From 7f2913fb354e3c9c46e958542812e9012221c006 Mon Sep 17 00:00:00 2001 From: compiling <8335770+compiling@users.noreply.github.com> Date: Thu, 23 Apr 2020 19:08:21 +1000 Subject: [PATCH] Remove arrow capacity upgrade from retro --- InvertedRegions.py | 3 ++- Regions.py | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/InvertedRegions.py b/InvertedRegions.py index 62fbfe17..a112ca31 100644 --- a/InvertedRegions.py +++ b/InvertedRegions.py @@ -315,7 +315,8 @@ def create_inverted_regions(world, player): region.shop = shop world.shops.append(shop) shop.add_inventory(0, 'Bomb Upgrade (+5)', 100, 7) - shop.add_inventory(1, 'Arrow Upgrade (+5)', 100, 7) + if not world.retro: + shop.add_inventory(1, 'Arrow Upgrade (+5)', 100, 7) world.intialize_regions() def create_lw_region(player, name, locations=None, exits=None): diff --git a/Regions.py b/Regions.py index 70ae3b0b..2bd237b0 100644 --- a/Regions.py +++ b/Regions.py @@ -306,7 +306,8 @@ def create_regions(world, player): region.shop = shop world.shops.append(shop) shop.add_inventory(0, 'Bomb Upgrade (+5)', 100, 7) - shop.add_inventory(1, 'Arrow Upgrade (+5)', 100, 7) + if not world.retro: + shop.add_inventory(1, 'Arrow Upgrade (+5)', 100, 7) world.intialize_regions() def create_lw_region(player, name, locations=None, exits=None):