fix: specific fix for vanilla entrance shuffle with no doors to properly process dungeon in the correct order for key logic

This commit is contained in:
aerinon
2026-01-07 10:59:36 -07:00
parent bb2228d70a
commit 8480353028
2 changed files with 51 additions and 1 deletions

View File

@@ -284,6 +284,16 @@ class World(object):
return portal
raise RuntimeError('No such portal %s for player %d' % (portal_name, player))
def get_portal_unsafe(self, portal_name, player):
if (portal_name, player) in self._portal_cache:
return self._portal_cache[(portal_name, player)]
else:
for portal in self.dungeon_portals[player]:
if portal.name == portal_name and portal.player == player:
self._portal_cache[(portal_name, player)] = portal
return portal
return None
def is_atgt_swapped(self, player):
return self.mode[player] == 'inverted'