Standard generation bugs fixed

This commit is contained in:
aerinon
2021-04-29 15:19:50 -06:00
parent ab5458cf1a
commit 817833d0fa
3 changed files with 6 additions and 2 deletions

View File

@@ -555,7 +555,7 @@ def find_portal_candidates(door_list, dungeon, need_passage=False, dead_end_allo
if not dead_end_allowed: if not dead_end_allowed:
ret = [x for x in ret if not x.deadEnd] ret = [x for x in ret if not x.deadEnd]
if standard: if standard:
ret = [x for x in ret if not x.standard_restrict] ret = [x for x in ret if not x.standard_restricted]
return ret return ret

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@@ -1249,7 +1249,6 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player,
for r_name in ['Hyrule Dungeon Cellblock', 'Sanctuary']: # need to deliver zelda for r_name in ['Hyrule Dungeon Cellblock', 'Sanctuary']: # need to deliver zelda
assign_sector(find_sector(r_name, candidate_sectors), current_dungeon, assign_sector(find_sector(r_name, candidate_sectors), current_dungeon,
candidate_sectors, global_pole) candidate_sectors, global_pole)
standard_stair_check(dungeon_map, current_dungeon, candidate_sectors, global_pole)
entrances_map, potentials, connections = connections_tuple entrances_map, potentials, connections = connections_tuple
accessible_sectors, reverse_d_map = set(), {} accessible_sectors, reverse_d_map = set(), {}
for key in dungeon_entrances.keys(): for key in dungeon_entrances.keys():
@@ -1265,6 +1264,9 @@ def create_dungeon_builders(all_sectors, connections_tuple, world, player,
if not sector: if not sector:
sector = find_sector(r_name, all_sectors) sector = find_sector(r_name, all_sectors)
reverse_d_map[sector] = key reverse_d_map[sector] = key
if world.mode[player] == 'standard':
current_dungeon = dungeon_map['Hyrule Castle']
standard_stair_check(world, dungeon_map, current_dungeon, candidate_sectors, global_pole)
complete_dungeons = {x: y for x, y in dungeon_map.items() if sum(len(sector.outstanding_doors) for sector in y.sectors) <= 0} complete_dungeons = {x: y for x, y in dungeon_map.items() if sum(len(sector.outstanding_doors) for sector in y.sectors) <= 0}
[dungeon_map.pop(key) for key in complete_dungeons.keys()] [dungeon_map.pop(key) for key in complete_dungeons.keys()]

View File

@@ -150,6 +150,8 @@ New item counter modified to show total
# Bug Fixes and Notes. # Bug Fixes and Notes.
* 0.3.1.9-u
* Generation improvements for standard
* 0.3.1.8-u * 0.3.1.8-u
* Fix for retro generation * Fix for retro generation
* Shopsanity - rebalance pricing - later prices can be are higher * Shopsanity - rebalance pricing - later prices can be are higher