diff --git a/OverworldShuffle.py b/OverworldShuffle.py index 68e8dc48..79eb4080 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -288,7 +288,7 @@ def link_overworld(world, player): trimmed_groups = remove_reserved(world, trimmed_groups, connected_edges, player) groups = reorganize_groups(world, trimmed_groups, player) - tries = 10 + tries = 20 valid_layout = False connected_edge_cache = connected_edges.copy() while not valid_layout and tries > 0: @@ -939,12 +939,10 @@ def validate_layout(world, player): while unreachable_count != len(unreachable_regions): # find unreachable regions unreachable_regions = {} - flat_sectors = [[r for l in s for r in l] for s in world.owsectors[player]] - for sector in flat_sectors: - for region_name in sector: - if region_name not in explored_regions and region_name not in isolated_regions: - region = base_world.get_region(region_name, player) - unreachable_regions[region_name] = region + for region_name in list(OWTileRegions.copy().keys()): + if region_name not in explored_regions and region_name not in isolated_regions: + region = base_world.get_region(region_name, player) + unreachable_regions[region_name] = region # loop thru unreachable regions to check if some can be excluded unreachable_count = len(unreachable_regions)