Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -1686,13 +1686,13 @@ class Entrance(object):
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self.temp_path = []
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def can_reach(self, state):
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# Destination Pickup OW Only No Ledges Can S&Q Allow Mirror
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multi_step_locations = { 'Pyramid Crack': ('Big Bomb', True, True, False, True),
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'Missing Smith': ('Frog', True, False, True, True),
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'Middle Aged Man': ('Dark Blacksmith Ruins', True, False, True, True),
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'Dark Palace Button':('Kiki', True, False, False, False),
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'Old Man Drop Off': ('Lost Old Man', True, False, False, False),
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'Revealing Light': ('Suspicious Maiden', False, False, False, False)
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# Destination Pickup OW Only No Ledges Can S&Q Allow Mirror
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multi_step_locations = { 'Pyramid Crack': ('Pick Up Big Bomb', True, True, False, True),
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'Missing Smith': ('Get Frog', True, False, True, True),
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'Middle Aged Man': ('Pick Up Purple Chest', True, False, True, True),
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'Dark Palace Button': ('Pick Up Kiki', True, False, False, False),
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'Old Man Drop Off': ('Escort Old Man', True, False, False, False),
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'Revealing Light': ('Maiden Rescued', False, False, False, False)
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}
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if self.name in multi_step_locations:
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@@ -1701,7 +1701,10 @@ class Entrance(object):
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multi_step_loc = multi_step_locations[self.name]
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if world.shuffle_followers[self.player]:
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multi_step_loc = (multi_step_loc[0], self.name == 'Pyramid Crack', multi_step_loc[2], True, True)
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step_location = world.get_location(multi_step_loc[0], self.player)
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step_location = world.find_items(multi_step_loc[0], self.player)
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if len(step_location) == 0:
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return False
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step_location = step_location[0]
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if step_location.can_reach(state) and self.can_reach_thru(state, step_location, multi_step_loc[1], multi_step_loc[2], multi_step_loc[3], multi_step_loc[4]) and self.access_rule(state):
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if not self in state.path:
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path = state.path.get(step_location.parent_region, (step_location.parent_region.name, None))
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@@ -1,5 +1,9 @@
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# Changelog
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## 0.6.1.8
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- Fixed follower placement and logic
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- Fixed error with HC Courtyard Tree Pull
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## 0.6.1.7
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- \~Merged in DR v1.5.2~
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- Reverted key count update
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29
ItemList.py
29
ItemList.py
@@ -1695,16 +1695,17 @@ def set_event_item(world, player, location_name, item_name=None):
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def shuffle_event_items(world, player):
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if world.shuffle_followers[player]:
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all_state = world.get_all_state(keys=True)
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available_quests = follower_quests.copy()
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available_pickups = [quests[0] for quests in available_quests.values()]
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# finalize customizer followers first
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for loc_name in follower_quests.keys():
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loc = world.get_location(loc_name, player)
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if loc.item:
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set_event_item(world, player, loc_name)
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available_quests.pop(loc_name)
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available_pickups.remove(loc.item.name)
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if world.mode[player] == 'standard' and 'Zelda Herself' in available_pickups:
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zelda_dropoff = 'Zelda Pickup'
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@@ -1715,20 +1716,22 @@ def shuffle_event_items(world, player):
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available_pickups.remove(zelda_pickup)
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set_event_item(world, player, zelda_dropoff, zelda_pickup)
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random.shuffle(available_pickups)
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# randomize the follower pickups, but ensure that the last items are the unrestrictive ones
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unrestrictive_pickups = [p for p in ['Zelda Herself', 'Sign Vandalized'] if p in available_pickups]
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restrictive_pickups = [p for p in available_pickups if p not in unrestrictive_pickups]
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random.shuffle(restrictive_pickups)
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random.shuffle(unrestrictive_pickups)
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available_pickups = restrictive_pickups + unrestrictive_pickups
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restricted_pickups = { 'Get Frog': 'Dark Blacksmith Ruins'}
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for pickup in restricted_pickups:
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restricted_quests = [q for q in available_quests.keys() if q not in restricted_pickups[pickup]]
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random.shuffle(restricted_quests)
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quest = restricted_quests.pop()
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available_quests.pop(quest)
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available_pickups.remove(pickup)
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set_event_item(world, player, quest, pickup)
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pickup_items = ItemFactory(available_pickups, player)
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follower_locations = [world.get_location(loc_name, player) for loc_name in available_quests.keys()]
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random.shuffle(follower_locations)
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for pickup in available_pickups:
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quest, _ = available_quests.popitem()
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set_event_item(world, player, quest, pickup)
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fill_restrictive(world, all_state, follower_locations, pickup_items, single_player_placement=True)
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for loc_name in available_quests.keys():
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loc = world.get_location(loc_name, player)
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if loc.item:
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set_event_item(world, player, loc_name)
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def get_item_and_event_flag(item, world, player, dungeon_pool, prize_set, prize_pool):
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@@ -8,7 +8,7 @@ from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitType
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from OverworldGlitchRules import create_owg_connections
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from Utils import bidict
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version_number = '0.6.1.7'
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version_number = '0.6.1.8'
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# branch indicator is intentionally different across branches
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version_branch = ''
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4
Rules.py
4
Rules.py
@@ -1806,7 +1806,9 @@ def standard_rules(world, player):
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add_rule(world.get_location('Central Bonk Rocks Tree', player), lambda state: state.has('Zelda Delivered', player))
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if not world.is_premature_copied_world:
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add_rule(world.get_location('Hyrule Castle Courtyard Tree Pull', player), lambda state: state.has('Zelda Delivered', player))
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loc = world.get_location_unsafe('Hyrule Castle Courtyard Tree Pull', player)
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if loc:
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add_rule(loc, lambda state: state.has('Zelda Delivered', player))
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# don't allow bombs to get past here before zelda is rescued
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set_rule(world.get_entrance('GT Hookshot South Entry to Ranged Crystal', player), lambda state: (state.can_use_bombs(player) and state.has('Zelda Delivered', player)) or state.has('Blue Boomerang', player) or state.has('Red Boomerang', player)) # or state.has('Cane of Somaria', player))
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@@ -2116,8 +2116,13 @@ class EnemyTable:
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self.room_map = defaultdict(list)
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self.special_bitmasks = None
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def write_sprite_data_to_rom(self, rom):
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pointer_address = snes_to_pc(0x09D62E)
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def write_sprite_data_to_rom(self, rom, pointer_table):
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ow_data_end = pointer_table['ow_sprites'][0] + pointer_table['ow_sprites'][1]
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if ow_data_end > pointer_table['uw_sprites'][2]:
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# moving pointer table down
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pointer_table['uw_sprites'][2] = ow_data_end
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rom.write_bytes(snes_to_pc(pointer_table['uw_sprites'][3]), int16_as_bytes(ow_data_end & 0xFFFF))
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pointer_address = snes_to_pc(pointer_table['uw_sprites'][2])
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data_pointer = snes_to_pc(0x288000)
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empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
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rom.write_bytes(data_pointer, [0x00, 0xff])
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@@ -29,6 +29,11 @@ class DataTables:
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self.ow_enemy_table = None
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self.pot_secret_table = None
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self.overworld_sprite_sheets = None
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self.pointer_addresses = {
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# table: [data_start, data_size, pointer_table, references]
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'ow_sprites': [ 0x09CB41, None, (0x09C881, 0x09C901, 0x09CA21), None ],
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'uw_sprites': [ 0x09D92E, None, 0x09D62E, 0x09C298 ],
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}
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# associated data
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self.sprite_requirements = None
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@@ -77,13 +82,6 @@ class DataTables:
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# bank 0A uses 372A bytes
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# bank 1F uses 77CE bytes: total is about a bank and a half
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# probably should reuse bank 1F if writing all the rooms out
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for sheet in self.sprite_sheets.values():
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sheet.write_to_rom(rom, snes_to_pc(0x00DB97)) # bank 00, SheetsTable_AA3
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if self.uw_enemy_table.size() > 0x2800:
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raise Exception('Sprite table is too big for current area')
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self.uw_enemy_table.write_sprite_data_to_rom(rom)
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self.uw_enemy_table.check_special_bitmasks_size()
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self.uw_enemy_table.write_special_bitmask_table(rom)
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for area_id, sheet in self.overworld_sprite_sheets.items():
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if area_id in [0x80, 0x81]:
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offset = area_id - 0x80 # 02E575 for special areas?
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@@ -95,7 +93,14 @@ class DataTables:
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# _00FAC1 is LW post-aga
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# _00FB01 is DW
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# _00FA41 is rain state
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for sheet in self.sprite_sheets.values():
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sheet.write_to_rom(rom, snes_to_pc(0x00DB97)) # bank 00, SheetsTable_AA3
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self.write_ow_sprite_data_to_rom(rom)
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if self.uw_enemy_table.size() > 0x2800:
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raise Exception('Sprite table is too big for current area')
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self.uw_enemy_table.write_sprite_data_to_rom(rom, self.pointer_addresses)
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self.uw_enemy_table.check_special_bitmasks_size()
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self.uw_enemy_table.write_special_bitmask_table(rom)
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for sprite, stats in self.enemy_stats.items():
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# write health to rom
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if stats.health is not None:
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@@ -133,13 +138,13 @@ class DataTables:
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def write_ow_sprite_data_to_rom(self, rom):
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# calculate how big this table is going to be?
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# bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
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bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
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self.pointer_addresses['ow_sprites'][1] = bytes
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# ending_byte = 0x09CB3B + bytes
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max_per_state = {0: 0x40, 1: 0x90, 2: 0x8B} # dropped max on state 2 to steal space for a couple extra sprites (Murahdahla, extra tutorial guard)
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max_per_state = {0: 0x40, 1: 0x90, 2: 0x90}
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pointer_address = snes_to_pc(0x09C881)
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# currently borrowed 10 bytes, used 9 (2xMurah + TutorialGuard)
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data_pointer = snes_to_pc(0x09CB38) # was originally 0x09CB41 - stealing space for a couple extra sprites (Murahdahla, extra tutorial guard)
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pointer_address = snes_to_pc(self.pointer_addresses['ow_sprites'][2][0])
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data_pointer = snes_to_pc(self.pointer_addresses['ow_sprites'][0])
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empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
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rom.write_byte(data_pointer, 0xff)
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cached_dark_world = {}
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