fix: fix up some vanilla key logic
fix: fix tile pattern
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6
Main.py
6
Main.py
@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
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from source.enemizer.Enemizer import randomize_enemies
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from source.rom.DataTables import init_data_tables
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version_number = '1.4.0.0'
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version_number = '1.4.0.1'
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version_branch = '-v'
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__version__ = f'{version_number}{version_branch}'
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@@ -487,6 +487,10 @@ def copy_world(world):
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ret.intensity = world.intensity.copy()
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ret.decoupledoors = world.decoupledoors.copy()
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ret.door_self_loops = world.door_self_loops.copy()
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ret.door_type_mode = world.door_type_mode.copy()
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ret.trap_door_mode = world.trap_door_mode.copy()
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ret.key_logic_algorithm = world.key_logic_algorithm.copy()
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ret.aga_randomness = world.aga_randomness.copy()
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ret.experimental = world.experimental.copy()
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ret.shopsanity = world.shopsanity.copy()
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ret.dropshuffle = world.dropshuffle.copy()
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