fix: problem with enemizer bush enemies
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
- Fixed generation error with Big Key in starting inventory (thanks Cody!)
|
||||
- HMG/NL logic fixes by Muffins
|
||||
- Enemizer: Disabled Walking Zora in the UW due to crash with Swamola (they ignore a lot of collison anyway)
|
||||
- Enemizer: Fixed an issue with enemizer bush sprites
|
||||
- Enemizer: Banned new Mimics from being the randomized bush sprite due to crash
|
||||
- "Beatable" or "accessibility: none" can now use randomized trap doors to seal off entire parts of dungeons (was intended, bug prevented the logic skip)
|
||||
- Logic error with enemizer and standard should use new enemy logic rules
|
||||
|
||||
@@ -409,7 +409,7 @@ def randomize_overworld_enemies(data_tables, custom_ow):
|
||||
sprite.kind = chosen.sprite
|
||||
# randomize the bush sprite per area
|
||||
bush_candidates = [x for x in candidate_sprites if x.bush_valid]
|
||||
weight = [data_tables.ow_weights[r.sprite] for r in candidate_sprites]
|
||||
weight = [data_tables.ow_weights[r.sprite] for r in bush_candidates]
|
||||
bush_sprite_choice = random.choices(bush_candidates, weight, k=1)[0]
|
||||
data_tables.bush_sprite_table[area_id] = bush_sprite_choice
|
||||
|
||||
@@ -533,5 +533,5 @@ def write_enemy_shuffle_settings(world, player, rom):
|
||||
for idx, pair in enumerate(tile_pattern):
|
||||
rom.write_byte(snes_to_pc(0x09BA2A + idx), (pair[0] + 3) * 16)
|
||||
rom.write_byte(snes_to_pc(0x09BA40 + idx), (pair[1] + 4) * 16)
|
||||
if world.enemy_shuffle[player] == 'random':
|
||||
if world.enemy_shuffle[player] == 'shuffled':
|
||||
rom.write_byte(snes_to_pc(0x368100), 1) # randomize bushes
|
||||
|
||||
Reference in New Issue
Block a user