Fix fire speed for ice palace rooms

This commit is contained in:
aerinon
2020-04-08 17:04:33 -06:00
parent 4fe97f9b7f
commit 7f935d6ff9
4 changed files with 14 additions and 3 deletions

2
Rom.py
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@@ -22,7 +22,7 @@ from EntranceShuffle import door_addresses, exit_ids
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = 'da4e48a9692a3f7c488dfb3dcaa58f42'
RANDOMIZERBASEHASH = '5af37026eb2c5a5d21a2d16724be805c'
class JsonRom(object):

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@@ -89,6 +89,11 @@ jsl FixShopCode
org $1ddeea ; <- Bank1D.asm : 286 (JSL Sprite_LoadProperties)
jsl VitreousKeyReset
org $1ed024 ; f5024 sprite_guruguru_bar.asm : 27 (LDA $040C : CMP.b #$12 : INY #2
jsl GuruguruFix : bra .next
nop #3
.next
; also rando's hooks.asm line 1360
org $a0ee11 ; <- 6FC4C - headsup_display.asm : 836 (LDA $7EF36E : AND.w #$00FF : ADD.w #$0007 : AND.w #$FFF8 : TAX)
jsl DrHudOverride

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@@ -68,3 +68,9 @@ VitreousKeyReset:
stz $0cba, x
+ jsl $0db818 ;restore old code
rtl
GuruguruFix:
lda $a0 : cmp #$df : !bge +
and #$0f : cmp #$0e : !blt +
iny #2
+ rtl

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