Bulk of Lobby randomization work
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@@ -101,9 +101,11 @@ nop : stz $0dd0, X : rts
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.not_in_ganons_tower
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org $208206
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;org $208206
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org $20820E
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jsl MirrorCheckOverride2
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org $208270
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;org $208270
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org $208278
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jsl MirrorCheckOverride2
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org $07a955 ; <- Bank07.asm : around 6564 (JP is a bit different) (STZ $05FC : STZ $05FD)
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jsl BlockEraseFix
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@@ -123,19 +125,27 @@ nop #3
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org $028fc9
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nop #2 : jsl BlindAtticFix
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org $028409
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jsl SuctionOverworldFix
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; also rando's hooks.asm line 1360
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; 106e4e -> goes to a0ee4e
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org $a0ee8a ; <- 6FC4C - headsup_display.asm : 836 (LDA $7EF36E : AND.w #$00FF : ADD.w #$0007 : AND.w #$FFF8 : TAX)
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;org $a0ee8a ; <- 6FC4C - headsup_display.asm : 836 (LDA $7EF36E : AND.w #$00FF : ADD.w #$0007 : AND.w #$FFF8 : TAX)
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org $a0ee9a
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jsl DrHudOverride
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org $0ded04 ; <- rando's hooks.asm line 2192 - 6ED04 - equipment.asm : 1963 (REP #$30)
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jsl DrHudDungeonItemsAdditions
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org $098638 ; rando's hooks.asm line 2192
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jsl CountChestKeys
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;org $098638 ; rando's hooks.asm line 2192
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;jsl CountChestKeys
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org $06D192 ; rando's hooks.asm line 457
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jsl CountAbsorbedKeys
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; rando's hooks.asm line 1020
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org $05FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
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jsl CountBonkItem
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;org $05FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
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;jsl CountBonkItem
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org $019dbd ; <- Bank01.asm : 4465 of Object_Draw8xN (LDA $9B52, Y : STA $7E2000, X)
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jsl CutoffEntranceRug : bra .nextTile : nop
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.nextTile
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; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
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; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
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