diff --git a/Rules.py b/Rules.py index f07fe802..97051457 100644 --- a/Rules.py +++ b/Rules.py @@ -481,7 +481,7 @@ def global_rules(world, player): set_rule(world.get_entrance('TR Crystaroller Bottom to Ranged Crystal', player), lambda state: state.can_shoot_arrows(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('TR Crystaroller Bottom', player), player))) # or state.has_beam_sword(player) set_rule(world.get_entrance('TR Crystaroller Middle to Ranged Crystal', player), lambda state: state.can_hit_crystal_through_barrier(player) or (state.has('Hookshot', player) and state.can_reach_orange(world.get_region('TR Crystaroller Middle', player), player))) # or state.has_beam_sword(player) set_rule(world.get_entrance('TR Crystaroller Middle to Bottom Bypass', player), lambda state: state.can_use_bombs(player) or state.has('Blue Boomerang', player)) - set_rule(world.get_entrance('TR Crystal Maze End to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player)) + set_rule(world.get_entrance('TR Crystal Maze End to Ranged Crystal', player), lambda state: state.has('Cane of Somaria', player)) # or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player) // These work by clipping the rang through the two stone blocks, which works sometimes. set_rule(world.get_entrance('TR Crystal Maze Interior to End Bypass', player), lambda state: state.can_use_bombs(player) or state.can_shoot_arrows(player) or state.has('Red Boomerang', player) or state.has('Blue Boomerang', player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Cane of Somaria', player)) # Beam sword does NOT work set_rule(world.get_entrance('TR Crystal Maze Interior to Start Bypass', player), lambda state: True) # Can always grab a pot from the interior and walk it to the start region and throw it there