fix: problem with enemizer bush enemies
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@@ -4,6 +4,7 @@
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- Fixed generation error with Big Key in starting inventory (thanks Cody!)
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- Fixed generation error with Big Key in starting inventory (thanks Cody!)
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- HMG/NL logic fixes by Muffins
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- HMG/NL logic fixes by Muffins
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- Enemizer: Disabled Walking Zora in the UW due to crash with Swamola (they ignore a lot of collison anyway)
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- Enemizer: Disabled Walking Zora in the UW due to crash with Swamola (they ignore a lot of collison anyway)
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- Enemizer: Fixed an issue with enemizer bush sprites
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- Enemizer: Banned new Mimics from being the randomized bush sprite due to crash
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- Enemizer: Banned new Mimics from being the randomized bush sprite due to crash
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- "Beatable" or "accessibility: none" can now use randomized trap doors to seal off entire parts of dungeons (was intended, bug prevented the logic skip)
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- "Beatable" or "accessibility: none" can now use randomized trap doors to seal off entire parts of dungeons (was intended, bug prevented the logic skip)
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- Logic error with enemizer and standard should use new enemy logic rules
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- Logic error with enemizer and standard should use new enemy logic rules
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@@ -409,7 +409,7 @@ def randomize_overworld_enemies(data_tables, custom_ow):
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sprite.kind = chosen.sprite
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sprite.kind = chosen.sprite
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# randomize the bush sprite per area
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# randomize the bush sprite per area
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bush_candidates = [x for x in candidate_sprites if x.bush_valid]
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bush_candidates = [x for x in candidate_sprites if x.bush_valid]
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weight = [data_tables.ow_weights[r.sprite] for r in candidate_sprites]
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weight = [data_tables.ow_weights[r.sprite] for r in bush_candidates]
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bush_sprite_choice = random.choices(bush_candidates, weight, k=1)[0]
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bush_sprite_choice = random.choices(bush_candidates, weight, k=1)[0]
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data_tables.bush_sprite_table[area_id] = bush_sprite_choice
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data_tables.bush_sprite_table[area_id] = bush_sprite_choice
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@@ -533,5 +533,5 @@ def write_enemy_shuffle_settings(world, player, rom):
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for idx, pair in enumerate(tile_pattern):
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for idx, pair in enumerate(tile_pattern):
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rom.write_byte(snes_to_pc(0x09BA2A + idx), (pair[0] + 3) * 16)
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rom.write_byte(snes_to_pc(0x09BA2A + idx), (pair[0] + 3) * 16)
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rom.write_byte(snes_to_pc(0x09BA40 + idx), (pair[1] + 4) * 16)
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rom.write_byte(snes_to_pc(0x09BA40 + idx), (pair[1] + 4) * 16)
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if world.enemy_shuffle[player] == 'random':
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if world.enemy_shuffle[player] == 'shuffled':
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rom.write_byte(snes_to_pc(0x368100), 1) # randomize bushes
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rom.write_byte(snes_to_pc(0x368100), 1) # randomize bushes
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