fix: fix up some vanilla key logic

fix: fix tile pattern
This commit is contained in:
aerinon
2024-01-02 17:09:08 -07:00
parent 337ace1fa3
commit 846423fc38
4 changed files with 28 additions and 5 deletions

View File

@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
from source.enemizer.Enemizer import randomize_enemies
from source.rom.DataTables import init_data_tables
version_number = '1.4.0.0'
version_number = '1.4.0.1'
version_branch = '-v'
__version__ = f'{version_number}{version_branch}'
@@ -487,6 +487,10 @@ def copy_world(world):
ret.intensity = world.intensity.copy()
ret.decoupledoors = world.decoupledoors.copy()
ret.door_self_loops = world.door_self_loops.copy()
ret.door_type_mode = world.door_type_mode.copy()
ret.trap_door_mode = world.trap_door_mode.copy()
ret.key_logic_algorithm = world.key_logic_algorithm.copy()
ret.aga_randomness = world.aga_randomness.copy()
ret.experimental = world.experimental.copy()
ret.shopsanity = world.shopsanity.copy()
ret.dropshuffle = world.dropshuffle.copy()