Keep static sprites better in mimic-mode
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@@ -19,7 +19,7 @@ def set_mimic_map(reqs, enemy_map):
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if not req or req.boss:
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if not req or req.boss:
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continue
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continue
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if not req.static:
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if not sprite.static and not req.static and req.can_randomize:
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if random.random() > 0.1:
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if random.random() > 0.1:
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sprite.kind = EnemySprite.GreenMimic
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sprite.kind = EnemySprite.GreenMimic
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else:
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else:
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