, 0xE3, 0xFA]))], + 0xD1: [Pot(48, 4, PotItem.BigMagic, 'Mire Conveyor Barrier', obj=RoomObject(0x1FB22C, [0x63, 0x23, 0xFA])), + Pot(168, 7, PotItem.OneRupee, 'Mire Conveyor Barrier', obj=RoomObject(0x1FB229, [0x53, 0x3F, 0xFA])), + Pot(76, 4, PotItem.OneRupee, 'Mire Neglected Room', obj=RoomObject(0x1FB23B, [0x9B, 0x23, 0xFA])), + Pot(112, 4, PotItem.FiveArrows, 'Mire Neglected Room', obj=RoomObject(0x1FB250, [0xE3, 0x23, 0xFA])), + Pot(76, 12, PotItem.Nothing, 'Mire Neglected Room', obj=RoomObject(0x1FB232, [0x9B, 0x63, 0xFA])), + Pot(112, 12, PotItem.OneRupee, 'Mire Neglected Room', obj=RoomObject(0x1FB235, [0xE3, 0x63, 0xFA]))], + 0xD6: [Pot(92, 22, PotItem.BigMagic, 'TR Main Lobby', obj=RoomObject(0x1FE0F9, [0xBB, 0xB3, 0xFA])), + Pot(96, 22, PotItem.Bomb, 'TR Main Lobby', obj=RoomObject(0x1FE0FC, [0xC3, 0xB3, 0xFA]))], + 0xD8: [Pot(202, 8, PotItem.Heart, 'Eastern Duo Eyegores', obj=RoomObject(0x0A95C0, [0x97, 0x47, 0xFA])), + Pot(242, 8, PotItem.FiveArrows, 'Eastern Duo Eyegores', obj=RoomObject(0x0A95CF, [0xE7, 0x47, 0xFA])), + Pot(202, 10, PotItem.FiveArrows, 'Eastern Duo Eyegores', obj=RoomObject(0x0A95C3, [0x97, 0x57, 0xFA])), + Pot(242, 10, PotItem.FiveArrows, 'Eastern Duo Eyegores', obj=RoomObject(0x0A95C9, [0xE7, 0x57, 0xFA])), + Pot(202, 12, PotItem.FiveArrows, 'Eastern Duo Eyegores', obj=RoomObject(0x0A95C6, [0x97, 0x67, 0xFA])), + Pot(242, 12, PotItem.Heart, 'Eastern Duo Eyegores', obj=RoomObject(0x0A95CC, [0xE7, 0x67, 0xFA])), + Pot(92, 24, PotItem.Heart, 'Eastern Single Eyegore', obj=RoomObject(0x0A95DB, [0xBB, 0xC3, 0xFA])), + Pot(96, 24, PotItem.FiveArrows, 'Eastern Single Eyegore', obj=RoomObject(0x0A95DE, [0xC3, 0xC3, 0xFA]))], + 0xD9: [Pot(92, 20, PotItem.FiveArrows, 'Eastern False Switches', obj=RoomObject(0x0A965A, [0xBB, 0xA3, 0xFA])), + Pot(92, 28, PotItem.Heart, 'Eastern False Switches', obj=RoomObject(0x0A965D, [0xBB, 0xE3, 0xFA]))], + 0xDA: [Pot(24, 23, PotItem.FiveArrows, 'Eastern Attic Start', obj=RoomObject(0x0A968B, [0x33, 0xBB, 0xFA])), + Pot(36, 23, PotItem.FiveArrows, 'Eastern Attic Start', obj=RoomObject(0x0A968E, [0x4B, 0xBB, 0xFA])), + Pot(24, 25, PotItem.Switch, 'Eastern Attic Start', obj=RoomObject(0x0A9691, [0x33, 0xCB, 0xFA])), + Pot(36, 25, PotItem.Heart, 'Eastern Attic Start', obj=RoomObject(0x0A9694, [0x4B, 0xCB, 0xFA]))], + 0xDB: [Pot(12, 4, PotItem.Nothing, 'Thieves Lobby', obj=RoomObject(0x1FD2C5, [0x1B, 0x23, 0xFA])), + Pot(62, 19, PotItem.Nothing, 'Thieves Lobby', PotFlags.LowerRegion, RoomObject(0x1FD300, [0x7F, 0x9B, 0xFA])), + Pot(112, 4, PotItem.FiveRupees, 'Thieves Lobby', obj=RoomObject(0x1FD2C8, [0xE3, 0x23, 0xFA])), + Pot(88, 16, PotItem.Heart, 'Thieves Lobby', obj=RoomObject(0x1FD2CB, [0xB3, 0x83, 0xFA]))], + 0xDC: [Pot(56, 4, PotItem.FiveRupees, 'Thieves Compass Room', obj=RoomObject(0x1FD447, [0x73, 0x23, 0xFA])), + Pot(112, 4, PotItem.Bomb, 'Thieves Compass Room', obj=RoomObject(0x1FD44A, [0xE3, 0x23, 0xFA])), + Pot(68, 16, PotItem.Heart, 'Thieves Compass Room', obj=RoomObject(0x1FD44D, [0x8B, 0x83, 0xFA])), + Pot(12, 28, PotItem.FiveArrows, 'Thieves Compass Room', obj=RoomObject(0x1FD453, [0x1B, 0xE3, 0xFA]))], + 0xE3: [Pot(88, 0x17, PotItem.Nothing, 'Bat Cave (right)', PotFlags.LowerRegion, RoomObject(0x0A82EE, [0xB3, 0xBB, 0xFA])), + Pot(100, 0x19, PotItem.OneRupee, 'Bat Cave (right)', PotFlags.LowerRegion, RoomObject(0x0A82F1, [0xCB, 0xCB, 0xFA]))], + 0xE4: [Pot(32, 9, PotItem.FiveRupees, 'Old Man House', obj=RoomObject(0x0AB42A, [0x43, 0x4B, 0xFA])), + Pot(112, 10, PotItem.OneRupee, 'Old Man House', obj=RoomObject(0x0AB46C, [0xE3, 0x53, 0xFA]))], + 0xE5: [Pot(48, 4, PotItem.OneRupee, 'Old Man House Back', obj=RoomObject(0x0AB545, [0x63, 0x23, 0xFA])), + Pot(76, 4, PotItem.OneRupee, 'Old Man House Back', obj=RoomObject(0x0AB548, [0x9B, 0x23, 0xFA])), + Pot(112, 16, PotItem.OneRupee, 'Old Man House Back', obj=RoomObject(0x0AB54B, [0xE3, 0x83, 0xFA])), + Pot(64, 18, PotItem.FiveRupees, 'Old Man House Back', obj=RoomObject(0x0AB54E, [0x83, 0x93, 0xFA]))], + 0xE6: [Pot(108, 12, PotItem.FiveArrows, 'Death Mountain Return Cave (left)', obj=RoomObject(0x0AB29D, [0xDB, 0x63, 0xFA])), + Pot(88, 16, PotItem.Heart, 'Death Mountain Return Cave (left)', obj=RoomObject(0x0AB2A0, [0xB3, 0x83, 0xFA])), + Pot(72, 20, PotItem.Nothing, 'Death Mountain Return Cave (left)', obj=RoomObject(0x0AB2A3, [0x93, 0xA3, 0xFA])), + Pot(56, 24, PotItem.OneRupee, 'Death Mountain Return Cave (left)', obj=RoomObject(0x0AB2A6, [0x73, 0xC3, 0xFA]))], + 0xE7: [Pot(68, 5, PotItem.OneRupee, 'Death Mountain Return Cave (right)', obj=RoomObject(0x0AB389, [0x8B, 0x2B, 0xFA])), + Pot(72, 5, PotItem.OneRupee, 'Death Mountain Return Cave (right)', obj=RoomObject(0x0AB38C, [0x93, 0x2B, 0xFA]))], + 0xE8: [Pot(96, 4, PotItem.Heart, 'Superbunny Cave (Bottom)', obj=RoomObject(0x0AA98E, [0xC3, 0x23, 0xFA]))], + 0xEB: [Pot(206, 8, PotItem.FiveRupees, 'Bumper Cave', obj=RoomObject(0x0AADE7, [0x9F, 0x47, 0xFA])), + Pot(210, 8, PotItem.FiveRupees, 'Bumper Cave', obj=RoomObject(0x0AADEA, [0xA7, 0x47, 0xFA])), + Pot(88, 14, PotItem.SmallMagic, 'Bumper Cave', obj=RoomObject(0x0AADED, [0xB3, 0x73, 0xFA])), + Pot(92, 14, PotItem.Heart, 'Bumper Cave', obj=RoomObject(0x0AADF0, [0xBB, 0x73, 0xFA])), + Pot(96, 14, PotItem.SmallMagic, 'Bumper Cave', obj=RoomObject(0x0AADF3, [0xC3, 0x73, 0xFA]))], + 0xF1: [Pot(64, 5, PotItem.Heart, 'Old Man Cave', obj=RoomObject(0x0AA6B2, [0x83, 0x2B, 0xFA]))], + 0xF3: [Pot(0x28, 0x14, PotItem.Nothing, 'Elder House', obj=RoomObject(0x0AA76F, [0x53, 0xA3, 0xFA])), + Pot(0x2C, 0x14, PotItem.Nothing, 'Elder House', obj=RoomObject(0x0AA772, [0x5B, 0xA3, 0xFA])), + Pot(0x30, 0x14, PotItem.Nothing, 'Elder House', obj=RoomObject(0x0AA775, [0x63, 0xA3, 0xFA]))], + 0xF8: [Pot(242, 13, PotItem.BigMagic, 'Superbunny Cave (Top)', obj=RoomObject(0x0AA8B9, [0xE7, 0x6F, 0xFA]))], + 0xFD: [Pot(88, 6, PotItem.FiveRupees, 'Fairy Ascension Cave (Top)', obj=RoomObject(0x0AAA51, [0xB3, 0x33, 0xFA])), + Pot(100, 6, PotItem.FiveRupees, 'Fairy Ascension Cave (Top)', obj=RoomObject(0x0AAA54, [0xCB, 0x33, 0xFA])), + Pot(84, 23, PotItem.FiveRupees, 'Fairy Ascension Cave (Bottom)', obj=RoomObject(0x0AAA57, [0xAB, 0xBB, 0xFA])), + Pot(84, 24, PotItem.FiveRupees, 'Fairy Ascension Cave (Bottom)', obj=RoomObject(0x0AAA5A, [0xAB, 0xC3, 0xFA]))], + 0xFF: [Pot(92, 8, PotItem.Heart, 'Paradox Cave Bomb Area', obj=RoomObject(0x0AAC5B, [0xBB, 0x43, 0xFA])), + Pot(96, 8, PotItem.Heart, 'Paradox Cave Bomb Area', obj=RoomObject(0x0AAC5E, [0xC3, 0x43, 0xFA])), + Pot(112, 28, PotItem.OneRupee, 'Paradox Cave Front', obj=RoomObject(0x0AAC6A, [0xE3, 0xE3, 0xFA]))], + 0x101: [Pot(12, 20, PotItem.Heart, 'Snitch Lady (East)', obj=RoomObject(0x03EBE5, [0x1B, 0xA3, 0xFA])), + Pot(224, 19, PotItem.Chicken, 'Snitch Lady (West)', obj=RoomObject(0x03EC1E, [0xC3, 0x9F, 0xFA])), + Pot(228, 19, PotItem.Heart, 'Snitch Lady (West)', obj=RoomObject(0x03EC21, [0xCB, 0x9F, 0xFA]))], + 0x102: [Pot(146, 19, PotItem.Heart, 'Sick Kids House', obj=RoomObject(0x03EC81, [0x27, 0x9F, 0xFA])), + Pot(150, 19, PotItem.Heart, 'Sick Kids House', obj=RoomObject(0x03EC84, [0x2F, 0x9F, 0xFA]))], + 0x103: [Pot(140, 7, PotItem.Chicken, 'Tavern', obj=RoomObject(0x03ECDA, [0x1B, 0x3F, 0xFA])), + Pot(140, 9, PotItem.Nothing, 'Tavern', obj=RoomObject(0x03ECDD, [0x1B, 0x4F, 0xFA])), + Pot(12, 12, PotItem.Heart, 'Tavern (Front)', obj=RoomObject(0x03ECE6, [0x1B, 0x63, 0xFA]))], + 0x104: [Pot(202, 21, PotItem.Heart, 'Links House', obj=RoomObject(0x0A8017, [0x97, 0xAF, 0xFA])), + Pot(202, 22, PotItem.Heart, 'Links House', obj=RoomObject(0x0A801A, [0x97, 0xB7, 0xFA])), + Pot(202, 23, PotItem.Heart, 'Links House', obj=RoomObject(0x0A801D, [0x97, 0xBF, 0xFA]))], + 0x105: [Pot(30, 20, PotItem.Heart, 'Sahasrahlas Hut', obj=RoomObject(0x03EDF2, [0x3F, 0xA3, 0xFA])), + Pot(28, 21, PotItem.Heart, 'Sahasrahlas Hut', obj=RoomObject(0x03EDEC, [0x3B, 0xAB, 0xFA])), + Pot(32, 21, PotItem.Heart, 'Sahasrahlas Hut', obj=RoomObject(0x03EDEF, [0x43, 0xAB, 0xFA]))], + 0x106: [Pot(0x6c, 0x1b, PotItem.Nothing, 'Brewery', obj=RoomObject(0x03EEB0, [0xDB, 0xDB, 0xFA]))], + 0x107: [Pot(214, 23, PotItem.Bomb, 'Light World Bomb Hut', obj=RoomObject(0x03EF49, [0xAF, 0xBF, 0xFA])), + Pot(222, 23, PotItem.FiveArrows, 'Light World Bomb Hut', obj=RoomObject(0x03EF4C, [0xBF, 0xBF, 0xFA])), + Pot(230, 23, PotItem.Bomb, 'Light World Bomb Hut', obj=RoomObject(0x03EF4F, [0xCF, 0xBF, 0xFA])), + Pot(214, 25, PotItem.OneRupee, 'Light World Bomb Hut', obj=RoomObject(0x03EF52, [0xAF, 0xCF, 0xFA])), + Pot(222, 25, PotItem.Nothing, 'Light World Bomb Hut', obj=RoomObject(0x03EF55, [0xBF, 0xCF, 0xFA])), + Pot(230, 25, PotItem.OneRupee, 'Light World Bomb Hut', obj=RoomObject(0x03EF58, [0xCF, 0xCF, 0xFA])), + Pot(214, 27, PotItem.Bomb, 'Light World Bomb Hut', obj=RoomObject(0x03EF5B, [0xAF, 0xDF, 0xFA])), + Pot(230, 27, PotItem.Bomb, 'Light World Bomb Hut', obj=RoomObject(0x03EF5E, [0xCF, 0xDF, 0xFA]))], + 0x108: [Pot(166, 19, PotItem.Chicken, 'Chicken House', obj=RoomObject(0x03EFA9, [0x4F, 0x9F, 0xFA]))], + 0x10C: [Pot(88, 14, PotItem.Heart, 'Hookshot Fairy', obj=RoomObject(0x03F329, [0xB3, 0x73, 0xFA]))], + 0x114: [Pot(92, 4, PotItem.Heart, 'Dark Desert Hint', obj=RoomObject(0x03F7A0, [0xBB, 0x23, 0xFA])), + Pot(96, 4, PotItem.Heart, 'Dark Desert Hint', obj=RoomObject(0x03F7A3, [0xC3, 0x23, 0xFA])), + Pot(92, 5, PotItem.Bomb, 'Dark Desert Hint', obj=RoomObject(0x03F7A6, [0xBB, 0x2B, 0xFA])), + Pot(96, 5, PotItem.Bomb, 'Dark Desert Hint', obj=RoomObject(0x03F7A9, [0xC3, 0x2B, 0xFA])), + Pot(92, 10, PotItem.FiveArrows, 'Dark Desert Hint', obj=RoomObject(0x03F7AC, [0xBB, 0x53, 0xFA])), + Pot(96, 10, PotItem.Heart, 'Dark Desert Hint', obj=RoomObject(0x03F7AF, [0xC3, 0x53, 0xFA]))], + 0x117: [Pot(138, 3, PotItem.Heart, 'Spike Cave', obj=RoomObject(0x03FCB2, [0x17, 0x1F, 0xFA])), # 0x38A -> 38A + Pot(142, 3, PotItem.Heart, 'Spike Cave', obj=RoomObject(0x03FCB8, [0x1F, 0x1F, 0xFA])), + Pot(166, 3, PotItem.Heart, 'Spike Cave', obj=RoomObject(0x03FCC1, [0x4F, 0x1F, 0xFA])), + Pot(170, 3, PotItem.Heart, 'Spike Cave', obj=RoomObject(0x03FCC7, [0x57, 0x1F, 0xFA])), + Pot(138, 4, PotItem.Heart, 'Spike Cave', obj=RoomObject(0x03FCB5, [0x17, 0x27, 0xFA])), + Pot(142, 4, PotItem.Heart, 'Spike Cave', obj=RoomObject(0x03FCBB, [0x1F, 0x27, 0xFA])), + Pot(166, 4, PotItem.Heart, 'Spike Cave', obj=RoomObject(0x03FCC4, [0x4F, 0x27, 0xFA])), + Pot(170, 4, PotItem.Heart, 'Spike Cave', obj=RoomObject(0x03FCCA, [0x57, 0x27, 0xFA])), Pot(0x18, 0x8, PotItem.Nothing, 'Spike Cave', PotFlags.Block)], - 281: [Pot(44, 28, PotItem.Heart, 'Blinds Hideout'), Pot(48, 28, PotItem.OneRupee, 'Blinds Hideout'), Pot(76, 28, PotItem.Heart, 'Blinds Hideout'), Pot(80, 28, PotItem.Heart, 'Blinds Hideout')], - 282: [Pot(214, 10, PotItem.Heart, 'Palace of Darkness Hint'), Pot(218, 10, PotItem.Heart, 'Palace of Darkness Hint'), Pot(226, 10, PotItem.Heart, 'Palace of Darkness Hint'), Pot(230, 10, PotItem.Heart, 'Palace of Darkness Hint')], - 0x11B: [Pot(24, 0x15, PotItem.Nothing, 'Cave 45', PotFlags.LowerRegion), - Pot(24, 0x16, PotItem.Heart, 'Cave 45', PotFlags.LowerRegion), - Pot(32, 0x16, PotItem.Heart, 'Cave 45', PotFlags.LowerRegion), - Pot(40, 0x16, PotItem.Heart, 'Cave 45', PotFlags.LowerRegion), - Pot(24, 0x17, PotItem.Heart, 'Cave 45', PotFlags.LowerRegion), - Pot(28, 0x18, PotItem.Heart, 'Cave 45', PotFlags.LowerRegion), - Pot(92, 22, PotItem.Bomb, 'Graveyard Cave'), Pot(96, 22, PotItem.Heart, 'Graveyard Cave'), - Pot(92, 23, PotItem.Bomb, 'Graveyard Cave'), Pot(96, 23, PotItem.Heart, 'Graveyard Cave'), - Pot(92, 24, PotItem.Bomb, 'Graveyard Cave'), Pot(96, 24, PotItem.Heart, 'Graveyard Cave'), - Pot(92, 25, PotItem.Bomb, 'Graveyard Cave'), Pot(96, 25, PotItem.Heart, 'Graveyard Cave')], - 0x11D: [Pot(60, 6, PotItem.FiveRupees, 'Blinds Hideout (Top)'), Pot(64, 6, PotItem.FiveRupees, 'Blinds Hideout (Top)'), - Pot(60, 7, PotItem.FiveRupees, 'Blinds Hideout (Top)'), Pot(64, 7, PotItem.FiveRupees, 'Blinds Hideout (Top)'), - Pot(60, 8, PotItem.FiveRupees, 'Blinds Hideout (Top)'), Pot(64, 8, PotItem.FiveRupees, 'Blinds Hideout (Top)')], - 0x11F: [Pot(174, 28, PotItem.Heart, 'Lumberjack House'), Pot(178, 28, PotItem.Heart, 'Lumberjack House')], - 292: [Pot(20, 20, PotItem.FiveRupees, '50 Rupee Cave'), Pot(40, 20, PotItem.FiveRupees, '50 Rupee Cave'), Pot(20, 21, PotItem.FiveRupees, '50 Rupee Cave'), Pot(40, 21, PotItem.FiveRupees, '50 Rupee Cave'), - Pot(20, 22, PotItem.FiveRupees, '50 Rupee Cave'), Pot(40, 22, PotItem.FiveRupees, '50 Rupee Cave'), Pot(24, 24, PotItem.FiveRupees, '50 Rupee Cave'), Pot(28, 24, PotItem.FiveRupees, '50 Rupee Cave'), - Pot(32, 24, PotItem.FiveRupees, '50 Rupee Cave'), Pot(36, 24, PotItem.FiveRupees, '50 Rupee Cave')], - 293: [Pot(24, 25, PotItem.FiveRupees, '20 Rupee Cave'), Pot(28, 25, PotItem.FiveRupees, '20 Rupee Cave'), Pot(32, 25, PotItem.FiveRupees, '20 Rupee Cave'), Pot(36, 25, PotItem.FiveRupees, '20 Rupee Cave'), - Pot(88, 22, PotItem.Heart, 'Dark Lake Hylia Ledge Spike Cave'), Pot(100, 22, PotItem.Heart, 'Dark Lake Hylia Ledge Spike Cave'), Pot(88, 28, PotItem.Heart, 'Dark Lake Hylia Ledge Spike Cave'), Pot(100, 28, PotItem.Heart, 'Dark Lake Hylia Ledge Spike Cave')], - 0x127: [Pot(24, 25, PotItem.Nothing, 'Dark World Hammer Peg Cave'), Pot(28, 25, PotItem.Nothing, 'Dark World Hammer Peg Cave'), Pot(32, 25, PotItem.Nothing, 'Dark World Hammer Peg Cave'), Pot(36, 25, PotItem.Nothing, 'Dark World Hammer Peg Cave')], + 0x119: [Pot(44, 28, PotItem.Heart, 'Blinds Hideout', obj=RoomObject(0x03FDFB, [0x5B, 0xE3, 0xFA])), + Pot(48, 28, PotItem.OneRupee, 'Blinds Hideout', obj=RoomObject(0x03FDFE, [0x63, 0xE3, 0xFA])), + Pot(76, 28, PotItem.Heart, 'Blinds Hideout', obj=RoomObject(0x03FE01, [0x9B, 0xE3, 0xFA])), + Pot(80, 28, PotItem.Heart, 'Blinds Hideout', obj=RoomObject(0x03FE04, [0xA3, 0xE3, 0xFA]))], + 0x11A: [Pot(214, 10, PotItem.Heart, 'Palace of Darkness Hint', obj=RoomObject(0x03F91F, [0xAF, 0x57, 0xFA])), + Pot(218, 10, PotItem.Heart, 'Palace of Darkness Hint', obj=RoomObject(0x03F922, [0xB7, 0x57, 0xFA])), + Pot(226, 10, PotItem.Heart, 'Palace of Darkness Hint', obj=RoomObject(0x03F925, [0xC7, 0x57, 0xFA])), + Pot(230, 10, PotItem.Heart, 'Palace of Darkness Hint', obj=RoomObject(0x03F928, [0xCF, 0x57, 0xFA]))], + 0x11B: [Pot(24, 0x15, PotItem.Nothing, 'Cave 45', PotFlags.LowerRegion, RoomObject(0x03F416, [0x33, 0xAB, 0xFA])), + Pot(24, 0x16, PotItem.Heart, 'Cave 45', PotFlags.LowerRegion, obj=RoomObject(0x03F419, [0x33, 0xB3, 0xFA])), + Pot(32, 0x16, PotItem.Heart, 'Cave 45', PotFlags.LowerRegion, obj=RoomObject(0x03F422, [0x43, 0xB3, 0xFA])), + Pot(40, 0x16, PotItem.Heart, 'Cave 45', PotFlags.LowerRegion, obj=RoomObject(0x03F425, [0x53, 0xB3, 0xFA])), + Pot(24, 0x17, PotItem.Heart, 'Cave 45', PotFlags.LowerRegion, obj=RoomObject(0x03F41C, [0x33, 0xBB, 0xFA])), + Pot(28, 0x18, PotItem.Heart, 'Cave 45', PotFlags.LowerRegion, obj=RoomObject(0x03F41F, [0x3B, 0xC3, 0xFA])), + Pot(92, 22, PotItem.Bomb, 'Graveyard Cave', obj=RoomObject(0x03F3D8, [0xBB, 0xB3, 0xFA])), + Pot(96, 22, PotItem.Heart, 'Graveyard Cave', obj=RoomObject(0x03F3DB, [0xC3, 0xB3, 0xFA])), + Pot(92, 23, PotItem.Bomb, 'Graveyard Cave', obj=RoomObject(0x03F3DE, [0xBB, 0xBB, 0xFA])), + Pot(96, 23, PotItem.Heart, 'Graveyard Cave', obj=RoomObject(0x03F3E1, [0xC3, 0xBB, 0xFA])), + Pot(92, 24, PotItem.Bomb, 'Graveyard Cave', obj=RoomObject(0x03F3E4, [0xBB, 0xC3, 0xFA])), + Pot(96, 24, PotItem.Heart, 'Graveyard Cave', obj=RoomObject(0x03F3E7, [0xC3, 0xC3, 0xFA])), + Pot(92, 25, PotItem.Bomb, 'Graveyard Cave', obj=RoomObject(0x03F3EA, [0xBB, 0xCB, 0xFA])), + Pot(96, 25, PotItem.Heart, 'Graveyard Cave', obj=RoomObject(0x03F3ED, [0xC3, 0xCB, 0xFA]))], + 0x11D: [Pot(60, 6, PotItem.FiveRupees, 'Blinds Hideout (Top)', obj=RoomObject(0x03FE69, [0x7B, 0x33, 0xFA])), + Pot(64, 6, PotItem.FiveRupees, 'Blinds Hideout (Top)', obj=RoomObject(0x03FE6C, [0x83, 0x33, 0xFA])), + Pot(60, 7, PotItem.FiveRupees, 'Blinds Hideout (Top)', obj=RoomObject(0x03FE6F, [0x7B, 0x3B, 0xFA])), + Pot(64, 7, PotItem.FiveRupees, 'Blinds Hideout (Top)', obj=RoomObject(0x03FE72, [0x83, 0x3B, 0xFA])), + Pot(60, 8, PotItem.FiveRupees, 'Blinds Hideout (Top)', obj=RoomObject(0x03FE75, [0x7B, 0x43, 0xFA])), + Pot(64, 8, PotItem.FiveRupees, 'Blinds Hideout (Top)', obj=RoomObject(0x03FE78, [0x83, 0x43, 0xFA]))], + 0x11F: [Pot(174, 28, PotItem.Heart, 'Lumberjack House', obj=RoomObject(0x03FF8A, [0x5F, 0xE7, 0xFA])), + Pot(178, 28, PotItem.Heart, 'Lumberjack House', obj=RoomObject(0x03FF8D, [0x67, 0xE7, 0xFA]))], + 0x124: [Pot(20, 20, PotItem.FiveRupees, '50 Rupee Cave', obj=RoomObject(0x0AB5C2, [0x2B, 0xA3, 0xFA])), + Pot(40, 20, PotItem.FiveRupees, '50 Rupee Cave', obj=RoomObject(0x0AB5E3, [0x53, 0xA3, 0xFA])), + Pot(20, 21, PotItem.FiveRupees, '50 Rupee Cave', obj=RoomObject(0x0AB5C5, [0x2B, 0xAB, 0xFA])), + Pot(40, 21, PotItem.FiveRupees, '50 Rupee Cave', obj=RoomObject(0x0AB5E0, [0x53, 0xAB, 0xFA])), + Pot(20, 22, PotItem.FiveRupees, '50 Rupee Cave', obj=RoomObject(0x0AB5C8, [0x2B, 0xB3, 0xFA])), + Pot(40, 22, PotItem.FiveRupees, '50 Rupee Cave', obj=RoomObject(0x0AB5DD, [0x53, 0xB3, 0xFA])), + Pot(24, 24, PotItem.FiveRupees, '50 Rupee Cave', obj=RoomObject(0x0AB5CE, [0x33, 0xC3, 0xFA])), + Pot(28, 24, PotItem.FiveRupees, '50 Rupee Cave', obj=RoomObject(0x0AB5D1, [0x3B, 0xC3, 0xFA])), + Pot(32, 24, PotItem.FiveRupees, '50 Rupee Cave', obj=RoomObject(0x0AB5D4, [0x43, 0xC3, 0xFA])), + Pot(36, 24, PotItem.FiveRupees, '50 Rupee Cave', obj=RoomObject(0x0AB5D7, [0x4B, 0xC3, 0xFA]))], + 0x125: [Pot(24, 25, PotItem.FiveRupees, '20 Rupee Cave', obj=RoomObject(0x0AB618, [0x33, 0xCB, 0xFA])), + Pot(28, 25, PotItem.FiveRupees, '20 Rupee Cave', obj=RoomObject(0x0AB61B, [0x3B, 0xCB, 0xFA])), + Pot(32, 25, PotItem.FiveRupees, '20 Rupee Cave', obj=RoomObject(0x0AB61E, [0x43, 0xCB, 0xFA])), + Pot(36, 25, PotItem.FiveRupees, '20 Rupee Cave', obj=RoomObject(0x0AB621, [0x4B, 0xCB, 0xFA])), + Pot(88, 22, PotItem.Heart, 'Dark Lake Hylia Ledge Spike Cave', obj=RoomObject(0x0AB627, [0xB3, 0xB3, 0xFA])), + Pot(100, 22, PotItem.Heart, 'Dark Lake Hylia Ledge Spike Cave', obj=RoomObject(0x0AB62A, [0xCB, 0xB3, 0xFA])), + Pot(88, 28, PotItem.Heart, 'Dark Lake Hylia Ledge Spike Cave', obj=RoomObject(0x0AB633, [0xB3, 0xE3, 0xFA])), + Pot(100, 28, PotItem.Heart, 'Dark Lake Hylia Ledge Spike Cave', obj=RoomObject(0x0AB636, [0xCB, 0xE3, 0xFA]))], + 0x127: [Pot(24, 25, PotItem.Nothing, 'Dark World Hammer Peg Cave', obj=RoomObject(0x2A801A, [0x33, 0xCB, 0xFA])), + Pot(28, 25, PotItem.Nothing, 'Dark World Hammer Peg Cave', obj=RoomObject(0x2A801D, [0x3B, 0xCB, 0xFA])), + Pot(32, 25, PotItem.Nothing, 'Dark World Hammer Peg Cave', obj=RoomObject(0x2A8020, [0x43, 0xCB, 0xFA])), + Pot(36, 25, PotItem.Nothing, 'Dark World Hammer Peg Cave', obj=RoomObject(0x2A8023, [0x4B, 0xCB, 0xFA]))], } @@ -467,6 +963,39 @@ def shuffle_pot_switches(world, player): world.clear_location_cache() +def choose_pots(world, player): + pot_pool = set() + if world.pottery[player] == 'reduced': + dungeon_list = [] + for super_tile, pot_list in vanilla_pots.items(): + for pot in pot_list: + if world.get_region(pot.room, player).type == RegionType.Cave: + pot_pool.add(pot) + else: + dungeon_list.append(pot) + k = len(dungeon_list) // 4 + pot_pool.update(random.choices(dungeon_list, k=k)) + elif world.pottery[player] == 'clustered': + dungeon_map = defaultdict(list) + dungeon_count = 0 + for super_tile, pot_list in vanilla_pots.items(): + for pot in pot_list: + if world.get_region(pot.room, player).type == RegionType.Cave: + pot_pool.add(pot) + else: + dungeon_map[pot.room].append(pot) + dungeon_count += 1 + k = dungeon_count // 2 + options = sorted(list(dungeon_map.keys())) + chosen_amt = 0 + while chosen_amt < k: + chosen_section = random.choice(options) + pot_pool.update(dungeon_map[chosen_section]) + chosen_amt += len(dungeon_map[chosen_section]) + options.remove(chosen_section) + return pot_pool + + key_drop_data = { 'Hyrule Castle - Map Guard Key Drop': ['Drop', (0x09E20C, 0x72, 0), 'dropped in Hyrule Castle', 'Small Key (Escape)'], 'Hyrule Castle - Boomerang Guard Key Drop': ['Drop', (0x09E204, 0x71, 1), 'dropped in Hyrule Castle', 'Small Key (Escape)'], @@ -509,7 +1038,7 @@ class PotSecretTable(object): self.room_map = defaultdict(list) self.multiworld_count = 0 - def write_pot_data_to_rom(self, rom): + def write_pot_data_to_rom(self, rom, colorize): pointer_address = 0x140000 # pots currently in bank 28 pointer_offset = 0x128 * 2 empty_address = (pointer_address + pointer_offset) @@ -518,12 +1047,19 @@ class PotSecretTable(object): for room in range(0, 0x128): if room in self.room_map: list_idx = 0 + collection_rate_mask = 0x00 data_address = pc_to_snes(data_pointer) & 0xFFFF rom.write_bytes(pointer_address + room * 2, int16_as_bytes(data_address)) for pot in self.room_map[room]: rom.write_bytes(data_pointer + list_idx * 3, pot.pot_data()) + if pot.location is not None: + collection_rate_mask |= 1 << (15 - list_idx) + if colorize and pot.obj_ref: + pot.obj_ref.change_type(Shuffled_Pot) + pot.obj_ref.write_to_rom(rom) list_idx += 1 rom.write_bytes(data_pointer + list_idx * 3, [0xFF, 0xFF]) + rom.write_bytes(snes_to_pc(0x28AA60) + room * 2, int16_as_bytes(collection_rate_mask)) data_pointer += 3 * list_idx + 2 else: rom.write_bytes(pointer_address + room * 2, int16_as_bytes(empty_pointer)) diff --git a/RELEASENOTES.md b/RELEASENOTES.md index f3acda80..d5f3bfe4 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -10,15 +10,25 @@ New pottery option that control which pots (and large blocks) are in the locatio * Key Pots: The pots that have keys are in the pool. This is about half of the old keydropshuffle option * Cave Pots: The pots that are not found in dungeons are in the pool. (Includes the large block in Spike Cave). Does not include key pots. +* CaveKeys: Both non-dungeon pots and pots that used to have keys are in the pool. +* Reduced: Same as CaveKeys but also roughly a quarter of dungeon pots are added to the location pool picked at random. This is a dynamic mode so pots in the pool will be colored. Pots out of the pool will have vanilla contents. +* Clustered: LIke reduced but pot are grouped by logical sets and roughly 50% of pots are chosen from those group. This is a dynamic mode like the above. +* Nonempty: All pots that had some sort of objects under them are chosen to be in the location pool. This excludes most large blocks and some pots out of dungeons. * Dungeon Pots: The pots that are in dungeons are in the pool. (Includes serveral large blocks) * Lottery: All pots and large blocks are in the pool By default, switches remain in their vanilla location (unless you turn on the legacy option below) -CLI `--pottery