Fixed issue with Insanity ER and Pyramid Crack exit

This commit is contained in:
codemann8
2023-12-15 11:35:27 -06:00
parent be18412cdd
commit 80eac44ac0

View File

@@ -1686,13 +1686,18 @@ def connect_exit(exit_name, entrancename, avail):
if exit.connected_region is not None: if exit.connected_region is not None:
exit.connected_region.entrances.remove(exit) exit.connected_region.entrances.remove(exit)
exit.connect(entrance.parent_region, door_addresses[entrance.name][1], exit_ids[exit.name][1]) dest_region = entrance.parent_region
if dest_region.name == 'Pyramid Crack':
# Needs to logically exit into greater Pyramid Area
dest_region = entrance.parent_region.entrances[0].parent_region
exit.connect(dest_region, door_addresses[entrance.name][1], exit_ids[exit.name][1])
if exit_name != 'Chris Houlihan Room Exit': if exit_name != 'Chris Houlihan Room Exit':
if avail.coupled: if avail.coupled:
avail.entrances.remove(entrancename) avail.entrances.remove(entrancename)
avail.exits.remove(exit_name) avail.exits.remove(exit_name)
world.spoiler.set_entrance(entrance.name, exit.name, 'exit', player) world.spoiler.set_entrance(entrance.name, exit.name, 'exit', player)
logging.getLogger('').debug(f'Connected (exit) {entrance.name} to {exit.name}') logging.getLogger('').debug(f'Connected (exit) {exit.name} to {entrance.name}')
def connect_two_way(entrancename, exit_name, avail): def connect_two_way(entrancename, exit_name, avail):