DungeonGen bug
Animated tiles fix
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# New Features
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* Mirror Scroll no longer erases blocks, the real mirror still will. (Sorry!)
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* Standard+Crossed Dungeon now gives you a little magic, a few bombs, and a few arrows if you die or S&Q after meeting your uncle (also works with mirror/scroll)
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* Dungeon reminder added to hud for Crossed dungeons
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* Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
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* Agahnims dungeon items can be started with now
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* GUI updates courtesy of Mike T
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## Map Features (Crossed only + Experimental)
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* Key counters added to hud. Indicates number of keys in chests (found/total). In small key shuffle, this count indicates how many smalls for that dungeon could be outside it.
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* Total key indicator added to hud if you have found the map. Counts down from the total number of keys in dungeon to 0 as you collect them.
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* Big Key indicator added to hud. Indicates if BK is not in the dungeon, or if BnC guard has it (Probably will move away from hud if kept)
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Note: Only one of the key indicator will probably become core at most.
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## Experimental changes
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* Mirror scroll is now core for non-vanilla Door Shuffle (no longer experimental)
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* GT Bosses stay dead in non-vanilla Door Shuffle (no longer experimental)
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* Map features listed above are now experimental
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* None yet
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# Bug Fixes
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* Splashing at hobo no longer prevents you from buying bomb capacity upgrades
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* Small vitreous eyeballs will not drop items (DR basic and crossed only)
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* In Vanilla doors the HC back hallway area was broken - should be better now - also Trap Doors
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* Firebar speed should now be consistent. Ice palace rooms have slow firebars even if shuffled to other dungeons. Others should have normal speed firebars.
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* Red/Blue pendant swap fixed (originally ER bug)
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* Compass shuffle vs map shuffle item menu fix (originally ER bug)
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* Crossed Dungeon generation improvements
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* Fix for Animated Tiles in crossed dungeon
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