Fixed issue with Insanity ER and Pyramid Crack exit
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@@ -1686,13 +1686,18 @@ def connect_exit(exit_name, entrancename, avail):
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if exit.connected_region is not None:
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exit.connected_region.entrances.remove(exit)
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exit.connect(entrance.parent_region, door_addresses[entrance.name][1], exit_ids[exit.name][1])
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dest_region = entrance.parent_region
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if dest_region.name == 'Pyramid Crack':
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# Needs to logically exit into greater Pyramid Area
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dest_region = entrance.parent_region.entrances[0].parent_region
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exit.connect(dest_region, door_addresses[entrance.name][1], exit_ids[exit.name][1])
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if exit_name != 'Chris Houlihan Room Exit':
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if avail.coupled:
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avail.entrances.remove(entrancename)
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avail.exits.remove(exit_name)
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world.spoiler.set_entrance(entrance.name, exit.name, 'exit', player)
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logging.getLogger('').debug(f'Connected (exit) {entrance.name} to {exit.name}')
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logging.getLogger('').debug(f'Connected (exit) {exit.name} to {entrance.name}')
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def connect_two_way(entrancename, exit_name, avail):
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