Bulk of Lobby randomization work

This commit is contained in:
aerinon
2020-08-28 12:42:20 -06:00
parent 18447cfe3e
commit 804309565b
16 changed files with 994 additions and 331 deletions

View File

@@ -7,27 +7,28 @@ from Items import ItemFactory
def create_dungeons(world, player):
def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys, dungeon_items):
dungeon = Dungeon(name, dungeon_regions, big_key, [] if world.retro[player] else small_keys, dungeon_items, player)
def make_dungeon(name, id, default_boss, dungeon_regions, big_key, small_keys, dungeon_items):
dungeon = Dungeon(name, dungeon_regions, big_key, [] if world.retro[player] else small_keys,
dungeon_items, player, id)
dungeon.boss = BossFactory(default_boss, player)
for region in dungeon.regions:
world.get_region(region, player).dungeon = dungeon
dungeon.world = world
return dungeon
ES = make_dungeon('Hyrule Castle', None, hyrule_castle_regions, None, [ItemFactory('Small Key (Escape)', player)], [ItemFactory('Map (Escape)', player)])
EP = make_dungeon('Eastern Palace', 'Armos Knights', eastern_regions, ItemFactory('Big Key (Eastern Palace)', player), [], ItemFactory(['Map (Eastern Palace)', 'Compass (Eastern Palace)'], player))
DP = make_dungeon('Desert Palace', 'Lanmolas', desert_regions, ItemFactory('Big Key (Desert Palace)', player), [ItemFactory('Small Key (Desert Palace)', player)], ItemFactory(['Map (Desert Palace)', 'Compass (Desert Palace)'], player))
ToH = make_dungeon('Tower of Hera', 'Moldorm', hera_regions, ItemFactory('Big Key (Tower of Hera)', player), [ItemFactory('Small Key (Tower of Hera)', player)], ItemFactory(['Map (Tower of Hera)', 'Compass (Tower of Hera)'], player))
PoD = make_dungeon('Palace of Darkness', 'Helmasaur King', pod_regions, ItemFactory('Big Key (Palace of Darkness)', player), ItemFactory(['Small Key (Palace of Darkness)'] * 6, player), ItemFactory(['Map (Palace of Darkness)', 'Compass (Palace of Darkness)'], player))
TT = make_dungeon('Thieves Town', 'Blind', thieves_regions, ItemFactory('Big Key (Thieves Town)', player), [ItemFactory('Small Key (Thieves Town)', player)], ItemFactory(['Map (Thieves Town)', 'Compass (Thieves Town)'], player))
SW = make_dungeon('Skull Woods', 'Mothula', skull_regions, ItemFactory('Big Key (Skull Woods)', player), ItemFactory(['Small Key (Skull Woods)'] * 3, player), ItemFactory(['Map (Skull Woods)', 'Compass (Skull Woods)'], player))
SP = make_dungeon('Swamp Palace', 'Arrghus', swamp_regions, ItemFactory('Big Key (Swamp Palace)', player), [ItemFactory('Small Key (Swamp Palace)', player)], ItemFactory(['Map (Swamp Palace)', 'Compass (Swamp Palace)'], player))
IP = make_dungeon('Ice Palace', 'Kholdstare', ice_regions, ItemFactory('Big Key (Ice Palace)', player), ItemFactory(['Small Key (Ice Palace)'] * 2, player), ItemFactory(['Map (Ice Palace)', 'Compass (Ice Palace)'], player))
MM = make_dungeon('Misery Mire', 'Vitreous', mire_regions, ItemFactory('Big Key (Misery Mire)', player), ItemFactory(['Small Key (Misery Mire)'] * 3, player), ItemFactory(['Map (Misery Mire)', 'Compass (Misery Mire)'], player))
TR = make_dungeon('Turtle Rock', 'Trinexx', tr_regions, ItemFactory('Big Key (Turtle Rock)', player), ItemFactory(['Small Key (Turtle Rock)'] * 4, player), ItemFactory(['Map (Turtle Rock)', 'Compass (Turtle Rock)'], player))
AT = make_dungeon('Agahnims Tower', 'Agahnim', tower_regions, None, ItemFactory(['Small Key (Agahnims Tower)'] * 2, player), [])
GT = make_dungeon('Ganons Tower', 'Agahnim2', gt_regions, ItemFactory('Big Key (Ganons Tower)', player), ItemFactory(['Small Key (Ganons Tower)'] * 4, player), ItemFactory(['Map (Ganons Tower)', 'Compass (Ganons Tower)'], player))
ES = make_dungeon('Hyrule Castle', 1, None, hyrule_castle_regions, None, [ItemFactory('Small Key (Escape)', player)], [ItemFactory('Map (Escape)', player)])
EP = make_dungeon('Eastern Palace', 2, 'Armos Knights', eastern_regions, ItemFactory('Big Key (Eastern Palace)', player), [], ItemFactory(['Map (Eastern Palace)', 'Compass (Eastern Palace)'], player))
DP = make_dungeon('Desert Palace', 3, 'Lanmolas', desert_regions, ItemFactory('Big Key (Desert Palace)', player), [ItemFactory('Small Key (Desert Palace)', player)], ItemFactory(['Map (Desert Palace)', 'Compass (Desert Palace)'], player))
ToH = make_dungeon('Tower of Hera', 10, 'Moldorm', hera_regions, ItemFactory('Big Key (Tower of Hera)', player), [ItemFactory('Small Key (Tower of Hera)', player)], ItemFactory(['Map (Tower of Hera)', 'Compass (Tower of Hera)'], player))
PoD = make_dungeon('Palace of Darkness', 6, 'Helmasaur King', pod_regions, ItemFactory('Big Key (Palace of Darkness)', player), ItemFactory(['Small Key (Palace of Darkness)'] * 6, player), ItemFactory(['Map (Palace of Darkness)', 'Compass (Palace of Darkness)'], player))
TT = make_dungeon('Thieves Town', 11, 'Blind', thieves_regions, ItemFactory('Big Key (Thieves Town)', player), [ItemFactory('Small Key (Thieves Town)', player)], ItemFactory(['Map (Thieves Town)', 'Compass (Thieves Town)'], player))
SW = make_dungeon('Skull Woods', 8, 'Mothula', skull_regions, ItemFactory('Big Key (Skull Woods)', player), ItemFactory(['Small Key (Skull Woods)'] * 3, player), ItemFactory(['Map (Skull Woods)', 'Compass (Skull Woods)'], player))
SP = make_dungeon('Swamp Palace', 5, 'Arrghus', swamp_regions, ItemFactory('Big Key (Swamp Palace)', player), [ItemFactory('Small Key (Swamp Palace)', player)], ItemFactory(['Map (Swamp Palace)', 'Compass (Swamp Palace)'], player))
IP = make_dungeon('Ice Palace', 9, 'Kholdstare', ice_regions, ItemFactory('Big Key (Ice Palace)', player), ItemFactory(['Small Key (Ice Palace)'] * 2, player), ItemFactory(['Map (Ice Palace)', 'Compass (Ice Palace)'], player))
MM = make_dungeon('Misery Mire', 7, 'Vitreous', mire_regions, ItemFactory('Big Key (Misery Mire)', player), ItemFactory(['Small Key (Misery Mire)'] * 3, player), ItemFactory(['Map (Misery Mire)', 'Compass (Misery Mire)'], player))
TR = make_dungeon('Turtle Rock', 12, 'Trinexx', tr_regions, ItemFactory('Big Key (Turtle Rock)', player), ItemFactory(['Small Key (Turtle Rock)'] * 4, player), ItemFactory(['Map (Turtle Rock)', 'Compass (Turtle Rock)'], player))
AT = make_dungeon('Agahnims Tower', 4, 'Agahnim', tower_regions, None, ItemFactory(['Small Key (Agahnims Tower)'] * 2, player), [])
GT = make_dungeon('Ganons Tower', 13, 'Agahnim2', gt_regions, ItemFactory('Big Key (Ganons Tower)', player), ItemFactory(['Small Key (Ganons Tower)'] * 4, player), ItemFactory(['Map (Ganons Tower)', 'Compass (Ganons Tower)'], player))
GT.bosses['bottom'] = BossFactory('Armos Knights', player)
GT.bosses['middle'] = BossFactory('Lanmolas', player)